Yeah I know, but that's the thing. If it's a crappier version, then it's ok. But if it's the same thing (visually), then it's the harvard argument. Being a harvard grad doesn't mean anything and has to have a time stamp to have actually meant something at one point.
I think people should only have it if they put the same effort (or close/comparable). For instance, I think people should only be allowed to get the Bane of the Fallen King title if they:
A) did it when it was current.
B) Did it in the future if they allow downscaling tech to make your gear turn down to comparable levels to when we did ICC.
Because anything else is the meaningless Atta boy pat in the back trophy for participating feel-good-slot-machine.
For the record, I think EVERYONE should be able to get it. EVERYONE. If they put the same effort. That's all. And this is coming from someone who stopped raiding before we got to H LK so I don't have it either.
You're right, in that most of this is hardwired into people and can't be controlled. But I don't think you can ignore the fact that this is a video game because of the fact that there's only one way the game can be designed and it constantly changes making old content easier. People who want the recognition are basically asking the game to be catered to their tastes, which is selfish and arrogant because most of them solely want it for recognition in a video game.
The worst part is they want that recognition from people who don't know or care about them. So it's not just about the competitiveness or recognition, it's about the desire of confirmation from people they don't know. It'd be like the Boston Red Sox going to every little league game in the US to tell people they won the World Series. The people who care already know, the rest don't and they're wasting their time by doing it. There's a line where it goes from the desire of recognition to something that some of these people have that isn't and shouldn't be catered to in this game.
Last edited by Takeada; 2014-04-29 at 05:16 PM.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
Why does it matter if Joe Peon got his Mimiron's Head three expacs after Joe Sixpack did? Did you not get it first? So you are basically saying "Screw newer players that didn't play back when I did. They should have thought about that before they decided to play WoW"?
Do you not see how stupid that reasoning is?
"When you've got to get down, but can't find the elevator, you have to do it any way you can. Even if it's with a shovel."- Dark Tower II: Drawing of the Three, Stephen King
Juju's kgpanels: http://www.curse.com/addons/wow/jujus-kgpanels Juju's blog: http://mouthygoblin.weebly.com/jujus-blog.html#/
Exclusivity is fine as long as content isn't removed and rewards are always obtainable. People want to be able to work at their own pace. The prestige will come by having the newest and best thing before anyone else (for the people that actually care about what other people think of them in a virtual world this is the selling point) and when other people are able to get that stuff (like when a new expansion comes out) the cutting edge crowd will have new rewards/goals to work toward.
Last edited by ACES; 2014-04-29 at 06:20 PM.
The 9 or 24 people only need to know their job and be able to follow instructions from the raid leader. Also people usually don't take on raid leading unless they have some level of ability to lead or organize.
Who says I displaced anyone. There is always flux in raid teams, you just need to be there to fill a spot when someone steps out. You act like you have to be the most organized amazing person in the world to raid... you don't.
That was exactly my point - there aren't enough competent raid leaders around and never will be.
You think they would have all quit if you didn't join?Who says I displaced anyone.
Someone does have to be the organiser/man manager dude and it's the key thing required to get content down, especially at lower skill levels. There aren't many of them around.There is always flux in raid teams, you just need to be there to fill a spot when someone steps out. You act like you have to be the most organized amazing person in the world to raid... you don't.
This means that the major barrier to entry to raiding has virtually nothing to do with the game and everything to do with the people playing it.
Thought experiment - wow never existed previously and this was the first ever raiding tier - how hard would people find HC SoO? Impossible is my guess. WHy can the current playerbase beat it? The legacy of the last decade.
Perhaps it has something to do with the new 'wider appeal' demographic. The constant need for reward for even the most trivial things seems to play a role.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
I have never had any issues finding a functional and fun raid team. I have been on 4 different raid teams since vanilla. I think if you can't find a raid team you are just not trying hard enough. We usually have at least a few people new to wow on our raid teams. Currently we have 2 people that just started in MoP, they are great raiders. We never have tons of people knocking our door down to be on the raid team. Maybe 1 or 2 here and there. I think its basically people whining that they couldn't just log in and be raiding in 5 min with little to no social interaction or having to be responsible for their own performance to other players. God forbid people have to take a look at themselves and realize they can do more.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
Ugg. This article is exactly what is wrong with the fucking world. No one wants to work for anything. Just hand me my shit, why should I have to earn it? Entitlement with a capital fucking E.
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I understand that. Do you think that is someone really really tries that they would fail at raiding? I mean puts some real effort into it. Most people fail at things in games or life because they did not try hard enough. Most hurdles can be overcome with pure will. People should blame themselves, not the system. Effort should not be a bad thing.
You mean you want everyone else to instantly be what you want them to be?
^ ^
You don't get it - the ability to organise or convince others who are already organised to let you join in is not a skill which you can learn by merely adding "effort." It's a social skill, a knack of the type that you either have or you don't. It's highly likely given wows demographic (young PC gamers) that they will on average be a bit shy on the old social skills.I understand that. Do you think that is someone really really tries that they would fail at raiding? I mean puts some real effort into it. Most people fail at things in games or life because they did not try hard enough. Most hurdles can be overcome with pure will. People should blame themselves, not the system. Effort should not be a bad thing.
If raids fell over by dint of sheer sitting at the PC grinding, you'd have a point, but success is down to non game related factors such as your team mates, the network you have etc
Last edited by mmoc0c0e2e799b; 2014-04-29 at 07:06 PM.
It's a suggestion. I think it's an ignorance is bliss situation.
You wouldnt buy a ticket to disney world and just ride the tea cups all day.
So many people here seem to be knocking the harder raiding, and 90% of them clearly have never even tried it.
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All this thread is, is embarrassing. America, a bunch of self entitled, yet at the same time greedy kids
Nope. I just want people to actually try before they cry about the system being against them. An actual effort instead of one feeble attempt at something and then a cry of, "Nope, too hard, I can't do that".
I'm talking about intelligent effort. Learning from your past failures. If you failed at meshing with a group before, analyse why that might be and try to make adjustments and give it another go. These are basic fucking life skills. If you cannot manage to use them in a simple game, you are going to have a sorry ass time working your way through life.
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I feel ya, but its probably not all kids. I know enough adults that have the same fucking attitude.
How much effort have you put into getting that from them?
Well yeah, most people DO have a sorry ass time working their way through life, "quiet desperation" and all that. You are assuming skills people do not have and find difficult to acquire. But.. I really must do thisI'm talking about intelligent effort. Learning from your past failures. If you failed at meshing with a group before, analyse why that might be and try to make adjustments and give it another go. These are basic fucking life skills. If you cannot manage to use them in a simple game, you are going to have a sorry ass time working your way through life.
This is you on another thread saying people who don't have gear should not even be pugged with. lolz.