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  1. #1

    Feb 12 Hotfixes, Patch 6.1 PTR - Build 19622, 6.1 Dungeon Quests, Blue Posts

    Patch 6.1 - Engineer’s Workshop: Anti-Aliasing & Lighting

    Mythic Blackrock Foundry Progression
    No significant changes from yesterday at the top, but there are now 9 guilds at 7/10 bosses down.



    Patch 6.0.3 Hotfixes - February 12
    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    Classes
    • Death Knight (Forums / Skills / Talent Calculator)
      • Armor Sets
        • Tier-17 2-piece bonus for Unholy Death Knights in addition to its current effect also causes Dark Transformation to apply an additional 40% damage bonus to the ghoul, increasing total pet damage by roughly 20%.

    Raids, Dungeons, and Scenarios
    • Blackrock Foundry
      • The Blast Furnace
        • Reduced the health of Primal Elementalists on Mythic difficulty.
        • Primal Elementalists are now immune to knockback effects.
        • Fixed an issue in Phase 2 where Slag Pools may fail to heat up Heart of the Mountain.
        • Fixed an issue where if the encounter is reset at the beginning of Phase 2, then Phase 2 adds would incorrectly spawn in during Phase 1 on the next attempt.
      • Kromog
        • Kromog’s Stone Pillars now persist for 60 seconds or if they are hit by Rippling Smash, whichever comes first.
        • Kromog’s enrage timer is now at 9 minutes (up from 8 minutes) across all difficulties.
      • Beastlord Darmac
        • Dreadwing's Inferno Breath and Spirit of the Rylak's Superheated Shrapnel no longer deals damage to player pets or guardians.
        • Fixed an issue in Stage Two where Beastlord Darmac may sometimes be unaffected by Cruelfang's Savage Howl.
      • Operator Thogar
        • Train schedules after the 7.5 minute mark have been adjusted to be less difficult on Normal and Heroic difficulty.
        • [Requires a realm restart.] Fixed an issue that could cause reinforcements from trains to appear to be standing still while still moving around.
      • Iron Maidens
        • Fixed an issue that could cause Enforcer Sorka to become stuck in the railing after using her Blade Dash ability.
        • Fixed an issue that could cause the Iron Maidens encounter to reset prematurely.
        • Fixed an issue where Iron Maidens were incorrectly only dropping Normal difficulty quest items for Sigil of the Black Hand on all difficulties.

    Battlegrounds and Arenas
    • Arathi Basin: Completion criteria for the Resilient Victory achievement should now be tracking correctly and be obtainable.
    • Eye of the Storm (Rated): Fixed an issue where defending a capture point at Mage Tower and Blood Elf Tower displays the wrong tower in the chat window.

    Patch 6.1 PTR - Build 19622
    A small build was deployed to the PTR realms tonight, with no significant changes. It is marked as a Release build, which means Patch 6.1 is one step closer to going live.



    Strings Changes
    Originally Posted by MMO-Champion



    Originally Posted by MMO-Champion
    Combat

    Treasure



    Patch 6.1 - Dungeon Quests
    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    But now, since I've out geared them...why should I bother returning? All that hard work put into dungeons by Blizzard and I only have enough incentive to run them for 1-2 weeks before never returning to them for the rest of the expansion.
    6.1 introduces new daily quests that set you on a number of different types of tasks. You're provided a random task type each day, and within that type a quest is chosen out of a bucket of possible quests. One of the task types is to complete a specific dungeon, and you'll receive a bag with gear up to (I believe) 655 ilvl. Say you get the dungeon daily, and so do I, we'll both have the same quest for that day to go (for example) go do Everbloom. Whereas our friends may get tasks of the other quest types (bounty kills, treasure hunts, raids, professions, etc). So you can visit each others Garrisons to pick up the quests you want to do that day. You can do all of them by coordinating who has what quest types available, or just do the one that's in your Garrison for that day.

