Originally Posted by
Socialhealer
dragon soul enrages is how not to design berserk timers.
executing what miserable mechanics there was then wiping to LOL time up? nah that was retarded and just compounded dragon soul as the worst tier ever made.
Yor'sahj for example before nerf was killed on heroic by about 235 10man guilds but like 20 25man hcs guilds, and was the only case of 10mans killing 10:1 the amount of 25man, if there was no berserk timer it would of been slightly fairer, i mean 25man having a 11-12 minute fight while 10man has an 8-9 is hardly fair, an extra 3 minutes of combat is a pure disadvantage.
didn't mean to drag this onto 10vs25 but it's one progress boss in particular i really despised because we had ELEVEN legendary staffs and was very privileged in the fact we had that and many guilds did not, and still the berserk timer was too much and a nerf on the bosses health was required, how stupid =/, berserks should try to go towards soft enrage and not hard imo.