1. #1

    What features are confirmed for garrisons?

    Maybe I'm behind the times a bit, and the forums are all about not being able to rename or whatever (and yes, I think we should be able to rename, as I said in the threads about that, of which this is not one).


    So what DO garrisons do?

    This is the announcement:
    http://blue.mmo-champion.com/topic/2...your-garrison/

    I know that:

    > If you make a mage tower, it can eventually have static portals, just like sevenshrine and presumably whatever the alliance/horde bases are.
    > You can have buildings for some, not all, of the professions (there are buildings for all professions, but you won't have room for them all at the same time). These buildings will be able to generate some kinds of items for you related to that profession.


    These are the only functions I can find related to player power at all- the ability to teleport from a place besides where you are hearthed is player power (this doesn't count if they go delete all the fucking portals everywhere else though), and the ability to get stuff like you do from a farm is sorta like that.
    I think they must have talked about this more by now, maybe in a tweet or something- I'll add more if you guys point me to it. This could be anything that makes gold, gives you a world pvp power, gives you a better travel ability, etc.


    Other things seem to be: You can display mounts and pets for yourself and anyone who comes to your garrison. I'm looking forward to this, but it's clearly not in the above camp.


    We also have stuff that I don't understand yet:

    > You can send your followers out to do stuff for you. What do they earn? At what point does it increase player power? The garrison summary talks about missions, and getting more people, and powering them up, and... what is the end game for that? What do WE get?

    > Most professions make exactly one thing you give even half a shit about on live. Here's what I care about as a rogue:
    Blacksmithing: Mandatory Belt-doodle
    Leatherworking: Mandatory Pants-doodle
    Tailoring: Jack shit
    Inscription: Mandatory Shoulder-doodle
    Alchemy: Mandatory Agility potion. Mandatory agility flask. Special: I actually give a shit about this profession because potion of deepholm sneaking potion elixir of stealth detection etc
    Engineering: IF AN ENGINEER all manner of cool stuff: tinkers, bombs, ranged interrupts. I'm an engineer, of course.
    Enchanting: Mandatory set of enchants, doodles for weapon/wrist/gloves/chest/boots/cloak.
    Jewelcrafting: Mandatory set of gems (agility, haste, mastery, in some mixture), doodles for several gear pieces.

    So as an engineering/enchanter, what will, say, the gemcutting building get me? Will I get a max quality gem I can use? If not, I don't give a shit- I'm balanced around that gem, I need that gem. If so, then what is the limit and why do I care about the jewelcrafter?

    > Like, do we get furniture? Can I collect stuff and mount it on the walls?

  2. #2
    I am Murloc! Zoaric's Avatar
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    Quote Originally Posted by Verain View Post
    We also have stuff that I don't understand yet:

    > You can send your followers out to do stuff for you. What do they earn? At what point does it increase player power? The garrison summary talks about missions, and getting more people, and powering them up, and... what is the end game for that? What do WE get?

    > Most professions make exactly one thing you give even half a shit about on live. Here's what I care about as a rogue:
    Blacksmithing: Mandatory Belt-doodle
    Leatherworking: Mandatory Pants-doodle
    Tailoring: Jack shit
    Inscription: Mandatory Shoulder-doodle
    Alchemy: Mandatory Agility potion. Mandatory agility flask. Special: I actually give a shit about this profession because potion of deepholm sneaking potion elixir of stealth detection etc
    Engineering: IF AN ENGINEER all manner of cool stuff: tinkers, bombs, ranged interrupts. I'm an engineer, of course.
    Enchanting: Mandatory set of enchants, doodles for weapon/wrist/gloves/chest/boots/cloak.
    Jewelcrafting: Mandatory set of gems (agility, haste, mastery, in some mixture), doodles for several gear pieces.

    So as an engineering/enchanter, what will, say, the gemcutting building get me? Will I get a max quality gem I can use? If not, I don't give a shit- I'm balanced around that gem, I need that gem. If so, then what is the limit and why do I care about the jewelcrafter?

    > Like, do we get furniture? Can I collect stuff and mount it on the walls?
    They bring back gold, items, gear and armor most of the latter two for them, but some
    for you. In addition, the better they get, the better gear they get you.

    We don't know most of the specifics about proff buildings. We DO that the BS makes
    you weapons and armor, and the Eng tooltip says gizmos, so... engineering...

