Originally Posted by MMO-Champion
Dungeons
But Ghostcrawler, (heroic) dungeons are hard! I really enjoyed the hard Cata dungeons most in the past few years
Such an interesting time in my life. I couldn't motivate players to take on harder challenges and some never forgave me. (
OccupyGStreet)
World
was the creation of vashj'ir at all inspired by your PhD in marine science
No, though I did suggest the artists add pognophorans, which they did. (
OccupyGStreet)
Game Design
Do you think elitism is healthy for a MMORPG? And would you design endgame around it?
I think *aspiration* is very healthy. Not sure that must lead to elitism. (
OccupyGStreet)
Can't make content last longer, but you sure can make it last much shorter.
I think you can make content longer *if* you add rewards. I think there is a magical time to reward ratio. (
OccupyGStreet)
So here's a question - how do you distinguish content as reward from drawing things out?
I think there is almost an internal clock of being ready for a reward / something new. (
OccupyGStreet)
Which is why you can't just add time without also adding rewards, extrinsic or intrinsic. (
OccupyGStreet)
I avoid games that I know I won’t be able to experience fully. Fallout 3, Skyrim, etc.
Yes. Exactly. That's the problem I'm trying to fix. I can't eat all this food so I'm not even going to step inside the taqueria. (
OccupyGStreet)
That said I really love a game that's designed to be a single awesome 10-20 hour experience. Even a tad longer like DX:HR
That's funny. I almost always play long games. I feel like short games aren't worth learning the rules. (
OccupyGStreet)
That is true even when it is an awesome short game so clearly it's not a rational conclusion on my part. (
OccupyGStreet)
I think there are short games and long games. To purposefully cut a long experience short seems wrong.
But is Witcher 3 a short game with a lot of optional content or a long game? I'd argue the former. (
OccupyGStreet)
What's wrong with being compelled to do something interesting/engaging? (especially when optional) Genuine question
Often they won't do it. They will look at the lovingly created content, appreciate the effort, and go play a smaller game. (
OccupyGStreet)
Any examples? This is blowing my mind
The 500 quests in Dragon Age Inquisition. Turned some folks off who didn't want to skip content but couldn't commit either. (
OccupyGStreet)
Substance. Substance is more important than these "rewards" it's all just an illusion of progress if it lacks substance.
I'm not sure I agree. Seeing a new room, earning a new piece of dialogue, or learning cut man's moves are all rewards. (
OccupyGStreet)
I don't think rewards are something dirty. I think they are why we find content compelling. (
OccupyGStreet)
Misc
if blizz offered you a completely absurd amount of money to come back to wow, would you?
I am sure there is a number at which it would be dumb to say no. I don't think it's likely I will ever go back though (
OccupyGStreet)