The deathknight launch was so successful you can bet they will bring something dark and demonic back to the table such as illidanish dh... not some mix of 2 different things. We need badass dark demonic type characters... not pandas/monks
The deathknight launch was so successful you can bet they will bring something dark and demonic back to the table such as illidanish dh... not some mix of 2 different things. We need badass dark demonic type characters... not pandas/monks
"I'm Tru @ w/e I do" ~ TM
I doubt we'll see a new class in WoW tbh. WoD could be the start of something new (feature-lite expansions), especially if it is a success, then Blizzard have no reason to go through the torment that is adding and balancing a new class.
Undermining a key aspect of the class design space. As I said - if changing/retconning the design space for the DH was possible/desireable/wanted/viable then the overlap wouldn't be an issue. You also wouldn't end up with a Demon Hunter and that's the price you'd have to pay.
So - could be retconned? Yes. Would be? No. The entire point is to add the DH to the game using the current design space. You could get away with minor details such as ability names and some aspects of gameplay, but the aspects that define the very identity players want - such as the demonic theme - can't really be removed without changing or destroying the identity.
Retcons aren't a solution.
I said **Use** not summon. They don't need to summon, but there is no reason they couldn't or wouldn't.And I don't know why you're still hung up on Demon Hunters needing to summon demons.
If they don't use Demon magic, they aren't Demon Hunters. You keep trying to change the design space from what it is to what you want it to be. And what you want it to be isn't a Demon Hunter. Demon Hunters use magic. They cast spells. They make use of demon magic. It's part of who they are, part of what makes them fearsome, deadly warriors.In the case of Demon Hunter player class, they wouldn't need to summon demons at all, or cast spells with Demonic magic.
EJL
Last edited by Talen; 2014-03-23 at 12:03 AM.
Yet to make a Warlock that is melee and incorporates the creation of Demon Hunters is a retcon for all Warlocks. You are absolutely fine with that. It's a hypocrisy that defeats your entire argument.
No Night Elf would be a Demo-summoning Warlock. You are willing to retcon this to allow Demon Hunters to be a part of Warlocks. Do you not see the entire fallacy behind this?
Alright, here's the basic rundown of the specs. I'll be adding it to the OP as well;
The Artificer
Theme
The Artificer is a hero that fuses magic and technology in order to protect allies and defeat enemies.
Armor: Leather to Mail
Main Stat: Agility
Weapons: Bows, Crossbows, Guns, 1h swords, 1h axes, Daggers
Core Gameplay
+Tinker: Allows the player to take weapons and reconstruct them into new more advanced forms of weaponry. The type of weapons capable of being tinkered with are dependent on spec. For example, the tank spec can create powerful hand cannons, while the DPS spec can create pistols or twin crossbows.
+Salvage: Salvage allows you to collect Scrap from your used up contraptions and devices. You will use Scraps in the Tinker process. The more powerful or complex the weapon, the more Scraps required. Scraps are also used for cooldowns and to increase the power of certain abilities.
+Artifacts: Each spec is governed by an artifact. These artifacts determine the type of energy each spec receives, and how it powers their weaponry. The Artifacts are as follows: Lightning, Fire, and Shadow. Artificers can combine scraps to form an artifact to empower themselves.
Lightning Artifact
Fire Artifact
Shadow Artifact
Artifacts act as cooldowns for their respective specs. Each spec benefits differently from their artifact. Artificers can construct artifacts from Scraps. You may only have 3 Artifacts at a time, and when you use one, there is a 5 minute cooldown before you can use them again. The Technician has a shorter cooldown time than the other specs, due to the nature of the artifact's effect on its spec.
Specs
Cannoneer:Tank Spec
2H: Can construct large hand cannons for tanking/protection purposes.
Ranged tank. Uses their Tinker and salvage ability to craft large cannons to use in battle. These cannons have a much shorter range than standard guns, but are more powerful, and cause a great deal of threat. Carrying these heavy weapons makes the Cannoneer stronger and tougher than the average Artificer, making them a literal tank on the battlefield. While seemingly a brute, the Cannoneer is perfectly capable of using their wide array of devices to aid them in battle. Their artifact is Fire, due to the explosive and destructive nature of their abilities.
