Originally Posted by
Scyclone
How long did it take you to learn how to use Unity, Bodoh?
The reason I ask is I have been wanting to create an RPG, but have been suffering from a mixture of different issues.
1) My programming experience is limited to a solid amount of object oriented web application development (VB.NET, Javascript, C# here and there, and PHP/Laravel) - How easy would it be to learn and adapt to something like Unity? (I know in the past, I tried to look at Ruby and it confused the hell out of me)
2) While I have fully fleshed out (numerous documents/storyboarding/etc) my entire storyline, character development, game mechanics (Was aiming for one of two different systems, either something tactics based ala Final Fantasy Tactics, or Kingdom Hearts/Action RPG oriented mechanically), the statistic balances between items/abilities/etc - I still cannot mentally wrap my head around 'how a video game stores data' over how web applications do (by use of things like a SQL Server back end)
3) Lastly, while I am decent at graphic design (and audio development as well), what is the best way to piece together the visual components of what unity uses. I heard Maya is a good thing to use for it. Is it easy to transfer things from Photoshop into Maya and then work towards converting a 2D into 3D type of skeleton design? Or am I better off learning from something like Maya and build it solely there from scratch?
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Just curious as I toss around the idea of working on my RPG a bit more seriously beyond just the 'conceptual design' phase.