leave mythic alone.
leave mythic alone.
"Do you think man will ever walk on the sun? -Ali G
And yet numbers show that the number of individuals who were raiding heroic content in MoP are almost twice that of the individuals raiding mythic content in WoD.
Like it or not, this effected a significant portion of raiders negatively- far more than imbalance between 10 and 25 did previously.
I don't know why everyone focuses on 10 and 25 being perfectly evenly balanced- some fights are harder on one, some are harder on the other. They're not the same mode, it's not a direct competition.
If you're talking about world first/realm first race, that is something that truly effects a vanishingly small portion of the player base and, in my mind, should be completely ignored in favor of the majority of the players participating in organized raids.
It's fine to say "mythic isn't meant for friends and family, join another guild" when there are guilds to join on your server. It's different when it becomes "leave the friends and family you play with outside of raids, and transfer to a server that raids mythic".
Imo they need to bring proper progression back without making it feel tedious or cumbersome. They've made it so you can piss through everything at such a speed that it all loses its value and becomes monotonous.
You could have doubled the number of dungeons in wod for instance, and they'd still have become irrelevant within a week or two with the current model.
..and so he left, with terrible power in shaking hands.
The Mythic 20-man was one of the reasons why I came back to the game and actually as did pretty much everybody in our otherwise retired group of people who had played together from Wrath to Cata, and many of us as part of a larger guild from vanilla to tbc before that. We felt that now we would not even be tempted to go for the hardest (and spend as much time on this game as we used to) mode since we would never have the people to do 20-man Mythic anyways, so we could just happily see all the content while being content only doing it in Heroic flex. But as it turned out most of us kind of just returned out of nostalgia, and pretty much all of our 35 or so players lost their interest within weeks of raiding and so we fell apart yet again and now the guild is a ghost town. So Mythic 20-man raiding had, if anything, a positive effect on us getting back to the game.
So my experience is that Mythic 20-man had nothing to do with sub drops. If anything, it contributed to the great sales and boost of subscribers at WoD release.
Last edited by Zarc; 2015-08-05 at 08:33 PM.
Yeah... I think this is more of a niche problem though. I dunno how much this hurts the average raider as opposed to the mythic guys who have to deal with running the raid 3+ times a week early on.
There's a question for you guys who intentionally cap out at heroic raiding, do you feel pressured to do normal for the extra gear?
..and so he left, with terrible power in shaking hands.
So pretty much my parrot zarc. You all love/lobed the game and remember it fondly but old hats get tiered after many many years.
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2 h split clear H usually normal. Optional. But heroic raiders should be doing normal ect. It's all goes downhill. I don't think its the best system. Compare TBC/wrath to now you get loot way to fast which is part of the core problem of running out of relevant things to do I believe.
In that regard I wish the wf / socket / tertiary pieces were as common as WF / TF was in t15 and t16. It actually did a good job of keeping interest for quite some time having something to hunt, but since it's so uncommon to see a WF or socket piece in WoD it just makes me not care to hunt after them. Yeah it feels good when the piece happens to drop since its so rare, but it doesn't inspire me to try and go back for it.
We get less tier now and its included in the bosses regular drops so there's less overall loot on tier bosses which is helping saturation a bit, I'm not sure how much I'd have them pull back on loot as opposed to making hunting for RNG loot more enticing.
I wouldn't want to go back to the drama that was 40 man raiding with what was it 3 or 4 drops per boss? That kind of ratio for instance was a nightmare, it's much easier to deal with loot drama these days thanks to the saturation.
..and so he left, with terrible power in shaking hands.
Got reasons other than "because I said so"?
The group of people that spent 5+ years raiding cutting edge 10H content was larger than the current 20M mythic crowd, and would probably disagree with you.
If there was still actually a 10H comparable to previous expansions, no one would have a problem with it. But 10H raiding doesn't exist.
I think the biggest disservice Blizzard did with 20 man mythic and "flex" raiding being basically faceroll on 30 man (with all the combat rezzes, extra raid wide cds, extra loots for faster gearing) but hard on 10 man (recent nerfs to Kilrogg don't tell you anything?) is the shortage of tanks for anything, every time there's something like mythic dungeon event the usual "omg we can't find any tank" complains re-emerge.
10 man raiding kept healthy proportion of tanks / healers against dps, nowadays top guilds only recruit dps and occassional healer, there are very few tank spots, there's very little reason to play one, invest in it and try to gear it up because you'll hit a brick wall that all the top guilds have tank spots closed, maybe except for some flavour of the month class offtank, usually dps with tank offspec that can be swapped to make x boss easier.
Nowadays the 1-1-3 group model for dungeons is completely not matching the raid role proportion for 20/30 man groups. That also influences casual play making dungeons queue too long for many to bother and well, they killed off scenarios so a lot of casual players are bored with world of queuecraft, same problem with Ashran or BGs, maybe different reasons (as it's pvp and follows different dynamics), but the queues being longer than the time you're gonna spend in as a casual are a major put off for people with limited time to log. At least they woke up with the mercenary mode, let's see how it pans out but BG queues / win ratios were really broken for a casual pvper.