Not that much a problem to me. I'll still go with Double Time so someone else will need to do the Galakras Stun. I just hope that all those "Ideas" for our Talents Holinka mentioned somewhere aren't going to be a thing. While I do enjoy Warrior PvP since like.. Classic actually, I won't have any changes to Core Talent Tiers for my PvE DPS. BS/DR/SB ESPECIALLY SB!!! If that's a thing PvP can go die somewhere on the ground of some Ocean. Never needed it in WoW anyway. They should learn to separate Abiltitie's and their changes for PvE and PvP Zones.
Whatever you call it, it was simply a mistake making double stun available...This was the problem to begin with and will continue to be a problem in the future.
I just dont get why they wouldnt just fix the talent issues instead of nerfing an ability that has been fine since vanilla and is even listed as the first core ability of warriors...
I can already see blizz realize how STUPID this change is.
A simple spell the retards working @ class balance didn't think of is
Blessing of Freedom.
How the F*** am i supposed to stay on a healer or a target for that matter that happens to be IMMUNE to roots.
They made it that charge off DR of other stuns to make sure the warrior reaches his target when charging,
Well it seems they changed their minds and threw warrs chasing capabilities back to pre cata days (charge! Immune! Intercept!!!! Immunelol)
"Next-Gen" is only a marketing label and not an actual advancement in the Graphics side of games, so quit fooling yourself.
All they're doing is making Warbringer from optional to mandatory for PvP. Nice balancing Blizz.
I'm not a warrior, but for PvE it's gonna suck for them. Can't charge a mob that's running towards tank without mob turning around and punching them in the face.
I don't know what the fuss is really about.Talents
Warbringer now causes Charge to stun the target (used to cause Charge to root a target) for 3 seconds, reducing movement speed by 50% for 15 seconds, and generates 20 Rage. (Charge's root will *not* cause creatures to turn and attack you like most roots.
I'm fucking pissed about it. Definitely removes the feel of bring a warrior. I guess we can thank range classes qqing about enough. Uuuugh.
Lets try and keep the discussion civil please guys
there not removing charge just certain aspects of warbringer which only noobs specc into anyway thats why theres so many butthurt warriors, ive been doing fine with juggernaut for ages
/cast charge
/cast hamstring
simple macro which is basically warbringer without the stun but if you use that macro with blitz glyph you stun 2 people anyway so it basically stuns more people with a shorter cooldown since normal charge is 20 seconds and juggernaut is 12 seconds and hamstring has no cooldown cos its not on the GCD anymore.
so if your butthurt over warbringer who cares learn to adapt and play if yo uwant a game where nothing changes go back to fucking call of duty on the xbox
Wow, really big nerf.
I'm assuming the DR from roots/snares will also share DR with the charge root. Not cool...
Charge stuns are frankly excessive, a root is more than sufficient. It's bad enough that a Warrior can basically never be kited, the stun is way over the top. I'm actually more concerned about every single Warrior talenting Warbringer.
Well I'm sure the WoD CC witchhunt will deal with all these issues eventually.
No Warrior asked for lol.
I've wanted them to do something about charge stun for years.
This is fucking stupid, charging to your target is the iconic part of charge, not the stun. Stun or root, they're really just a bonus (and mostly designed to get around a technical lag issue).
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This is true but it doesn't excuse the cheapness of charge stun.
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That would make Warbringer extremely weird.
Figures idiots who mash buttons and want free kills whine so the developers butcher an iconic warrior ability.