    No furniture, atm, probably ever. But let us say you get a rare killed, you may end up
    looting their head. You could then mount it on a wall. Some achievements may give
    similar items, you can also get statues.

    TLDR: We know very little. The Garrison blog that was promised might have the info
    we seek, so until then, patience.
    Quote Originally Posted by Yvaelle View Post
    You can't fight porn on the internet, you may as well declare war on something overwhelming like water on Earth's surface - or something ephemeral like "terror" (lol sorry, had to do it) - or something both overwhelming and ephemeral... like porn on the internet.

  3. #3
    Literally nothing is confirmed because they never included the word promise when discussing garrisons. At any given moment they could scrap it all and we'd just have to shrug since it's just something they talked about wanting to do and never promised that they'd actually do it.
    The post that Blizzard banned me for:
    2014-11-28 19:55:26 [Trade - City] Potassiumgluconate: female dwarf butts are the best thing that this expansion has given us.
    Butts are a touchy subject.

  4. #4
    Quote Originally Posted by Zoaric View Post
    They bring back gold, items, gear and armor most of the latter two for them, but some for you. In addition, the better they get, the better gear they get you.

    Why would garrisons be allowed to make gear? The two sources of gear in this game are raiding and pvp, right? Obviously they aren't going to give out raid gear, nor would this be the source of pvp gear. Anything besides these gear types is at most relevant for 2-6 weeks per character, out of a level lifespan of a MINIMUM of 80 weeks. There's no way the gear can matter in the slightest.

    We don't know most of the specifics about proff buildings. We DO that the BS makes you weapons and armor, and the Eng tooltip says gizmos, so... engineering...
    My weapons come from conquest points or raid drops. Any other weapons aren't worth wielding for more than a few hours. We've had whole professions that can ostensibly make armor and weapons since vanilla, but at no point were they ever allowed to be relevant for more than a brief flicker of time- and often not even at all.

    You could say, "Hey, maybe alts or casuals won't bother with conquest weapons or raid weapons. These could be for them."

    ...but that role is currently filled (badly) by professions and (rather admirably) by less difficult raids, including LFR. If these guys can deliver mythic raid gear to a casual on some schedule- even a rather slow one- then I would say that it has a role for those players (and probably all players- even mythic raiders could use a choice piece of mythic gear on a slow schedule).

    More importantly, such an important change to gearing will echo from the hills- I don't think any of the gear that they make will be for players. Gear is the primary progression mechanic in this game, and believe you me, the devs have not let us forget it for a second.

    No furniture, atm, probably ever. But let us say you get a rare killed, you may end up looting their head. You could then mount it on a wall. Some achievements may give similar items, you can also get statues.
    I'd prefer furniture, but the heads of severed monsters are definitely something. This sounds like nothing is confirmed yet, but it DOES sound like there's some manner of customization and earning cool decorations in the game world, so that's good.

    - - - Updated - - -

    Quote Originally Posted by Potassiumgluconate View Post
    Literally nothing is confirmed because they never included the word promise when discussing garrisons. At any given moment they could scrap it all and we'd just have to shrug since it's just something they talked about wanting to do and never promised that they'd actually do it.
    No, it's definitely confirmed:

    http://blue.mmo-champion.com/topic/279171-warlords-of-draenor-take-charge-of-your-garrison/

    The question is mostly, what else do we know?

  5. #5
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    Quote Originally Posted by Verain View Post
    Why would garrisons be allowed to make gear? The two sources of gear in this game are raiding and pvp, right? Obviously they aren't going to give out raid gear, nor would this be the source of pvp gear. Anything besides these gear types is at most relevant for 2-6 weeks per character, out of a level lifespan of a MINIMUM of 80 weeks. There's no way the gear can matter in the slightest.

    Because Blizz says they are? Yes. They can. Probably not. It'll be like having the profession, you get crafted gear. EXCEPT! On occasion you may get LFR or Normal quality raid weapons and gear.

    My weapons come from conquest points or raid drops. Any other weapons aren't worth wielding for more than a few hours. We've had whole professions that can ostensibly make armor and weapons since vanilla, but at no point were they ever allowed to be relevant for more than a brief flicker of time- and often not even at all.

    You could say, "Hey, maybe alts or casuals won't bother with conquest weapons or raid weapons. These could be for them."

    ...but that role is currently filled (badly) by professions and (rather admirably) by less difficult raids, including LFR. If these guys can deliver mythic raid gear to a casual on some schedule- even a rather slow one- then I would say that it has a role for those players (and probably all players- even mythic raiders could use a choice piece of mythic gear on a slow schedule).

