Last edited by aggixx; 2014-02-26 at 05:37 AM.
I certainly wouldn't like to see any of us lose Stampeding Roar - it's a really nice utility ability when Glyphed, and is an excellent reason to bring a Druid to your raid.
My worry is that in a world without raid cds for non-healer specs, leaving stampeding roar for ferals would seem like an unfair advantage. Let's be fair. It's not a perfect ability. It trivializes some raid mechanics (hmalkorok), and in others it seems 100% mandatory. Blizzard doesn't balance around the move being in raid groups, and I'm not sure if it should. The cleanest fix for all of this is to remove the ability entirely.
This proposes a discussion: is the ability fun enough to justify attempting to address each of those problems?
I wouldn't be against it going away if Blizzard could learn to tone down the obscene amount of raid movement needed in so many fights. Still, as I've said, I would like to keep it, but think it should be Feral/Guardian.
"I will say, I think it passing odd that I am loved by one for a kindness I never did, and reviled by so many for my finest act."
Blizzard stated that they think casters are too proficient at movement, and are looking to tone that down come next expansion. Clearly this means they'll be aware of movement mechanics in designing raid fights. That increases the value of stampeding roar by a lot, however, turning it into an incredibly valuable dps gain for movement phases, allowing ranged dps to get back into position faster to start dealing their rotation again.
The point of switching to 20-man raiding was to allow them to assume the presence of at least one of each class and therefore balance around such utility spells.
Here are some other spells that match your description above:
Demonic Gateway
Windwalk Totem
Hand of Protection
Hand of Purity
Gorefiend's Grasp
Feint
Disrupting Shout
Leap of Faith
various immunity abilities
various AoE crowd control abilities
Just another wish:
Removed second row of CC(see talent tree).
Removed thrash.
Removed starcall or hurricane.
Second row of CC replaced with aoe spells/passives.
I'm also, damn warriors
those skills you have listed are really integrated and add a fun elements in gameplay now, loosing them could make most fights blank and lots of people would start whine to get their utilities back,
if we want to know which abilities could be removed, need to check from player only prespective, which part of rotation need to be simplify
I'm hoping they add a glyph that gives you the appearance of the fire kitty from firelands. It will almost make up for the fact that we can't enjoy transformation items such as the Halloween costumes and DPS while in them.
I wouldn't be surprised if Warriors got a Stampeding Roar-esque ability tbh. And/or Hunters via Pet.
Right, duh. I just keep hearing people saying that they plan things around the number of Roars they have in a raid. On the other hand it's a utility CD and not a strict "raid CD" so it's not likely to go anywhere. On the third hand it's so powerful that you can rarely do without it.
It's a tricky thing to handle really. But who knows. Maybe Symbiosis will take care of that on its own.
I wonder what blizzard intends to do with predatory swiftness now that it can no longer be used on hibernate or roots. It can ONLY be used on healing touch. At the very least it will be reworded. I am hoping it is not removed or completely reworked.