Originally Posted by
ComputerNerd
Lets look at the only example you state, talent changes.
Nothing controversial about them, only fuss being created in the minds of players who are quite simply stupid.
Every argument about how the old system was better is simply flawed.
The fast majority of points were spent the exact same way, there were simply right and wrong ways.
There was never really "choice".
While you can argue about how much choice there is now, that is the fault not of the framework but of the choices contained within.
Before it was the framework which killed choice, now its only imbalanced or poorly designed choices within it.
That can be fixed without breaking the whole thing. It could not be before.
The only genuine argument, and really a feature that doesn't need tied to talents is the per-level reward.
I have suggested levelling duration rewards per-level, for levelling gear or per-level duration buffs.
That way there is nothing persisting from it at level cap, and doesn't have right or wrong choices.
If you think something should not be removed, then mention it specifically rather than a generic and ill-thought out attack.