"When past and present collide, the fate of all worlds hangs in the balance." -The Prophet Velen
I see a lot of people still replying to the first post. I think perhaps an edit is necessary because the title and OP are very misleading.
AchaeaKoralin - Are you still out there? | Classic Priest
I didn't say it was. You're pretty bad at logic. No offence.
I wrote that the incentives to play the game for the experience, and not for the goals, aren't really there any more. Flying mounts have removed some of these incentives. But that isn't to say that ground mounts were an incentive.
More specifically, I mean this: flying mounts encourage efficient gameplay at the cost of immersion - they encourage the player to focus more on the goal, and less on the process of getting to that goal. By this mechanism, an incentive to play the game for the experience - the process - is diminished.
It's not just about the initial "exploring the world for the first time". It's about the "living world". The sense of constant danger, exacerbated greatly by PvP servers, obviously. The ability for Blizzard to greatly increase compelling world situations/scenarios without players just flying happily past any time they sense danger, or skipping straight to the end.
It has nothing whatsoever to do with leveling.
There is absolutely no reasons why they should remove flying other than "lol sounds cool", not even for one patch. If they think flying mounts shrinked the world than make them bigger.
We will be running around with drakes, phoenixes, gryphons, wind rider etc but they won't be able to actually use their wings? Let me guess... because of the lightning?
This is ridiculous.
Everyone else will have the same situation farming as you will. I farmed 100% of my mats in MoP without flying because my farmers were sub 90. There is no issue farming without flying. Also they can easily reduce the mats needed for things in WoD if it's going to be that hard to farm. So once again farming is a non issue.
This would only work if FP's take a direct route to your destination and not take a scenic route hitting every other zone THEN hitting your destination.
I get that people want to explore and stuff like that, but exploring gets old on the second or third character. I can get behind leaving flying out until the first patch but no flying at all? Stupid and pointless.
I agree that flying does lend itself to exploration, and it really is different up above. But two points I want to make:
- Seeing the world from above can occur via flightpaths. If flying is restricted, then flightpaths suddenly become interesting (the first couple times only, of course, because then the exploration is done). Don't get me wrong - I don't think flightpaths are anywhere close to as interesting as free flying in terms of exploration, but we also have to consider the cost:
- Free flying shrinks the world. And this is a big cost in a game that depends on providing content in the form of an explorable world. By allowing flying, you cheapen the content. There are other costs involved with flying, but I'm just talking about the comparison to flightpaths.
That's not what happened...it's been a slow process of dissatisfaction w/the direction of the game since Cata. What has kept me in the game has been the raid team that I've been a part of since I started playing. This is the first expansion where I am excited about almost nothing based on the WoD footage we've seen so far. I was beyond unbelievably excited for Cata and especially MoP, since I've been wanting Pandaria/pandaren in game since forever.
Wow just isn't innovating enough. Going back in time and taking things away from players isn't innovation. I was really surprised at how much I enjoyed playing SWTOR and especially Rift, which I still play for time to time for the pvp which I enjoy infinitely better than in WoW. When you play other games you really start to see what other games do well and some of their stuff is really very good. I've been also playing ES:O beta and got into a Wildstar beta event and enjoyed both games. Also other single player games coming out now...
There are a few things WoW offers that differentiates it from other MMOs on the market currently. One is the unique starting zones for each race. The other is flying. Arguably a third thing would be competitive PvE but really other MMOs have that too. Garrisons are not innovative if you see how other games handle their player housing.
Flying is like the straw that broke the camel's back, I love exploring Azeroth through flight. I'd love for WoW to incorporate elements from other games like dynamic questing, alternative progression paths at endcap, open world dynamic pvp/bounty systems with sandbox elements etc like Age of Wushu. I'd also like to see world bosses and dynamic zone events in vanilla zones, and a mentor system like in Rift. I don't really see that happening here anytime soon, so why not go play games that offer content that I can get excited about?
*Shrug* willing to see what will happen in beta but right now I'm leaning towards sitting this xpac out. I've been playing this game a long time so it might be time for a break anyway.
Please, angry little person, don't be derisive to others, it doesn't make your argument any more convincing.
Which benefits would I gain from not being able to fly in Draenor, at all, that I wouldn't gain from no flying till 100? Which benefits would I gain that would make up the huge drawbacks of no flying?
I am truly happy for this. Best decision ever made.
Alright, I'll bite. You're saying "What player would choose a less efficient choice?".
If you give people the option to fly on one hand, they say they don't want flying because it ruins immersion, but then they use the flying because it gets them where they want to go faster, they clearly aren't that invested in the notion of not having flying.
The convenience of them having the flying trumps their personal feelings on immersion. So, what's going on here? Are these people asking Blizzard to save them from themselves?
I stand by my statement. If someone is going to push hard for something that has a negative impact on a large number of other players then they'd better stick to their guns and put their money where their mouth is. Demonstrably stop using flying mounts of your own accord or GFTO, I say.
Knowledge is power, and power corrupts. So study hard and be evil.
This is pretty much spot on, at least as far as I see it. For me, not being able to fly would be fine as long as they are able to somehow not allow that to detract from the gameplay and general "fun"-ness. I worry too, though, about a too-hasty fix in reaction to any sort of major sub loss, and I worry that quite a few will simply feel that something is being stripped away from them without sufficient explanation and leave anyway.
As someone who has gathered for a living for my entire WoW career...well, as you do, so do I have worries about the potential troubles there. I wouldn't sit here and say that no flight, on its own, would make me unsub, but if it affects the overall experience too much or just doesn't feel like it makes sense, it could turn in to a problem.
The timing just seems very odd to me. We've seen the past several years be full of all kinds of new accessibility for all players, and now a major form of travel ease is (seemingly) on the chopping block. Not necessarily a bad thing, but kinda weird.
it was bad enough not being able to fly on Isle of Thunder, Isle of Giants or Timewaste Isle, even worse that you still couldn't/won't be able to fly on them once they're not current content. no flying until 6.1 is an awful idea, no flying at all is a game killer. for flying ability they did it perfectly in WotLK when first character has to get high level (78 if I remember right) but additional characters can fly straight away. that system was perfect
You do more than sit around in Org/IF or the panda city? WoW you must be the minority, because theres so many people there. I'm fine with the change, why? because its just going to make me more lazy and sit in OR/IF, what ever the new city is and use RDF, RF, or ask for a summon.
Last edited by Kioshi; 2014-03-09 at 03:10 AM.
The only thing flying makes "easier" is that it lets you avoid pointless fights with low level mobs that you accidentally aggro and that dismount you if you pull too many. That's not really making it "easier" though, because fighting these mobs was never hard in the first place, it just makes it less annoying. Being dismounted by a bunch of level 86 hozen while riding through the Jade Forest on my 90 is not my idea of "experience" or "immersion". If anything, it's unimmersive how easily I can fight off those mobs, and flying is actually more realistic in terms of "what would my character do if she was smart".
That's only a really minor benefit of flying though, to me anyways. I want to see the world from above, and explore it that way. That's my immersion right there.
I want to point out for the resource excuse. Garrisons is set to possibly cause new waves in the profession market. As nodes are found in garrisons.