“Humanism means that the man is the measure of all things...But it is not only that man must start from himself in the area of knowledge and learning, but any value system must come arbitrarily from man himself by arbitrary choice.” - Francis A. Schaeffer
No, they didn't. Hyperbole much?
The issue is, that since the release of the game, it's going to be until 6.2 drops that any meaningful content is added to the game. That's 8 months with no real update to the content, story, or anything else, other than bug fixes and a Selfie camera. That's not the usual with this game, and it's funny because I just read an article from right around when SoO came out that they'd grown the dv team by 40%, were planning on adding 40% more, and their goal was monthly content patches and 3-4 month raid releases.
What people wanted from 6.1 was something new to do. And they didn't get it, and were upset about it. But I guess it's fun to post fairy stories...
Current Blizz has far greater access to revenue and sub fees. They have a bigger team. They're part of a larger gaming-focused public company. The only reason that content is "harder" or "more expensive" to produce now is that they're syphoning WoW player's financial contributions elsewhere in the company.
Knowledge is power, and power corrupts. So study hard and be evil.
It's kinda weird... In WotLK I found the tournament dailies too fucking boring to do, and in WoD Im doing them, cause it beats most of the content now. The grind for the mounts in tournament dailies is a lot more fun, than the freaking Shaohao-like repgrind of WoD.
Besides raiding.... Why am I spending all my time in earlier content?
The dev team that made Wrath. There were only 37 people on the dev team at that time, and 51 artists.
http://www.gamespot.com/articles/bli.../1100-6228615/
I have no clue how Blizzard works or how video games are made. What I do know is Blizzard used very definite words at the 2013 Blizzcon when discussing what players should expect in WoD. Now I could understand overestimating their ability to produce what they talked about and a few things being cut. But when almost every month following Blizzcon something new was cut or watered down because they just didn't have the time or resources when they also touted having doubled their team from MoP; I'm left scratching my head.
So either one of two things happened here. Either Blizzard actually thought they could accomplish all the things they discussed at the 2013 Blizzcon and were seriously that incompetent at evaluating their own ability to see through with what they said. Or Blizzcon was one gigantic sales pitch to keep players excited over a one year content drought even though they knew they couldn't actually deliver what they were saying.
My issue here is Blizzard mislead players at that Blizzcon. There is too big a gap between what was discussed at that Blizzcon and what was delivered for me to believe it was an honest miscalculation on Blizzard's behalf of what they could do.
Last edited by Skarzog; 2015-05-23 at 05:58 AM.