Blizzcon Schedule Released
BlizzCon Hearthstone Schedule - "Hear a tale of Adventures Yet to Come"
BlizzCon Heroes Schedule - New Heroes, New Battlegrounds, Talents, Hero Design
Armory Stats - Garrison Monuments
Today we are taking a look at the garrison monument achievement completion rate of players. The data used today is a sample of 2.1 million players active since August 1.
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Name Side Points
Master of Apexis Collect 100,000 Apexis Crystals. 47.52%
Master Draenor Crafter Craft 50 Epic items with an item level of at least 600. 25.11%
Chapter IV: Darkness Incarnate Acquire your legendary ring by completing Khadgar's quests. 17.37%
Time is a Flat Circle Defeat Archimonde on Normal difficulty or higher, prior to the release of the next tier of content."Everything we have ever done or will do, we... 12.29%
Defender of Draenor Get 5000 honorable kills in Draenor. 7.18%
Mythic Draenor Raider Complete the Mythic raiding achievements listed below. 0.63%
Draenor Pet Brawler Win 2000 pet battles in Draenor. 0.24%
Rob Pardo Interview
Rob Pardo was at Unite this year and gave an interview to gamesindustry.biz, with a little bit of World of Warcraft talk.
- Adding obstacles that have the right amount of frustration and challenge is important so that when the player overcomes them, it feels like a huge accomplishment or achievement.
- In the quest to make World of Warcraft more accessible, understandable, and intuitive, some of the sharp edges were shaved away.
- Those sharp edges were sometimes part of what made the game compelling, as games aren't really supposed to be easy at all times.
- Everything in game design is about trade-offs. You can't make a game that everyone will love.
- The initial design for WoW was trying to get players that enjoyed Blizzard games to try a MMO.
- There was debate about putting awesome content, encounters, and stories in dungeons, as there were players that enjoyed playing by themselves and didn't want to group up for dungeons.
- The choice not to make a single player version of dungeons was intentional, as making it more accessible would cause players that love dungeons to love them less.
- Hearthstone was an experiment that looked at making a Blizzard quality game with a smaller team and it worked out well.
- Pardo is closer towards the end of his sabbatical than the beginning.
Blue Tweets
Originally Posted by Blizzard Entertainment
Rift - Patch 3.4: Into the Wilds
Rift released a new patch last week, along with a new calling: The Primalist. They also released a guide for returning players covering what has changed.