QUICK fetch me my feed tube and piss pots!
Modern gaming apologist: I once tasted diarrhea so shit is fine.
"People who alter or destroy works of art and our cultural heritage for profit or as an excercise of power, are barbarians" - George Lucas 1988
What is this "Milking device" you speak of? Cows can also play the VR?
About the topic, tbh dont think VR in this form will have a huge success. Maybe one day when ppl will be able to control everything with their brain sure, but since it requires actual activity from the person using it, dont think it will appeal to many. My reason behind it, its mostly because ppl do not realise how slow, out of shape, etc. they are. Sure its fun and easy to play things with mouse and keyboard, but when you have to run instead of pressing "W" or rotate instead of spinning a mouse, things get real and ppl realise they are rly not in form or up to the task.
P.S. The milking part was a joke.
Edit: It could work if they make it so you could adjust the sensitivity, 1 step in RL = 10 meter in game and similar, but thats not VR thats some Adjusted reality.
Last edited by Itakas; 2014-03-21 at 08:02 AM.
Im not convinced by it like someone said already it looks more like a helmet tv, its only tricking your visual sense while other senses are taken care of. I imagine vr more to be like your consciousness getting catapulted into the game you know, but first we need to find out what pesky consciousness really is. Though i can see the potential danger, what if they hacked your brain? :P
Imagine all the gamers running around killing things for HOURS on a treadmill, no more weight problems for us!
This is annoying the hell out of me. The Occulus Rift is not Virtual Reality. Star Treks Holodecks are virtual reality. Tronn is Virtual reality. All these things are doing is letting you control the camera with your head instead of your mouse. Everything else is the same. Yes, even the treadmill thing. Thats as virtual reality as the WII is.
If what doesn't kill you, makes you stronger. Then I should be a god by now.
This thing looks kinda fun for flight and car sims allthough it lack the most addictive part of fast flight/drive - the thrilling sensation of acceleration. For most other games i prefer the sophisticated technology where you can control a whole game world with a wiggle on your hand !!
Virtual Reality is a gimmick. I've already lived through the first push aka "The Lawnmower Man" when people thought that wearing headphones and strapping monitors to your face could alter your perception of reality.
As for gaming. . well what about puzzle games, schmups, beat'em ups, strategy, real time strategy, city building games? Every gaming experience should be a first person game for a VR headset? We want to stand in a virtual environment and control our games like that? Isn't that why motion control is dead?
Still hoping for neurological connections with a virtual world breaktrough.
By the game it is realized my kids will be living on their own and my wife has become saggy.
Win-win.
While somewhat plausible the thing about that (and this specific scenario) is that people really don't want to hop around, jog and contort to relax after work while gaming. Motion gaming is still a novelty and likely will be for a long, long time simply because its both exhausting and space demanding.
It might be in 7+ years we all have quad 8k TVs and UHD motion headsets. Currently installed tech is going to stick around for about 5 years or so. With that installed base not even running "mundane" 2k and 4k displays yet.
So we are still pretty far out from the "virtual reality" as standard practice thing. But we are closer to limited control systems in greater resolution and representation than at any other point.
Hopefully this is the first step towards a real life Sword Art Online.... (without the whole being unable to log out thing)
History should be enforced in school.
VR headsets failed big time in the 1990s. It will fail again this time.
Sony has had modern VR's since 2011, I think they're now at the 3rd version. But they cost 2000$... whereas Occulus v1 SDK cost 300$, and now launching v2 SDK.
As for that treadmill thing, it's extremely stupid and I'd never use it.
Also, most of the stuff you people are talking about in this thread has been done already.
Or they didn't have the technology to develop it properly 20 years ago, and the people had no use for inyourfacepixels either.
They failed in the 90's because of tech limitations. Tech is vastly superior to what it was 20 years ago, so it's a much more reasonable thing now. I don't think it's ready for mass appeal yet, but it's definitely at a point now where it's semi-practical for certain things and absolutely functional.
And considering all the huge investments going into it from the crowdfunding for the Rift (and then the subsequent private investment and them poaching talent like Karmack to work on it), Sony's VR headset, Microsoft's rumored VR headset, and some other semi-big companies getting involved, I'd say there's likely a market for it. A huge one? Probably not. But definitely a much larger one than in the 90's.