Making you pay monthly fee + expansions for the same repetitive content while dumbing down the game.
That was the breaker for me...
Making you pay monthly fee + expansions for the same repetitive content while dumbing down the game.
That was the breaker for me...
The mindset amongst the current WOW development team.
Their design decisions seems based on some kind of classic Everquest mentality coupled with some sort of binary logic in which everything can only be 1 or 0.
To make matters worse they seem unable or unwilling to learn from their past misconceptions in Cata and Panda...
The dealbreaker is always the same, if it's no longer fun for me to play the game, I won't play it anymore.
What could make it not fun anymore? I could name 1000 different things, there's probably 10 times that I couldn't name and there's already been times when it stopped being fun for awhile (I've quit for more than a year 3 times so far) that I can't define any particular reason for.
There's a 1000 hypothetical things they could do to make me quit. For example: "Hey everyone, we've decided to delete all existing characters and the only available race going forward will be Gnomes! How awesome is that?!"
But probably the only thing that could make me quit and never consider resubbing would be for a better game to come along.
-Increased sub cost
-Gear sold on the store
-When it stops being fun
well just to add some context, i did stay subbed even after they had announced their spectacular plan to restrict flying (/sarcasm), because i had hopes that it would change during the beta. however, when the price increase for the xpac was announced, that did it for me. if they want to change their minds on the price, and choose to not go with these flying restrictions... sure ill resub again. otherwise.. well there are other games to throw my monies at.
No flight for an entire expansion would be a dealbreaker for me, actually. The entire purpose of adding flying was to make the world feel three dimensional. Going back to a 2d world is like going back from a modern console to an NES: great for nostalgia's sake for about one evening. After that, it's worthless.
The plural of anecdote is not "data". It's "Bayesian inference".
My two dealbreakers about WoW: selling gold or selling gear with stats for real money. Any iLevel of gear.
Last edited by mmoc0e82c355ee; 2014-03-16 at 01:34 AM.
Any sort of pay to win scenario. And I mean actual, gear or other sorts of performance boosts for monetary value.
At that point, it wouldn't be worth it for me.
I'm not bothered by boosts to 90.
When I stop enjoying my time in game, or when I feel that I do not get an adequate value for what I pay for.
If the choices that Blizzard makes do not interfere with those criteria, I really don't care.
The point where subbing to the game was worth it passed a long time ago, but the definite dealbreaker would be selling level 90 characters.
He is speaking from a pvp perspective just because you have the best gear in pvp doesn't mean you'll get gladiator. That takes a ton of experience and networking which is already a grind for someone just starting. The gear grind isn't necessary for people who just want to push rating. I mean they're several rank 1 player's that bot to get gear because random battlegrounds are worse then lfr. You can't carry them because a freshly geared 90's damage is just awful and people don't want to follow objectives or listen.. then there is the chance that you can spam queue into premades and honor is non-exist on a lose. Its actually pretty close to hell sometimes. Gearing up my rogue was a nightmare and I have a ton of utility. Smoke bomb, mortal strike debuff, tricks of the trade, and prey on the weak but none of it mattered because I did no damage and nobody wanted to kill the efc.
Last edited by worstpvperus; 2014-03-16 at 01:54 AM.
Shutting down all their servers. Every single one. If they shut down every WoW server in existence, I'll stop playing.
A year of SoO.
P.S. currently unsubbed until WoD