Originally Posted by
econ21
Yes, I played: I have all but two of the WG achievements (never killed 20 players mounted with a turret and never killed 10 in the cauldron of fire). Yes, there was a zerg but as an individual player, you could choose whether or not to join it. For example, you've forgotten about the towers. You are describing the attackers thrust. But the defenders could shave 12 minutes off the clock by destroying the 3 towers. So while the zergs were duking it out at the fortress, there could be up to 3 counter-thrusts at each tower. Plus there were four vehicle compounds to be captured: if the attackers had no bases, they could not build any vehicles. It was the smaller scale encounters on the road while attacking or defending towers or bases that I found most fun. There comes a point when the zerg becomes not much fun, due to either lag or lack of tactics. Tol Barad was kind of like Wintergrasp without the towers or vehicle compounds.