Don't expect HP numbers to balloon from tier to tier like expansions past
they fucked up. they tried to compromise and they fucked up something as simple as a stat squish
the whiners who want to be super duper strong would attach a game shark to their hard drive if it means they could use uber leet cheat codes with wow
fuck them, they've got ADD, they're bad and they won't be around long anyway. squish properly, linearly, 1-cap
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yeah, ignore all the datamined shit that says we're going to triple our hp from fresh 100 to last tier of wod
this is why im confused about your statements. i see many people take a look at health pools and try to apply old calculations to guess at what will happen by end tier. you cant take 100k in WoD and multiply that based off of cata or MoP ilvl jumps and assume end tier in WoD will increase the same.
the squish changes that. it not only changed the visual stats but it also changes how the stats increase from this point on. you have to apply the new math to the beta numbers. how do the stats scale exactly in 6.0 gear ~> to 6.2 gear? we dont really know since 6.2 is not available to us yet, however if you follow the base stat numbers you should be able to see the new math in say lvl 100 dungeon blues up to lvl 100 raid purples.
you want to predict the end of WoD by using an outdated equation from MoP, you are just going to get the wrong answer here. you have to predict the end of WoD by using updated WoD equations.
They aren't going to just reduce everything by 90% and that's it; they will change the scaling as well. Remember this image?
Just because we are starting with ~20k DPS doesn't mean we will end with ~500k, like in Mists.
they've completely deviated from that image already. you can use those magic numbers on the left to see that much. the mop line is closer to where the lk/mop line is and the new wod line will be slightly lower than the current mop line
it's all WAY higher than that chart showed. they fucked up
Very much this. The thing people don't seem to realize is that the squish is going back to a linear state, which means stat growth through raid tiers will be a lot lower. Think back to the increases during TBC raids, or even vanilla. This slow growth will undoubtedly get large again, but it will be a few expansions out. People are stuck in the mindset of how stats/dps and crap go up exponentially in Cata/MoP, which isn't going to be the case in WoD all thanks to the squish.
"Believing something is not an accomplishment. The stronger your beliefs are, the less open you are to growth and wisdom, because “strength of belief” is only the intensity with which you resist questioning yourself. Listen to any “die-hard” conservative or liberal talk about their deepest beliefs and you are listening to somebody who will never hear what you say on any matter that matters to them — unless you believe the same. Wherever there is a belief, there is a closed door."
Last edited by mmoc99a1d430b1; 2014-08-03 at 07:12 PM.
This is because they changed how HP grows per point of stamina. They've stated (and many other posters have been repeating) that this is to counter the increase in DPS on a tier by tier basis. All to lower and effectively remove resilience from pvp, with the added benefit of playing into their new healer model of triage. You can't use HP as a comparison method for the squish argument because it was altered differently than other stats.
"Believing something is not an accomplishment. The stronger your beliefs are, the less open you are to growth and wisdom, because “strength of belief” is only the intensity with which you resist questioning yourself. Listen to any “die-hard” conservative or liberal talk about their deepest beliefs and you are listening to somebody who will never hear what you say on any matter that matters to them — unless you believe the same. Wherever there is a belief, there is a closed door."
It won't be the same numbers but less of a jump from expansion to expansion imo. going from what 2-5k in tbc to the 400-500k single target dps alot of gear characters are doing now. I'd assume in the same time frame with the new squish we'd jump from the 15-30k ish we're doing on beta now up to maybe 150k ish 3-4 years down the line?
The squish will affect how fast numbers on gear inflate that DPS. So even if people are doing 25k at the start of the expac it doesn't mean people will be doing 600k ST at the end of the expac because gear won't be scaling like it does in MoP.
It's also quite hard to discuss anything about dps numbers as balance is currently nowhere to be found. However, I think the HP/MP numbers could be lowered by a fair margin from what they currently are at and that they stated that they wanted tank HP to be around 1 million by the end of the expansion from 300k-400k that it is in 660 gear. That is something that doesn't sit well with me.
Sorry, but stat squish was never anything more than overmarketed technical tuning, and so expectations should be set accordingly. Sure, the lesser reasons it was done was so numbers would be "easier to digest" and "more nostalgic", but the actual motivation behind it was purely for experimentation and long-term streamlining.
Everything about this xpack is overmarketed, right down to the tiniest detail. It's what neo-Blizzard does best, serve you a 3-star restaurant course while spending more resources into convincing you it's a 5 star course, than actually attempting to improve the food. And it works.
I still have faith WoD will be fun, I just wish they'd spend more time on developing substance and less on selling make-believe.