There is no Bad RNG just Bad LTP
So if your super intelligent analysis is that harder end game content is why subs go down then please explain why subs spiked and then immediately began to stagnate after the launch of WOTLK. Keep in mind the first tier of WOTLK was naxx 2.0 which was a joke, and the 5 mans were group everything up and aoe.
Then please explain how wotlk saw the most subs wow has ever seen in arguably the easiest expansion? Class mechanics were so easy spamming 1 button was often the key to victory. So it would seem that people like that more than current builds. Raiding was done by everyone without lfr and multiple alts were able to be geared without this nauseating shit we have today where people are more bent on ilvl more than skill.
So its just coincidence it lines up with arguably the worst tier released in WoW history followed up by a string of major philosophy changes as far as accessibility to end game content aka appeasement to casuals.
I mean really if the drop off happened THREE YEARS after the release of WoW on the BC expansion I would agree, but it lines up PERFECTLY with the launch of the SECOND MAJOR EXPANSION that like I said was the turning point for major changes to raid content.
So no, he is wrong.
Edit: Try again.
I'm flattered you think I do anything intelligently. Thank you.
Well going by the graph, I'd say some people left to play Aion, then came back to kill LK. How big can the MMO market be? Maybe also at that time WoW had reached it's peak? I certainly can't guess to how many more players "would" of played WoW during WotLK, regarless of difficulty, but 12 million is a fairly huge chunk of any gaming market, especially one with an ongoing sub.
So if I had to guess, it plateau'd during Wrath, meaning no wild losses, while "naxx 2.0 which was a joke, and the 5 mans were group everything up and aoe".
Compare that to Cata on the graph, where everything was a fuck tonne harder, and what do you see? The start of a decline.
Fact is 99% don't care about heroics. Why? Because quite frankly it's a boring chore to them
Your posts lately have reached the point where I am asking myself if you are just arguing for the sake of arguing. I just can't remember you being this... strange.
But anyways,
If anything, niche players, need niche content. If everyone developing, focus on what the majority likes, the world would be full of games that offered the exact same type of content. This means an entire group of players would be left with nothing. How is that any better?
Oh, money? Well, in that case I'd say you are better off creating content for niche players alongside content meant for "everyone", instead of solely creating content for "everyone".
Higher skilled players may not be the prefered customer to the business side, but they are to the developers. Higher skilled players are the players that the developers feel closest to so they work toward giving us things we like, because it is things they like.
If you're a stockholder, sure root for the thing that makes the most money.
If you're a player, root for what you enjoy the most.
0.23%? This is seems good since we'll have like 6 more months of SoO...Tons of progression for noobs like me.
Right....WoW launched in 2004 then continued to grow in popularity.....until WOTLK? I don't understand why this is so hard for you to understand. WOTLK came after BC so it rode that popularity on launch and then when people realized how shit it was subs stagnated and then dropped.
I mean really this isn't hard.
He can't read his own graph it's no use. Plus I was there and remember the announcement of wotlk being the highest subs before cata came out. But I guess I'm imagining that also. Lol
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Wrong again. Thanks for trying. The discussion was about wotlk vs the newer xpacs. Just don't post apparently u can't keep up.