It seems that if 6.2 is truly the end patch of WoD, then we probably might no get flying until 7.0. It would be stupid to be able to fly in Draenor but you suddenly dismount upon entering Tanaan.
They did that in Lake Wintergrasp
Solid snake shenanigans? HAHA! I just run through them or slightly to the right or left, and I don't get dismounted by the daze mechanic. Was able to run through the giant ogre camp at the north of frostfire without dying or getting dismounted as a level 90 character versus level 100 mobs. Just ran straight through it... Nothing special.
There is no complexity here. Stop living in a dream world.
They realized that it was dumb and they enable flight there shortly after.
Ok so the only thing it brings is it forces you to fight mobs that irrelevant, and pose no challenge threat or reward... and this is what you and Blizzard are trying to say is fun and compelling game play...
That massive hard on for dreams of world pvp must be really depriving your brain of oxygen.
How fun is that going to be after you have done it a couple times?
If Blizzard wants to keep you on the ground they can do that through quest design. Look at the daily quests for Operation Shield Wall. We had flight but the majority of our time was spent on the ground.
Why?
It is content that brings people out in the world not the mount they are on.
It is WoW what do you expect.
Yah not sure what game he is playing there ..
They don't all need to be as you say but they need to be much more than worthless mob #42109384 that is used more to kill off your play time VS being any form of fun or entertainment and are just worthless.
If there is no reason to kill some random mob pack # 1978903 standing beside spawned tree #92903 then making sure gamers have to interact with them and kill them is an even worse game feature and design. Might be interesting the first 2-3 times you interact with them as you level but they are quickly turned into wasted time.
No flying at max level adds nothing to WOW that better quest design couldn't have accomplished and flying be left in. It's as if people forget how well TBC and WoTLK were and flying was there as well. Flying is not the only reason those expansions did well but it sure as hell didn't hurt them.
We just had a better class of quest designers and developers back then it seems.
Last edited by quras; 2014-08-18 at 02:46 PM.
Lets not forget that once the max level content is complete (a few weeks) the non instanced max level content we are left with is.
Dailies (weekly now), Pet Battles, Archeology, Gathering, etc etc.
How does the removal of flight make those already tedious tasks less so?
Welcome to the world of que craft.
I like flying. I have spent a lot of time farming gold and mounts. I see that as totally wasted with their current decision. Playing a video game can be viewed as wasting time as well.
I cancelled my subscription when they announced no flying to start off the next exp pack. I have played casually during the downtime before expansion packs in the past until the actual expansion hit. Sometimes, I would stop playing for 2-3 months before and still pay Blizzard. I had someone offer to pay for my WoW sub this past week to get me to come back and play and turned him down because of no flying to start off the expansion.
Just my opinion. It is Blizzard's game and their call.
Now, back to Diablo 3 where 2.1 looks awful as well.
I enjoy exploring the game world at great speed along all three axes. I enjoy traveling through areas I've already explored relatively quickly, again along all three axes. I do not enjoy grappling with every insignificant cockroach that scuttles across the surface of the planet, regardless of its ability to harm me. I do not enjoy walking around a low stone wall because my godslaying supercommando character who commands dragons as beasts of burden is somehow incapable of climbing short, steep inclines, and suddenly those aforementioned dragons have lost the ability to use the largest appendages on their bodies.
So yeah, unavoidable, trivial combat might be relevant somehow, but it has no entertainment value to me. I'm not paying Blizzard Entertainment to not entertain me. There are other companies selling entertainment that is actually entertaining.
Don't you wonder why the no-fly crowd keep trying to force us into gameplay that has no entertainment value? What is the motive of the no-fly crowd? It's not WPvP on my PvE server. I just don't get it. I do understand why Blizzard wants it, they want to slow our content consumption down. These content droughts are hell on subscriptions.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
I just realized I think the anti flight people are very short sighted.
They can't see past the level experience or the beginning max level content.. Once that is done and you are left with dailies(weekly now), archeology, gathering, pet battles etc etc
How is the removal of flight going to make those tedious tasks fun, it isn't.
Yah but making travel tedious and time consuming isn't good for the game.
Once you get past leveling and the max level that isn't instanced you are left with dailies (weekly now) archeology, gathering, pet battles etc etc all ready tedious tasks ... removing flight just makes those tasks more tedious at best a chore at worst.
I hope you use that power to remove flying altogether, expect for maybe in the Outlands. I'd love to level a character from 1 - 100 and not be tempted to skip through content due to flight.Maybe I should use this mysterious game design power I have to alter the game in other ways. Thanks for the heads up!