Maybe I'm behind the times a bit, and the forums are all about not being able to rename or whatever (and yes, I think we should be able to rename, as I said in the threads about that, of which this is not one).
So what DO garrisons do?
This is the announcement:
http://blue.mmo-champion.com/topic/2...your-garrison/
I know that:
> If you make a mage tower, it can eventually have static portals, just like sevenshrine and presumably whatever the alliance/horde bases are.
> You can have buildings for some, not all, of the professions (there are buildings for all professions, but you won't have room for them all at the same time). These buildings will be able to generate some kinds of items for you related to that profession.
These are the only functions I can find related to player power at all- the ability to teleport from a place besides where you are hearthed is player power (this doesn't count if they go delete all the fucking portals everywhere else though), and the ability to get stuff like you do from a farm is sorta like that.
I think they must have talked about this more by now, maybe in a tweet or something- I'll add more if you guys point me to it. This could be anything that makes gold, gives you a world pvp power, gives you a better travel ability, etc.
Other things seem to be: You can display mounts and pets for yourself and anyone who comes to your garrison. I'm looking forward to this, but it's clearly not in the above camp.
We also have stuff that I don't understand yet:
> You can send your followers out to do stuff for you. What do they earn? At what point does it increase player power? The garrison summary talks about missions, and getting more people, and powering them up, and... what is the end game for that? What do WE get?
> Most professions make exactly one thing you give even half a shit about on live. Here's what I care about as a rogue:
Blacksmithing: Mandatory Belt-doodle
Leatherworking: Mandatory Pants-doodle
Tailoring: Jack shit
Inscription: Mandatory Shoulder-doodle
Alchemy: Mandatory Agility potion. Mandatory agility flask.
Special: I actually give a shit about this profession because potion of deepholm sneaking potion elixir of stealth detection etc
Engineering: IF AN ENGINEER all manner of cool stuff: tinkers, bombs, ranged interrupts. I'm an engineer, of course.
Enchanting: Mandatory set of enchants, doodles for weapon/wrist/gloves/chest/boots/cloak.
Jewelcrafting: Mandatory set of gems (agility, haste, mastery, in some mixture), doodles for several gear pieces.
So as an engineering/enchanter, what will, say, the gemcutting building get me? Will I get a max quality gem I can use? If not, I don't give a shit- I'm balanced around that gem, I
need that gem. If so, then what is the limit and why do I care about the jewelcrafter?
> Like, do we get furniture? Can I collect stuff and mount it on the walls?