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  1. #1
    Scarab Lord Karizee's Avatar
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    Meet the Scrapper: Engineer’s Elite Specialization

    Meet the Scrapper: Engineer’s
    Elite Specialization


    by Irenio Calmon-Huang on September 17, 2015





    Hail, allies, and welcome! Today I’d like to speak with you about the new engineer elite specialization coming with Guild Wars 2: Heart of Thorns™: the scrapper. This mechanical master brings damage and disruption to the profession through a variety of ingenious inventions and electrifying abilities.

    The noble engineer has always been a jack-of-all-trades; however, this profession has tended to avoid the brawl. Scrappers are in their element in the thick of the fighting, surviving by anticipation and sheer fortitude. That survivability comes from several places, including traits, new toolbelt skills, utilities and their new weapon…


    It’s Hammer Time!


    This hammer-hefting force brings fresh energy to the battlefield. A few of the scrapper’s shiny new skills include:

    Rocket Charge
    Dash forward with a rocket-charged hammer to damage enemies.
    With this skill you’ll bound three times to your target, allowing you to rapidly enter the thick of battle. This leap finisher will accumulate the effects of any combo field you pass through for an even more devastating arrival.

    Shock Shield
    Magnetize your hammer, blocking attacks while striking foes in front of you.
    This is one of the skills that will allow you to stay in close combat by anticipating when your enemies are about to strike and nullifying their attacks. While blocking attacks you inflict heavy vulnerability on foes in front of you to tenderize them for your next move.

    Thunderclap
    Ionize an area, bringing down the power of lightning to stun and damage enemies over its duration.
    Raising your hammer, you call down lightning to stun your foes and leave a pulsing lightning field at the point of impact. This can be used as an interrupt and set up for both damage and dazing when coupled with other attacks like Rocket Charge.


    Time-Saving Tech: Function Gyro

    Advancing Tyrian technology has freed our time to do other things. The scrapper extends this principle to the battlefield; the new class mechanic changes the way you approach (or do not approach!) allies and enemies during critical times. Becoming a scrapper changes your interaction prompt (usually done with the F key) to summon a multipurpose function gyro to rally a targeted downed ally or finish a targeted downed foe at range.

    This allows you to keep the battle going and lock down a foe while your gyro gets your ally back into the fight or ends that pesky enemy before their friends can aid them. You’ll also be able to trait the function gyro so that it deploys with stability, further improving its odds of success.





    Meet the Miniature Mechs

    Having beaten and welded new creations into existence at the workshop, the scrapper can equip a new selection of utilities: gyros. These tiny machines have been crafted with specialised purposes. Each gyro model has a limited amount of fuel before it detonates or is destroyed in a hail of dazing sparks. If traited, they’ll explode in a larger area while stunning foes. Here’s a sample of their abilities:


    Purge Gyro
    Deploy a purge gyro to remove conditions from nearby allies.
    This little fellow will follow you around, cleansing you or zipping to allies with conditions on them for purging every few seconds. This invention helps cover the engineer’s weakness to conditions giving the scrapper a window to either focus on the offensive, enable a swift escape, or both!
    Tool Belt Skill—Chemical Field: Generate a noxious cloud of concentrated chemicals.
    • The Purge Gyro’s cartridges of cleansing chemicals are incredibly toxic if not diluted. By shattering one at their location the scrapper creates a pulsing field of poison to damage foes and use for combo finishers.

    Sneak Gyro
    Deploy a sneak gyro to provide stealth to nearby allies.
    The scrapper’s elite utility provides a pulsing cloak field around it veiling you and your allies from enemies. The gyro itself remains visible.
    Tool Belt Skill—Detection Pulse: Remove stealth from enemies in a large area.
    • On a short recharge, this toolbelt skill helps ensure that you are the one getting the drop on foes and not vice versa.





    Specialist Supremacy

    We’ve mentioned what a few traits will do through this reveal, but to give you a little more information, the specialization traits were built to emphasize three overarching goals: sustainable survivability, concentrated lockdown, and mobile stability.

    I’ll leave you with a few traits until the upcoming Points of Interest livestream.

    • (Minor) Function Gyro: Gain access to the function gyro, which can be used to finish a foe or revive an ally at range.
    • (Minor) Decisive Renown: Successfully reviving an ally or finishing a foe grants boons to nearby allies.
    • (Minor) Impact Savant: The duration of your outgoing stuns is increased and the duration of stuns applied to you is decreased.
    • Shocking Speed: Using a leap or blast finisher in a lightning field applies super speed around you.
    • Recovery Matrix: Using a healing skill temporarily reduces damage you receive.
    • Stabilization Core: When a function gyro is activated, you and the function gyro gain stability.
    • Rapid Regeneration: Rapidly recover health while affected by swiftness or super speed.
    • Mass Momentum: Gain Power based upon your Toughness. While you are affected by stability, gain stacking might.
    • Expert Examination: Stunning or dazing a foe applies vulnerability and weakness to them.
    • Adaptive Armor: Gain stacking toughness when struck. Reduce incoming damage from conditions.
    • Final Salvo: gyros create a lightning field that grants super speed upon being destroyed. Reduces recharge of gyro skills.
    • Perfectly Weighted: Hammer skills deal increased damage. Evading an attack grants stability.


    There is some strong synergy potential and stacking combinations between a few of these traits, but each trait also stands on its own.

