Where have you been? there have been numerous complaints about top heavy MMORPGs in recent years. I've not been on that bandwagon as I think mid-level dungeons are useless but I have read threads where people ask for more content below max level.
It's not without merit, I'll give them that. WoW level is pretty fast - then after that final ding, all that is left is gear - unfortunately.
And that's still better than the alternative. Maybe you just didn't play the game in TBC, but if you were, for example, a Rogue that had no interest in raiding, and then Black Temple/Hyjal/Sunwell comes around, and suddenly you're complete shit because all the other Rogues are rocking T6 4pc and Warglaives, that's not fun at all.
You know what else isn't fun? Being a Warrior that's only interested in PvP but being forced to raid to get the blacksmithing components needed to craft a Stormherald just to stay competitive in PvP.
You know what else isn't fun? Not being interested at all in PvP, but being forced to do it because the PvP gear is better than the available gear and will allow easier completion of PvE content (such as my example of how the start of MoP went prior to being fully geared in raiding epics).
You sitting there trying to say otherwise won't change it. If you have no interest in PvE, you shouldn't have to PvE. If you have no interest in PvP, you shouldn't have to PvP. Overlapping gear between the two causes that problem.
Once again, thankfully Blizzard doesn't argue with people like you, and have decided to differentiate between PvP and PvE gear, and have decided to make each one a poor choice for the other.
So much misrepresentation of others' views in this thread it hurts. Less than 800 votes on the poll, just over 600 posts (good deal of those by the same relatively few number of posters), yet somehow folks think any given statement in this thread is representative of thousands/millions of other players.
I am the one who knocks ... because I need your permission to enter.
They indirectly make those decisions anyway. If the game's popularity declines (IE: becomes less profitable), then shareholders will see smaller dividends and they just may well move their investments elsewhere - leaving Blizzard in a less than desirable position.
Catering to the smallest minority is dangerous. They've been lucky lately and were saved by LFR this expansion. I suspect that another heavy raid-only expansion will see many subscription losses. If I had a magic ball and could peer into the future and see that 6.4 is going to be just like MoP (all raid, almost nothing else), I'd mark WoW off my list of games and walk away now.
Heroics ain't designed for the majority of the player base. There's a reason that heroic-type stuff tends to breed so much elitism: it's tough, and it should be. Peeps running heroics are getting the best gear, and they deserve to...as a matter of fact, they deserve a better drop rate too, in my opinion. Not sure if they're getting it but they should be.
Besides, would you rather have your endgame content consist of "everybody wins!" idiotic zergfests like in Guild Wars 2? Lol. At least WoW's upper-tier content actually requires thought and understanding of mechanics. Hell, even LFR works much better when folks pay attention, meaning folks doing heroics need to be paying attention to even the most minor things.
.23 percent of people clearing Heroic Garrosh sounds to me like it's working as intended.
Under 5% seams about right to me, ask on the forum and most will say they have done it (most won't have they will just say they have for some reason). We have at least another 26 weeks of this expansion (based on new arena season length) so plenty of time for those nerfs to drop.
You are assuming that every dev that builds raid content is peachy happy to build raid content - you don't know that. You have no way to know that unless you are somehow intimate friends with every one of the devs - which I highly doubt.
They could just as well suck it up and rather they got to build versions of these mechanics in some type of elaborate 40 man scenario - we have no way to know. They may love to develop dungeons or other scenarios (scenarios actually look like they would be fun to design to me - they closer resemble ye olde D&D Sunday, if you know what I mean).
Besides, Blizzard cannot pay the upkeep for WoW with just the income from the "real raiders". They have to involve more of the playerbase in their endgame.
What now?
I'm going to completely disagree with this. Blizzard themselves admitted that when TBC rolled out, only 40% of accounts had stepped into any raid zone during Vanilla. It is obvious that 40% isn't retaining the majority subscriptions.
Since then, raiding has historically been low in participation, especially the last tiers. This is essentially the sole reason for all the catch up mechanisms that Blizzard keeps coming up with - to try to catch the general population up so they could possibly be able to try raiding. They perhaps have done the best job in MoP with LFR but even then - the numbers gleaned from the Armory still do not look good for raiding overall.
Raiding is not and has never been, some awesome savior of player retention. Too few players overall actually participate - the math is just not there man.
If anything, dungeons would have more of an impact on player retention due to their small group nature and we all know those have been completely neglected since 5.0.
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The 94%?
Why is that so fascinating? It's simple math. 100-6. 6% being the number of players with 1 recorded heroic kill.
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Versus the alternative where without LFR, those "LFR Hero" players just simply quit, rather than play an additional 2 months?
You can keep telling yourself that.
Wrath heroics as non-raid geared 80s were not a joke. They weren't quite a brutal as TBC's heroics, but there weren't just pushovers either.
I'm not saying that Blizzard has done a good job of making interesting dungeons since Vanilla - because they really haven't. Partially because raid gear keeps getting in the way and marginalizing dungeons very quickly.
I don't even think these kind of stats are relevant. Unless you're personally invested in progressing yourself towards a heroic boss kill, it doesn't matter if 0.2% or 50% of the playerbase has reached that milestone.
Actually, I'll amend that: Even if you do go for heroics, the only thing that really matters is the progression of you and your guild.
Knowledge is power, and power corrupts. So study hard and be evil.
Gear is the bribe to entice you to show up.
Remove the special, inflated gear and raiding dies - instantly. We would then see just how many are really interested in the "challenge". No, the vast majority of raiders are just interested in lording over the lessers with their better stats.
I'm sure you will claim that I'm wrong, but this old turkey has been playing multiple MMOs for nearly 15+ years. I've seen it many, many times over.
Remove the special gear bribery from raids and suddenly there won't be any raiders. They'll go do the most fun path to get the same gear - which would probably either be scenarios or dungeons, depending on the role they want to play (scenarios for dps, dungeons for healer/tank).