The old mantra of blizzard was that they made games for gamers, by gamers. Today, a significant portion of their player base are adults who work for a living, often much more than 40 hours a week. They balance work, personal life, managing a home, kids, and playing a game.
Blizzard is making a game for the unemployed masses of youth. The ones they want to dedicate hours per day, not per week to the game. Accessibility is what made this game so popular, moving away from the freedom of choice will only reduce their player base.
Perhaps some think that is good. I don't.
This game was populated by adults who grew up playing D&D, who played space invaders where to top level was literally the same thing over and over. We understood the grind. A majority of the content was laid out before us, and our personal commitment determined whether it not we made it. Most of us didn't. That's okay.
Today, the game is marketed and developed for a new generation of gamers with that in mind. However, they didn't grow up playing D&D or tide the same repetitious level for hours at a time. They are used to winning right way, and often have the attention span of a gnat. They are fickle and impatient.
My contention is that Alex and his buddies are more concerned with the younger people than the older. That's not good for me. Maybe it is good for the game? We will see.