Visual:
Technician: Healing/Utility/Minor DPS
2H or DW: Can tinker twin pistols or crossbows.
Ranged DPS and Healing spec. Uses a variety of grenades, turrets, and guns to support allies and occasionally deal damage. The Technician uses everything from robotic turrets, to gas grenades to healing sprays, however, their DPS is generally very low, and they are much better as a supporter or healer instead of as a DPS. Lacking the sheer power of Cannoneers, and the finesse of the Stalkers, the Technicians make up for their lack of physicality with their intellectual ingenuity. Their artifact is Lightning, which grants them the ability to convert their various weapon systems from destructive to restorative in a blink of an eye.
Visual:
Stalker: Ranged/Melee DPS hybrid
2H or DW: Can tinker twin pistols, or crossbows. Could potentially use melee weapons.
A hybrid melee/Ranged spec, the Stalker is a master of elusive combat. Capable of moving in and out of the shadows and quickly dispatching their target. Their affinity towards the Shadow artifact grants them a myriad of abilities like shadow porting, more quick movements, and other dark abilities. Their shadow abilities culminate into the Vengeance ability, which transforms them into an avatar of death and destruction.
Visual:
Last edited by Teriz; 2014-03-23 at 12:49 AM.
Artificer, your idea is quite brilliant imo, fanboys wanting to play illidan class for so long.. never gonne happen get over it lal, there's never gonne be a demon hunter.. it's abilities would be to similar to warlock and hunter.
It's pretty interesting I don't really like tinkering as a mechanic though, it feels odd and akin to soul shard farming on old warlocks..
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I've said this before and I'll say it again Demon Hunters are by far the most popular potential class and have very easy lore tie ins (return of the legion and Illidan)
and gameplay tie ins (subraces and hero classes), that alone would be enough to consider it a strong class archetype and that's not including the hints about it.
Thanks man! Glad you enjoyed the concept. I think it definitely has potential.
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Its in there to give the class the freedom to craft its own weaponry, and be further distinct from existing classes. I don't think Blizzard's going to add Hand Cannons or Pistols into the game anytime soon, so the Tinker system allows us to have those weapons without worrying about disrupting the weapon loot table.
I feel it also gives the class a more general technology theme along with all the firepower and magic.
I do appreciate the feedback though.
At first, I was like "no." Then I sat there, read the post, and thought about it like a decent human being without jumping to conclusions and making assumptions. Now, all I can say is "yes."
This pretty much sums up my thoughts on the thing, too. No one who is a diehard demon hunter fan will accept this as a replacement to that class.
I do like the idea, and yea - maybe just going into a spec gives you a weapon that's the type that spec uses. Easier than a whole new loot system, though it would be lame to see every other Artificier with the same weapons.
Although not what most people would expect I do like it. I think this would be a sweet class. I just think Rogue specs aren't different enough, they should be Sluethly assassin, duelist/buccaneer/swashbuckler, and Dark magic wielding blademaster (A la Demon Hunter.)
Similarity has always existed and will always exist. There is no doubt for it. Paladins are similar to Priests . Demon Hunters to Warlocks. If Blizzard created a lot of Holy Abilities for Paladin/Priest it can create a lot of Shadow/Fire/Arcane/Fel Abilities for Demon Hunter/Warlock .
Better adding both tinker and DH than Artificer. Please dont take the concept of DIII . This is WoW.
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WoW isn't all about new concepts or themes, it's about classic archetypes that fit the Holy Trinity gameplay style of Warcraft.
Demon Hunter Class Idea
This is probably the best idea I've heard for a new class idea. I don't really care about it's boh demon hunting and tinkering but I like it really has a different feel to all the existing classes.
I'd play it. Would hope the tech side was played up more than the "vengeance" side in the dps spec, though.
its a cool idea but in my opinion we will never see a demon hunter or tinker in wow. There is not enough lore or expansion types to warrant the introduction of that sort of class. Monks made sense with MoP. DK's made sense with WoTLK. What sort of expansion would an artificer work in?
Hi