    Blue Posts
    Originally Posted by Blizzard Entertainment
    Itemization and Stats
    Their original reason for removing Reforging was the fact that everyone was using it solely to maintain Hit and Expertise cap. with those two stats gone, I legitimately see no reason why Reforging cannot be brought back and used in the way it was originally designed for.

    That was one part, but the bigger part was that it doesn't actually improve the game experience. There are still soft caps for some stats, but ultimately Reforging just didn't provide any engaging gameplay to get an item and then reforge it to whatever your best stat is based on a sim or recommendation from a website. That's not creating engaging gameplay. If the desire for Reforging is based on "I'd like to make my items better by picking the stats I want more." the simpler answer there, and the one that does create engaging gameplay and interaction with the game world and other players, is "Get better items."

    my haste was still higher, and I was stuck with a crappy haste buff from food. I finally managed to fix that last week with a nice trinket drop that was loaded with mastery.

    The moral of my story is two-fold: a) the food buff system needs to be revisited, so that people don't have to remove gear to get the buff they want (or not get it even if they do, as the case may be); and b) reforging needs to make its return, so that people don't get sad when they get new gear.

    Why weren't you making/buying food with the specific buff you wanted? You don't have to eat feasts.

    Anyway, there have been other sources of items than purely through drops, and other gearing sources are probably what you would have wanted to look at. But that all coalesces a bit back towards focused boss drops with the release of Foundry, which has larger drop tables and thus more items with a wider variety of stat focuses. (Blue Tracker / Official Forums)


    Premade Groups
    That's not fair i figure cause i pay monthly like everyone else I should be entitled to get into open raids without being denied by some one who probably doesn't know the fights as well as I do anyhow.
    Well, to flip it around: "It's not fair I'm forced to invite people to my group I don't want to."

    Everyone pays the same and plays the same game, and everyone is capable of doing the same activities. I wouldn't put too much brain power into trying to figure out why other people are the way they are (unless you're getting paid for it. ;D). Instead I would make your options work for you, like finding a guild that's running Normal on a flexible schedule you can attend regularly, creating a group with friends and building a group that way, or just starting your own Normal group through the Premade Groups finder and inviting the people you want to invite.

    That last one is kind of the kicker. If you were to run your own group, would you invite yourself? Why or why not? What could you do to make yourself more appealing as a player to yourself as a group leader? Maybe it's better gear, but maybe it's also including a note about your experience/skill. Or whispering the leader. Or maybe it's just finding a group that isn't full on DPS? And then, if you were to make your own group, if you were very open about inviting people regardless of class/spec/gear/skill/experience, and you repeatedly wiped on the run, how might that influence your future decisions? What if you only picked people with high ilvl and you succeeded, how might that impact your future decisions? (Blue Tracker / Official Forums)

    Blue Tweets
    Originally Posted by Blizzard Entertainment
    Character / Items
    Speaking of the coin, can we coin the mount from Rukhmar?
    The mount from Rukhmar cannot be obtained through a bonus roll, only through a direct loot of the corpse. (WarcraftDevs)

    Garrisons
    For the New Garrison Visitors in 6.1, do they only spawn in Level 3 Town Halls? Currently it seems that way on PTR @WarcraftDevs
    Correct, new visitors will only show up in Garrisons that have been upgraded to level 3. (WarcraftDevs)

    .Any chance we will soon be able to use our cooking skill with the fires places in the Garrison Inns? Seems odd that we can't.
    Yes, this is fixed In 6.1; you'll be able to use them for cooking in the T2 & T3 Horde/Alliance Inns, and Alliance Town Hall. (WarcraftDevs)
    Last edited by chaud; 2015-02-13 at 05:15 AM.

  2. #2
    Arathi Basin: Completion criteria for the Resilient Victory achievement should now be tracking correctly and be obtainable.
    Started to read... yes...Yes....!!!! YES: FCK! CMON DAMMIT REDUCE IT ALREADY!!!!

    last for battlemaster. not gonna keep trying.