    More importantly, such an important change to gearing will echo from the hills- I don't think any of the gear that they make will be for players. Gear is the primary progression mechanic in this game, and believe you me, the devs have not let us forget it for a second.

    It will be. Correct. Agreed.

    I'd prefer furniture, but the heads of severed monsters are definitely something. This sounds like nothing is confirmed yet, but it DOES sound like there's some manner of customization and earning cool decorations in the game world, so that's good.

    Yup. It's meant to be a forward base, not your home. So while you might get to do
    some decoration, it won't be major.
    Here's the big thing: Blizzard is sort of making a new philosophy for this expansion.
    Want to Raid? Don't need PvP or Garrison- can still do them, but they aren't a must.
    Want to PvP? Don't need to Raid or use the Garrison- can still do them, but they aren't a must.
    Want to use the Garrison? Don't need to Raid or PvP- can still do them, but they aren't a must.

    Essentially, it's a third type of end game; kind of a 'play how you want' thing. If Joe
    Schmoe doesn't raid, but likes Garrisons, he may on occasion still get a piece of LFR
    or Normal gear from it.
    Quote Originally Posted by Yvaelle View Post
    You can't fight porn on the internet, you may as well declare war on something overwhelming like water on Earth's surface - or something ephemeral like "terror" (lol sorry, had to do it) - or something both overwhelming and ephemeral... like porn on the internet.

  6. #6
    Pandaren Monk Punks's Avatar
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    Check this out at least

    http://wod.wowhead.com/garrison-calc#AREREQ

    They have a calc. Seems interesting.

  7. #7
    I am Murloc! Zoaric's Avatar
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    Quote Originally Posted by Punks View Post
    Check this out at least

    http://wod.wowhead.com/garrison-calc#AREREQ

    They have a calc. Seems interesting.
    I love that thing, have mine all planned out.
    Quote Originally Posted by Yvaelle View Post
    You can't fight porn on the internet, you may as well declare war on something overwhelming like water on Earth's surface - or something ephemeral like "terror" (lol sorry, had to do it) - or something both overwhelming and ephemeral... like porn on the internet.

  8. #8
    Quote Originally Posted by Zoaric View Post
    Here's the big thing: Blizzard is sort of making a new philosophy for this expansion.
    Want to Raid? Don't need PvP or Garrison- can still do them, but they aren't a must.
    Want to PvP? Don't need to Raid or use the Garrison- can still do them, but they aren't a must.
    Want to use the Garrison? Don't need to Raid or PvP- can still do them, but they aren't a must.
    There's no way "garrison" will be at the same depth as "pvp" or "raid".

    Essentially, it's a third type of end game; kind of a 'play how you want' thing. If Joe
    Schmoe doesn't raid, but likes Garrisons, he may on occasion still get a piece of LFR
    or Normal gear from it.
    Goodness, are you sure? That sounds awful. If it just makes gear- bad gear, and slowly- that's pretty impotent.


    Check this out at least
    Will do later, when on a net where wowhead isn't blocked.

  9. #9
    millions of players are going to spend hundreds of hours each on garrisons. i'm sure some won't like it, but most people will.

    some folks love bashing game additions like pet battles and the farm, but a lot of players love that type of stuff and it keeps them happy and subscribed

  10. #10
    We know that it's going to be a big daily quest hub, and you can choose which dailies you get based on what buildings you build. It's going to be heavily integrated into the Frostfire/Shadowmoon quest lines, so if Blizzard does allow for moving the Garrison then it is probably going to have to be until you finish that questline. Note that moving the Garrison isn't completely off the table.

    Also, based on some Datamining, I think there are random invasion events against your Garrison and you can fight them off with your Followers or something.
    You just lost The Game

  11. #11
    Quote Originally Posted by shoc View Post
    Also, based on some Datamining, I think there are random invasion events against your Garrison and you can fight them off with your Followers or something.
    Why does that make me imagine a guy running around his garrison, swinging his followers like a two handed mace...

  12. #12
    Quote Originally Posted by shoc View Post
    Also, based on some Datamining, I think there are random invasion events against your Garrison and you can fight them off with your Followers or something.
    That could be cool, as long as it doesn't turn into a "you have to be around all the time otherwise your hard work will get wiped out by waves of NPCs and you have to start over" deal.

  13. #13
    At this point I wouldnt consider anything confirmed until it goes live.

