If it wasn't for world pvp on the timeless isle, who woudln't get bored with the place after like 3 days?
If it wasn't for world pvp on the timeless isle, who woudln't get bored with the place after like 3 days?
I really hope every person I gank gets as upset at OP. This is my one true dream.
You're getting exactly what you deserve.
Are your friends max level? If not, then they're irrelevant. If they are, then you have a bunch of max levels fighting around you and you don't get to do anything until they're done.
Group PvE content should never be confused for WPvP. The former is designed to encourage people to work together, the latter exists for people like this:
Who don't care about anyone but themselves and derive enjoyment from making other people miserable.
When you sign on a PVP realm, it's like you sign a contract, whatever Blizzard do to the game, well fuck you.
Espacially if it's broken, then fuck you, much has possible.
My best answer I can give, use the nutriment and any other TI buff to get the most HP possible,
Then most of the Pvp heroes on the island will not have the balls to take on you because you are not an easy target
lol that actual issue has been addressed only a handful of times. You guys are talking about something completely different. People are just saying 'it is how it is', rather than considering that it could possibly be improved.
I'll keep quoting this until you get it..
Last edited by Dormie; 2014-03-05 at 10:09 PM.
World PvP used to mean big fights in hillsbrad/arathi/crossroads, as well as certain (short lived) things like silithus pvp event.
Today, world PvP means ganking lower level characters or going 5vs1 - again preferring to target leveling characters that can not fight back.
In short, world pvp has become just a 5vs1 gankfest that has no meaning, no point, no gain, no strategy - it is all about griefing helpless players.
Unfortunately. The addition of flying mounts at Cata launch also started a rapid decline on PvP servers. Most of the servers that are low population and at risk of dying are PvP servers now. Players have, over the years, rolled exclusively on PvE servers, transferred to PvE servers, or transfer to a few high pop/full PvP servers that are 99% one faction. Meanwhile, most PvE servers have still maintained at least a medium population even with the amount of realm transferring to servers like Stormrage.
We haven't had actual world PvP in years. Blizzard put in so many convenience systems that ended up aiding griefers and made it significantly easier to evade counterattacks. In the old days, if you ganked someone, you had to escape on foot and thus could be intercepted and killed. Now, you just immediately jump on your flying mount and hover 1000000 feet in the air until the opposition leaves. World PvP has been effectively replaced by sheer cowardice and outright zone disruption.
Even on Timeless Isle, you just have 5 man Rogue parties that one shot people then go stealth again and wait for the next person. They don't want to PvP.
This is one of the reasons why Blizzard had to make the PvP ilvl adjustments that they did since it became disruptive with people doing that crap at instance summoning stones and such.
Last edited by Bullettime; 2014-03-05 at 10:39 PM.
I took $300 about a little bit more than 2 years ago and moved all 10 of characters off the pvp realm I was on for more than 2 years, mainly because I got hooked back up to the previous rppvp realm (because of CRZ's being put in the game), I free transferred from of 5 years. Going to a Normal realm was the absolute best money I have spent on this game to date. I also have way more people to interact with and the games is so much better to play now, only regret I have is, I should of done long ago when I my friend's stopped play wow. I realize not everyone can afford to do a pay transfer, but you either have to do that or reroll on another realm.
I liked pvp when I first started playing, mainly because it was really a lot different then, than it is now. Even ganking has taken on a whole new meaning from the old days, CRZ's gave the ability for one to hide and evade others. It is one thing to gank a lowbie, but when some jumps on their main to engage the little numb nuts run away and hide so they don't have to deal the person. If your going to piss with people you should be able to take you medicine at equal level characters as well. This sort of thing happened every so often, but it has gotten worse over the few years. I made a choice to either stop playing altogether or transfer. I transferred and I have more fun now than I have in a very long time.
Last edited by Apexis; 2014-03-05 at 10:59 PM.
This will be my last post in this thread because this is just going in circles.
You don't think that it should be promoted because you think that it's bad gameplay. Some people think that the gameplay is great.
It's been asked a few times on how you would improve it and you came up blank. Making a thread to just say that something shouldn't be encouraged because it's "bad" in your opinion doesn't do anything. You need to start accepting that some people like it how it is. And if someone likes something, why would they want it to be changed? No matter how many times you repeat yourself, you aren't going to convince anyone with this approach.
Threads are made to discuss things, not for you to just post something and ignore everyone's opinion. I'd suggest creating a blog for that if that's your goal.
You're constantly saying how this thread is like you hitting your head against a wall. Well, a sensible person would find another approach rather than continue it.
Regardless, good luck with this thread.
It didn't ruin the low level leveling experience with CRZ...it actually made the PVP realm what it was supposed to be..a PVP realm
FFS when you create a character on a PVP realm you basically acknowledge (whether you care to read into it or not) that you can be attacked by the opposite faction at any time, any place, and at any level failure to understand that is a fault on the player not Blizzard
Sorry, but this is BS.
I played on RP-PvP for all of TBC and Wrath.
Unless you're in a dedicated PvP Guild, your guild mates won't always come to your rescue, because rescuing someone always interrupts what they wanted to do in that moment.
Esp. if you play a class that utterly sucks in 1vs1 situations.
Sure Back then Mages and hunters (If you could survive the initial burst) were free honor for Spriests, but everything melee related, you could just take your hands of the keyboard.
In those for years I experienced fun WPvP maybe 5 times. The countless other times it was just some warrior steamrolling me or some rogue decloaking and oneshotting me. Most mages I saw just /waved, because they know they could lose and thus had no interest in picking a fight.
Yes WPvP is 95% ganking and 5% "true" PvP, you know, like gigantic city raids that cause the entire server to lag.
Unless you create proper 1:1 balance (which is impossible) WPvP will always suck, because the lions share of it IS 1 vs. 1.It's been asked a few times on how you would improve it and you came up blank.
Thus it is impossible to improve it.
What you could do is that "grey" is off limits unless they attack first, but Blizzard doesn't want any restrictions.
If nobody's going to come help you that's your problem.
Get into a guild that actually gives a crap instead of some random leveling junkie guild or one of those oddball guilds that hate PvP yet play on a PvP realm.
I have literally never had a problem even in social guilds while leveling to have somebody come out and help; And this includes on a PvE realm where I got accidentally flagged.
Sometimes it does get bad but it's still a PvP server, deal with it. If I get ganked leveling, I bring my main and the pain train. Most people who stick around to gank are usually awful players. TI is not an anomaly and you should expect to be attacked, bring a guildy to help you out or just accept the gank and move on or fight back.