    We’re looking forward to further discussing the new scrapper specialization on our livestream this Friday on the official Guild Wars 2 Twitch channel. See you then!

    https://www.guildwars2.com/en/news/m...pecialization/
    Last edited by Karizee; 2015-09-17 at 01:12 PM.
    Valar morghulis

  2. #2
    Stomp and Rez bots! That sounds great. Now I just have to wish the Aetherized Hammer comes back to the Black Lion chests for my engie.

  3. #3
    Deleted
    is that the official hammer? I like this one a lot more

    http://dulfy.net/wp-content/uploads/...r-Hammer-2.jpg

    though maybe the hammer in this pic is already in-game then? not really up-to-date to all hammer skins

  4. #4
    Quote Originally Posted by lurkingPeanut View Post
    is that the official hammer? I like this one a lot more

    http://dulfy.net/wp-content/uploads/...r-Hammer-2.jpg

    though maybe the hammer in this pic is already in-game then? not really up-to-date to all hammer skins
    That is the Adamant Guard Hammer. It is the Charr T3 cultural weapon sold in Black Citadel for 63k karma. The Scrapper name is of Charr origins and that hammer does fit in with the class.

  5. #5
    I swear this article reads like it was written by a 12 year old.

  6. #6
    Tempted to level an Engineer now along with Revenant come HoT

  7. #7
    I was not expecting this at all for Engineer.

    Some of this seems to be stuff Engineers do already.

  8. #8
    Deleted
    Quote Originally Posted by Fencers View Post
    I was not expecting this at all for Engineer.

    Some of this seems to be stuff Engineers do already.
    I guess this is in line with the new raid mechanics. Now Engies can properly tank and as such can fit into all roles.
    All in all, this far engies had this poke and prode type of gameplay, where you always tend to keep your distance from enemies.
    Now they introduce a pure melee type, which is good for diversity.

  9. #9
    I watched the Points of Interest for the Scrapper today. It is looking like a very, very nice change for engie (and pretty powerful class, especially for PvP/WvW). I'm back to going with that now (instead of Reaper) for the start of HoT. We'll see how Beta Weekend 3 goes for that class.

    Here are the livestream notes from Dulfy...

    http://dulfy.net/2015/09/18/gw2-scap...estream-notes/

  10. #10
    Dreadlord Synbaby's Avatar
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    Now the question is, do you think its worth it to go ahead and craft an ascended hammer now for HOT? I'm debating leveling weaponsmith now
    What doesn't kill you, only makes you stranger

  11. #11
    I am Murloc! Usagi Senshi's Avatar
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    I was going to make reaper my third class but I like stuff like this more plus I love using hammers and maces in MMOs. Now to decide a race for it....
    Tikki tikki tembo, Usagi no Yojimbo, chari bari ruchi pip peri pembo!

  12. #12
    Quote Originally Posted by Synbaby View Post
    Now the question is, do you think its worth it to go ahead and craft an ascended hammer now for HOT? I'm debating leveling weaponsmith now
    I'm still going to wait. Never know what stat line would be best for hammer, especially since hammer does seem far more PvP/WvW oriented than PvE oriented. I'd just grab an exotic for now. That being said, I still have a couple of ascended weapon chests in my bank, so I'll use them before making a hammer. You don't need to have any crafting skill to change the stats on an ascended weapon to what you want.

  13. #13
    Herald of the Titans Lotus Victoria's Avatar
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    Not much into the genies but I like this specialization. Looks fun overall, and really powerful. Sneak Gyro will make me angry, i guarantee it


  14. #14
    Quote Originally Posted by Synbaby View Post
    Now the question is, do you think its worth it to go ahead and craft an ascended hammer now for HOT? I'm debating leveling weaponsmith now
    Why not? Ascended weapons, once you have them, can be passed around from character to character. Bound to be at least one that will be awesome with an ascended hammer; guardian is very nice already.
    When challenging a Kzin, a simple scream of rage is sufficient. You scream and you leap.
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    Think of how stupid the average person is, and realize half of them are stupider than that.
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    It is a well-known fact that those people who must want to rule people are, ipso facto, those least suited to do it... anyone who is capable of getting themselves made President should on no account be allowed to do the job.

  15. #15
    Deleted
    Anyone know the name of that armor? is it in game or just in HOT?

  16. #16
    Surprisingly I like it. This and the Reaper are probably my favorite of the specializations

  17. #17
    Quote Originally Posted by Doozerjun View Post
    Surprisingly I like it. This and the Reaper are probably my favorite of the specializations
    Same here, though I heard a lot of complaints about the scrapper stuff, I thought it was fun. Reaper also just fits me fine.

    Most of the rest just felt full of sameness.
    "I only feel two things Gary, nothing, and nothingness."

  18. #18
    The Scrapper is great. It's the gyros that aren't so hot. I've played it as a pretty tanky class and it works well. That being said, I'll probably end up playing Reaper as my main. Very fun class to play and even tankier with nice damage.

  19. #19
    Will have to add in the Chronomancer as far as my most enjoyable specialization (along with scrapper and reaper). Tried it for a bit and was impressed. Tried the Revenant but couldn't get into it. Think I'll have to play one from the start rather than jumping on a level 80 version.

  20. #20
    I've got enough books to have a level 80 Revenant right off anyway, so there won't really be a "from the start" for me.

    I really wish they'd tweak the level up UI, it's not very friendly for big boosts.
    "I only feel two things Gary, nothing, and nothingness."

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