  14. #14
    Quote Originally Posted by ggaffiganu View Post
    Literally nothing is confirmed because they never included the word promise when discussing garrisons.
    Did you just copy my first sentence word for word?... and you're a brand new account?
    The post that Blizzard banned me for:
    2014-11-28 19:55:26 [Trade - City] Potassiumgluconate: female dwarf butts are the best thing that this expansion has given us.
    Butts are a touchy subject.

  15. #15
    Quote Originally Posted by Potassiumgluconate View Post
    Did you just copy my first sentence word for word?... and you're a brand new account?
    I think he did lmao

  16. #16
    Quote Originally Posted by Verain View Post
    Maybe I'm behind the times a bit, and the forums are all about not being able to rename or whatever (and yes, I think we should be able to rename, as I said in the threads about that, of which this is not one).


    So what DO garrisons do?

    This is the announcement:
    http://blue.mmo-champion.com/topic/2...your-garrison/

    I know that:

    > If you make a mage tower, it can eventually have static portals, just like sevenshrine and presumably whatever the alliance/horde bases are.
    > You can have buildings for some, not all, of the professions (there are buildings for all professions, but you won't have room for them all at the same time). These buildings will be able to generate some kinds of items for you related to that profession.


    These are the only functions I can find related to player power at all- the ability to teleport from a place besides where you are hearthed is player power (this doesn't count if they go delete all the fucking portals everywhere else though), and the ability to get stuff like you do from a farm is sorta like that.
    I think they must have talked about this more by now, maybe in a tweet or something- I'll add more if you guys point me to it. This could be anything that makes gold, gives you a world pvp power, gives you a better travel ability, etc.


    Other things seem to be: You can display mounts and pets for yourself and anyone who comes to your garrison. I'm looking forward to this, but it's clearly not in the above camp.


    We also have stuff that I don't understand yet:

    > You can send your followers out to do stuff for you. What do they earn? At what point does it increase player power? The garrison summary talks about missions, and getting more people, and powering them up, and... what is the end game for that? What do WE get?

    > Most professions make exactly one thing you give even half a shit about on live. Here's what I care about as a rogue:
    Blacksmithing: Mandatory Belt-doodle
    Leatherworking: Mandatory Pants-doodle
    Tailoring: Jack shit
    Inscription: Mandatory Shoulder-doodle
    Alchemy: Mandatory Agility potion. Mandatory agility flask. Special: I actually give a shit about this profession because potion of deepholm sneaking potion elixir of stealth detection etc
    Engineering: IF AN ENGINEER all manner of cool stuff: tinkers, bombs, ranged interrupts. I'm an engineer, of course.
    Enchanting: Mandatory set of enchants, doodles for weapon/wrist/gloves/chest/boots/cloak.
    Jewelcrafting: Mandatory set of gems (agility, haste, mastery, in some mixture), doodles for several gear pieces.

    So as an engineering/enchanter, what will, say, the gemcutting building get me? Will I get a max quality gem I can use? If not, I don't give a shit- I'm balanced around that gem, I need that gem. If so, then what is the limit and why do I care about the jewelcrafter?

    > Like, do we get furniture? Can I collect stuff and mount it on the walls?
    No flying is one of them

  17. #17
    Quote Originally Posted by Hyde View Post
    No flying is one of them
    Could you not?

  18. #18
    All we know about Garrisons is that they're in the game, they're a huge deal and you MUST have one, they will have some sort of 'helper system' (see: minions), and apparently now you have to defend them from attacks.

    What we don't know is how many more of the 'awesome features they've built into garrisons' that were hyped at Blizzcon will get axed before WoD ships.

  19. #19
    Well, this isn't where I was hoping it would be yet. Garrisons seem odd. We have high level descriptions of some building types- all of which, to some degree, promise mats. But no one can tell me "you can call your minions out to help you in world pvp" or "you gain the ability X" or like anything yet- it sounds like they have stuff in the works, but without any of it announced besides static portals, I just don't know.

  20. #20
    Quote Originally Posted by Spraxle View Post
    All we know about Garrisons is that they're in the game, they're a huge deal and you MUST have one, they will have some sort of 'helper system' (see: minions), and apparently now you have to defend them from attacks.

    What we don't know is how many more of the 'awesome features they've built into garrisons' that were hyped at Blizzcon will get axed before WoD ships.
    You will have one and can defend them from attacks. Whether you actually use it is up to you.

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