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  1. #21
    Quote Originally Posted by Darksoldierr View Post
    I wonder, how the first porn games will look like on Occulus
    You don't have to wonder. They already exist. And they're already working on accessories for them, some of which I'm sure are already out.

  2. #22
    QUICK fetch me my feed tube and piss pots!

  3. #23
    Quote Originally Posted by Darksoldierr View Post
    I wonder, how the first porn games will look like on Occulus
    There's already.. "Milking devices" built for it, shown in Japan (obviously)
    Modern gaming apologist: I once tasted diarrhea so shit is fine.

    "People who alter or destroy works of art and our cultural heritage for profit or as an excercise of power, are barbarians" - George Lucas 1988

  4. #24
    Quote Originally Posted by Wilian View Post
    There's already.. "Milking devices" built for it, shown in Japan (obviously)
    What is this "Milking device" you speak of? Cows can also play the VR?

    About the topic, tbh dont think VR in this form will have a huge success. Maybe one day when ppl will be able to control everything with their brain sure, but since it requires actual activity from the person using it, dont think it will appeal to many. My reason behind it, its mostly because ppl do not realise how slow, out of shape, etc. they are. Sure its fun and easy to play things with mouse and keyboard, but when you have to run instead of pressing "W" or rotate instead of spinning a mouse, things get real and ppl realise they are rly not in form or up to the task.

    P.S. The milking part was a joke.

    Edit: It could work if they make it so you could adjust the sensitivity, 1 step in RL = 10 meter in game and similar, but thats not VR thats some Adjusted reality.
    Last edited by Itakas; 2014-03-21 at 08:02 AM.

  5. #25
    Im not convinced by it like someone said already it looks more like a helmet tv, its only tricking your visual sense while other senses are taken care of. I imagine vr more to be like your consciousness getting catapulted into the game you know, but first we need to find out what pesky consciousness really is. Though i can see the potential danger, what if they hacked your brain? :P

  6. #26
    Scarab Lord Razorice's Avatar
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    Imagine all the gamers running around killing things for HOURS on a treadmill, no more weight problems for us!

  7. #27
    This is annoying the hell out of me. The Occulus Rift is not Virtual Reality. Star Treks Holodecks are virtual reality. Tronn is Virtual reality. All these things are doing is letting you control the camera with your head instead of your mouse. Everything else is the same. Yes, even the treadmill thing. Thats as virtual reality as the WII is.
    If what doesn't kill you, makes you stronger. Then I should be a god by now.

  8. #28
    Deleted
    This thing looks kinda fun for flight and car sims allthough it lack the most addictive part of fast flight/drive - the thrilling sensation of acceleration. For most other games i prefer the sophisticated technology where you can control a whole game world with a wiggle on your hand !!


  9. #29
    Elemental Lord Tekkommo's Avatar
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    I want a Holodeck.

  10. #30
    Virtual Reality is a gimmick. I've already lived through the first push aka "The Lawnmower Man" when people thought that wearing headphones and strapping monitors to your face could alter your perception of reality.

    As for gaming. . well what about puzzle games, schmups, beat'em ups, strategy, real time strategy, city building games? Every gaming experience should be a first person game for a VR headset? We want to stand in a virtual environment and control our games like that? Isn't that why motion control is dead?

  11. #31
    Deleted
    Still hoping for neurological connections with a virtual world breaktrough.
    By the game it is realized my kids will be living on their own and my wife has become saggy.
    Win-win.

  12. #32
    Quote Originally Posted by Edge- View Post
    How am I supposed to insult other peoples mothers and question their sexual orientation while gasping for breath after a long sprint? THAT IS NOT THE TYPE OF EXERCISE I APPROVE OF.
    Don't make us install a content filter. No one wants that.


  13. #33
    Quote Originally Posted by Valyrian Stormclaw View Post
    Now that I've thought about it, I think it's too crazy to believe that in 5 years or so, there will be thousands of people coming home from work, putting on their Occulus and ultra-high definition headphones, strapping themselves into a Virtuix Omni treadmill, and controlling their game with their body movements as captured by a video camera or Kinect sensor.
    While somewhat plausible the thing about that (and this specific scenario) is that people really don't want to hop around, jog and contort to relax after work while gaming. Motion gaming is still a novelty and likely will be for a long, long time simply because its both exhausting and space demanding.

