A lot of it happened because of the Blizzard North closure.
Blizzard is a great company but often is completely off track. If I had to evaluate them, they are too philosophical at times. The real "hate on Blizzard" start with WoW and a lot of their decisions and design philosophies. This continued over with extremely LONG delays between everything they worked on from that point forward. Look at the release dates in previous years. Up until 2003 they were releasing something yearly. Then you have a 7 year break with a 100% focus on WoW. Even then, it's a 12 year delay between Brood War to Starcraft 2.
That left everything they did being a bit more apparent. However, I'm pretty sure that most "hate" these days is devoid of legitimacy but the birth of it had validity. A lot of their Class design choices, system moves, and a laundry list of others didn't sit well with players who were more than amply funding them. People don't see it the same anymore but a lot of the Blizzard hate reminds me of the Terraria debacle.
To be fair though, decent criticism was probably hard to hear given the tidal waves of bullshit tears that happens on a daily basis these days.
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I'm not in the CS field so I cannot definitively say one way or another. However, I would assume they could have implemented systems which used a random spawn order to create reasons to be in the real world. Chests, artifacts, rare spawns, ect are all reasons to be out there IF they have use for progression.
Halaa in Nagrand is a pretty good example of this. When launched it was very popular, but as the expansion progressed and the rewards became irrelevant, it stopped being very active. This is where Blizzard seems to fail from my perspective.
I see your view. I can't say either party (Blizz, and players) don't have their faults in the situation. Perhaps Wow got so popular for some that it blurred the lines of being just a game, and people started to forget that it depended on many things to remain successful, and perhaps Blizzard slacked because they had 12 millions peoples family jewels in their hands, got too comfortable, and just pleased the community the best they could. Forgetting completely what made the game great. I'll say one thing I miss, and that is gm's being active within the community for other reasons besides complaints. Wildstar does this in beta, they talk to the community and constantly repeat they are listening and care about feedback. That in itself has limitation, but it's just nice to have imo.
Funky Events organized by GMs?I'll say one thing I miss, and that is gm's being active within the community for other reasons besides complaints.
That would be beyond awesome.
But I guess WoWs population today is far to set on running to the next epic item in order to appreciate roleplaying events that don't net rewards. :/
Something is going on....
MoP was announced on October 21, 2011. The MoP Beta began on March 21, 2012. It was released on September 25, 2012.
Think about all the content that was included in MoP. Especially, the complexity. Challenge modes, Pet Battles, Scenarios, the Pandaren Race, Monk Class, etc.
WoD was announced on November 8, 2013. Release date is known... but the projected time frame is Fall 2014.
Seems to be nearly half the content. Mostly revamps to old models. Item squish. Garrisons. New stats, etc. and the beta hasn't even begun.
This boggles my mind.
Ghostcrawler was just the latest of developers / Blizzard people to leave the company. As a person in a similar industry, I usually see people leave great companies (making lots of money) when that company stops moving forward and becomes less interesting. So I say we already have the answer of where Blizzard is going already staring at us.
The biggest things Blizzard have worked on/are working on are remakes of existing games (Hearthstone and a LOL/DOTA/-like Blizzard Allstars).
WOD's biggest claims so far are reworked models and item squish? Doesn't seem like a lot of compelling reasons to keep people (players or developers) around.
I'm still curious when you stopped thinking of WoW as an RPG and why?
You keep bringing up shooting gallery game but really the game hasn't changed THAT much over the years when it comes to storytelling and gameplay. You still quest, you still raid, you still PVP. So you should hardly be surprised that it's not the type of RPG you want, but yet you act like you just realised this because flying wont in WOD?
It's funny how malleable words and expressions are on dem internetz.
"I don't want to pay for the incoming xpac. I'd prefer to actually keep playing a game I played for X years and XXXX hours, so I'd really love to have X but definitely don't want Y" = hate on Blizzard, whining, entitled child squalling. Well. It's good to have a legit reason against wasting time on civility towards opponents.
I'm saying that they're set to make it become an SG vs an RPG; the writing seems on the wall with the Barrens and Timeless Isle, and not wanting us to fly our lvl 100 alts over those herds of lvl 91 hellboars that we really have no reason to fight, unless we're skinners/looking for something specific, crafting-wise (and having minions go out and farm for you kind of takes another reason to want to faceroll hellboars. Barrens and Timeless Isle, yes, they do tie into the story that was already there, but it seems like they're getting a bit s shallow. The Barrens? It was just gathering suppliies for the war effort like a bunch of buck privates; Timeless Isle had a tiny bit of story behind a very long grind.
It sounds like that's all they really want to make is a game where you run around and shoot things, for no better reason than, say, "Monkey stole princess, go kill 10 million monkeys." They know the people who just like to kill shit and chase after loot don't read quest text or care about story, anyway. But that isn't what an "rpg" is about.
Sigh. There was a lot lost in translation from tabetop rpgs when computer people got ahold of them; it's just been so long, and computer games are so wide-spread, not many people even got to learn the difference between a role-playing game, and mindless slaughtering of stuff for shinies.
Yeah I understand it's not the RPG you want but that's besides my point. It doesn't matter what we call it. My point is this; how is that different for WoW now than it ever was? Was it ever like the RPG you want? If not and this "mislabeling" has been bothering you from the start or however long you've been playing, why are you bringing it up in a no flying/flying thread? I really don't see the connection.
I see that you don't think it is a true RPG and that's fine, I understand. But it never really was, was it? It has always been a "Monkey stole princess, go kill 10 million monkeys." type of game. So why is this a thing that you are bringing up now with this flying issue?
Agreed. It's a tragic state of gaming when you can go 12 months and have live servers pretty much ignored. No new content to live and blizzard putting all their apples in one basket on an expansion their charging more for that seems to be limiting or removing more features than they are adding when compared to past expansions that cost less.
No matter what happens with flying or what gamers decide to do there, everyone who has ever touched wow should be pissed at blizzard knowing there is no content coming to live for a good 10-12 months. I just cannot fathom supporting that with any cash. So I don't
You people must have fucking HATED the last 7 years then. Because flying in current content, at max level, has been enabled for that long.
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Yep. And I think they're removing flying to have more things like TI. All of the talk about immersion is a cover.
BINGO ! ^
Flying was hated, gamers were up in arms with multiple threads, hundreds of posts long about how bad it was and how bad it affect content that wow suffered by reaching 12 million gamers.
Damn that flying and how badly it affected wow game play. /sarcasm
Knowing thats probably the real reason blizzard is limiting flying is enough to make me skip WoD. TI and IoT were places I saw for about a week and never looked back.Yep. And I think they're removing flying to have more things like TI. All of the talk about immersion is a cover.
I'll take general open world flight and daily quest hub areas again before I go back to TI style content. It doesn't have to be removed as I know some like it but hell, at least put in both so people have a choice.