  3. #3
    The Unstoppable Force Chickat's Avatar
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    Really annoyed by the small scope of this patch. It's almost pathetic. Sure they added some stuff, but most of it was to content that already existed. Wheres the new stuff? I really hope this patch doesn't last more then 3 months. Im running out of things to do, and this patch wont help that for more than a week or two at the max. Idk why Blizzard is so far behind still. 6.2 better be amazing.

  4. #4
    Pit Lord Ferg's Avatar
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    Quote Originally Posted by Chickat View Post
    Really annoyed by the small scope of this patch. It's almost pathetic. Sure they added some stuff, but most of it was to content that already existed. Wheres the new stuff? I really hope this patch doesn't last more then 3 months. Im running out of things to do, and this patch wont help that for more than a week or two at the max. Idk why Blizzard is so far behind still. 6.2 better be amazing.
    If every single person who felt like this quit the game tomorrow, WoW would enter a new Golden Age.
    ill probably be infracted for this post

  5. #5
    The Unstoppable Force Chickat's Avatar
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    Quote Originally Posted by Ferg View Post
    If every single person who felt like this quit the game tomorrow, WoW would enter a new Golden Age.
    Why is that? Are you defending this patch? I'm a pretty blatant blizzard fanboy, but even I cant defend this. Its the worst patch since 2.2.

  6. #6
    Quote Originally Posted by Ferg View Post
    If every single person who felt like this quit the game tomorrow, WoW would enter a new Golden Age.
    "If you aren't 100% satisfied with the game, you should quit!"

  7. #7
    Quote Originally Posted by Chickat View Post
    Really annoyed by the small scope of this patch. It's almost pathetic. Sure they added some stuff, but most of it was to content that already existed. Wheres the new stuff? I really hope this patch doesn't last more then 3 months. Im running out of things to do, and this patch wont help that for more than a week or two at the max. Idk why Blizzard is so far behind still. 6.2 better be amazing.
    If you look back at the grand history of WOW, 6.1 really is not abnormal when it comes to missing certain types of content. At least it isn't another Voice Chat patch.

  8. #8
    I'm certain they are holding some stuff out until its closer, the more meaty portions

  9. #9
    Quote Originally Posted by styvan01 View Post
    I'm certain they are holding some stuff out until its closer, the more meaty portions
    This is the release candidate tonight. It's rolling this next Tuesday or the following. They are done testing.

  10. #10
    The Unstoppable Force Chickat's Avatar
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    Yeah betting they roll it out on the 24th of this month. 25th I guess for EU.

  11. #11
    Blademaster 4chan's Avatar
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    Treasure

    Borrok's Fools 55 Gold 35 Gold
    Flint's Hide 85 Gold 65 Gold
    Honey I Got Your Money 75 Gold 60 Gold
    Precious Riches 50 Gold 30 Gold
    Profiting From Profiteers 70 Gold 55 Gold
    Reagents of Mass Destruction 62 Gold 50 Silver 50 Gold
    The Hypnocroak 55 Gold 35 Gold
    The Tomb of Lights 55 Gold 45 Gold
    The Wolfmother's Pelts 85 Gold 70 Gold
    Umbrafen Treasures 50 Gold 30 Gold
    God dammit, those missions are really lucrative. Wish they didn't end up doing this

  12. #12
    I have no problems with the size of this patch. Its not a Major Content patch. Now if this was the size of 6.2 i would probably be pretty pissed. But they are adding new things to the game, Ya alot of you may not use the Twitter intergration but there will be some that do. Also do we REALLY know how long something like this would take to set up?

    Plus they improved on alot of their Graphics settings which is always good for the game and updated the Blood Elf Models which most people have said look amazing.

    Also they have completed the Heirloom tab as promised, and yes i understand it was "promised" to be released at launch but apparently had issues on how to go about doing it or something.