    It might be in 7+ years we all have quad 8k TVs and UHD motion headsets. Currently installed tech is going to stick around for about 5 years or so. With that installed base not even running "mundane" 2k and 4k displays yet.

    So we are still pretty far out from the "virtual reality" as standard practice thing. But we are closer to limited control systems in greater resolution and representation than at any other point.

  14. #34
    Hopefully this is the first step towards a real life Sword Art Online.... (without the whole being unable to log out thing)

  15. #35
    Quote Originally Posted by Katchii View Post
    Hopefully this is the first step towards a real life Sword Art Online.... (without the whole being unable to log out thing)
    See, the second we can do stuff like that, I'm all about it. But with the way it's set up now, it's not really feasible for the majority of gaming. It's novelty and something that's cool in theory, but it's just not practical.

  16. #36
    Void Lord Aeluron Lightsong's Avatar
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    Quote Originally Posted by Edge- View Post
    See, the second we can do stuff like that, I'm all about it. But with the way it's set up now, it's not really feasible for the majority of gaming. It's novelty and something that's cool in theory, but it's just not practical.
    Hmm... MUST KILL GARRROSH CRAP HES OVER THERE /RUNS OH SHIT OUT OF FIRE /RUNS AWAY...


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  17. #37
    Legendary! Airwaves's Avatar
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    Quote Originally Posted by Valyrian Stormclaw View Post
    Now that I've thought about it, I think it's too crazy to believe that in 5 years or so, there will be thousands of people coming home from work, putting on their Occulus and ultra-high definition headphones, strapping themselves into a Virtuix Omni treadmill, and controlling their game with their body movements as captured by a video camera or Kinect sensor. There might even be people who will do this in games like Eve-Online, and actually make a real life living off of playing in Eve, and they will just live in the video game universe.

    Creepy.

    THE END HAS COME!!!
    No. That sounds alot like being able to get almost every human fit. Everyone would end up marathon runners. Imagine gamers been the really really fit ones in the community lol.
    Aye mate

  18. #38
    History should be enforced in school.

    VR headsets failed big time in the 1990s. It will fail again this time.

  19. #39
    Legendary! Vargur's Avatar
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    Quote Originally Posted by Azuri View Post
    Meh, VR is far from mainstream anytime soon. I do think gaming should continue to evolve I'm not completely sold into wearing a box on my head even the 3D craze seems stifled to me. Sony announced their VR set and no sign of a 2014 release or price point so let's wait and see.

    I did come across this though for the Lolz.
    Sony has had modern VR's since 2011, I think they're now at the 3rd version. But they cost 2000$... whereas Occulus v1 SDK cost 300$, and now launching v2 SDK.
    As for that treadmill thing, it's extremely stupid and I'd never use it.
    Also, most of the stuff you people are talking about in this thread has been done already.

    Quote Originally Posted by CaptainArlong View Post
    History should be enforced in school.

    VR headsets failed big time in the 1990s. It will fail again this time.
    Or they didn't have the technology to develop it properly 20 years ago, and the people had no use for inyourfacepixels either.
    Last edited by Vargur; 2014-03-21 at 11:52 PM.
    Science flies you to the moon. Religion flies you into buildings.
    To resist the influence of others, knowledge of oneself is most important.


  20. #40
    Quote Originally Posted by CaptainArlong View Post
    History should be enforced in school.

    VR headsets failed big time in the 1990s. It will fail again this time.
    They failed in the 90's because of tech limitations. Tech is vastly superior to what it was 20 years ago, so it's a much more reasonable thing now. I don't think it's ready for mass appeal yet, but it's definitely at a point now where it's semi-practical for certain things and absolutely functional.

    And considering all the huge investments going into it from the crowdfunding for the Rift (and then the subsequent private investment and them poaching talent like Karmack to work on it), Sony's VR headset, Microsoft's rumored VR headset, and some other semi-big companies getting involved, I'd say there's likely a market for it. A huge one? Probably not. But definitely a much larger one than in the 90's.

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