    The only thing im kinda curious about.... THere were some people saying that there was supposed to be a quest hub at the iron docks. Is this true? Dont remember seeing anything in the data mining

  13. #13
    Warchief Eace's Avatar
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    Didn't they talk about a questing area in Iron Docks going live with 6.1? Why isn't there more information about that?
    "We don't care what people say, we know the truth. Enough is enough with this horse s***. I am not a freak, I was born with my free gun. Don't tell me I'm less than my freedom."

  14. #14
    The Unstoppable Force Chickat's Avatar
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    Quote Originally Posted by Hæmon View Post
    I have no problems with the size of this patch. Its not a Major Content patch. Now if this was the size of 6.2 i would probably be pretty pissed. But they are adding new things to the game, Ya alot of you may not use the Twitter intergration but there will be some that do. Also do we REALLY know how long something like this would take to set up?

    Plus they improved on alot of their Graphics settings which is always good for the game and updated the Blood Elf Models which most people have said look amazing.

    Also they have completed the Heirloom tab as promised, and yes i understand it was "promised" to be released at launch but apparently had issues on how to go about doing it or something.

    The only thing im kinda curious about.... THere were some people saying that there was supposed to be a quest hub at the iron docks. Is this true? Dont remember seeing anything in the data mining
    It was datamined, but never came to fruition sadly. I think people are just comparing this off patch to MoP off patches. Like or dislike the theme of MoP, but the content was top notch.

  15. #15
    Stood in the Fire themightysven's Avatar
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    "the simpler answer there, and the one that does create engaging gameplay and interaction with the game world and other players, is "Get better items.""

    It's like they're developing a completely different game than the one everyone is playing

  16. #16
    Quote Originally Posted by 4chan View Post
    God dammit, those missions are really lucrative. Wish they didn't end up doing this
    Probably to offset the Treasure Hunter trait, but yeah. I was expecting them to lower the effectiveness of the trait, not increase the 'need' for it by reducing the base gold you can get.

    It's the exact opposite of what they did with Scavengers; too many people were going solely for Scavengers, so they reduced the trait's effectiveness and increase the Resource yield from missions, so people didn't feel as obligated to get Scavenger followers.

    Now Gold missions are less lucrative and the trait is still, over all, a bonus, just not as much as a bonus as it would have been. Seems to me leaving the missions as they were and reducing Treasure Hunter to, say, a 40% or 50% boost to Gold reward would have been better.

  17. #17
    Where's my voidtalon mount?

  18. #18
    SO sounds like their "plenty of out door content" is making up quests that has us go kill X or collect X with no lore at all. GG on more lazy content.

  19. #19
    Keyboard Turner Gotrik's Avatar
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    Quote Originally Posted by 4chan View Post
    God dammit, those missions are really lucrative. Wish they didn't end up doing this
    Same boat.

    I have a toon with two gather proffs (when I first rolled her, it was on a brand new server, and had no access to gold), but the gathering exp plus the sales I made from two gathers more than outweighed not having a top end profession. My profession was resource selling. heh

    With the changes to resources in WoD, my gold making ability got clipped almost by like, 75%.

    These quests for my followers were a great way to subsidize my gold income. But now that I've started raiding, it feels like all I do is break about even now.

    ....these nerfs to the gold are gonna be brutal. I guess they are doing them because of the new followers that net you more gold. But still, blah.

  20. #20
    Deleted
    Quote Originally Posted by Eace View Post
    Didn't they talk about a questing area in Iron Docks going live with 6.1? Why isn't there more information about that?
    It was scrapped, i think there was even a blue post about it.
    Anyway enjoy twitter and selfie!
    Seems to me like they are trying out with how little effort and money spend they can get by without losing to much subscribers, i wonder how this will work out.....
    for a multi billion dollar corporation this just is pathetic,Blizzard was such a great and unique gaming company before the Devil eh i mean Activision bought them out (c'mon Kotick is even a Ginger everyone knows they have no Soul^^) Activision and EA are the cancer of the gaming industry
    buy everything remotely unique and turn it to shit.
    Last edited by mmoc665349dd5f; 2015-02-13 at 07:34 AM.

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