Originally Posted by
Redecle
I actually like that they simplyfied outlaw even more, in my own ideal world combat would only have SS to build and Evi/RT to spend and have AR as passive energy regen rate with 100% uptime. That's what i enjoy playing combat about the most, the simplicity and the button smash.
The theme so far is only names, mostly.. It's mostly the artifact that's almost entirely pirate themed cutlasses that's a major disappointment. There is however couple of new arti skins been around this week, which of one has been "Thunderfury". There's no confirmation that it even is outlaw skin, but rumors.. I don't know if even that would be enough to save the outlaw artifact. Roll the Bones is thank god a talent, the animation is something that already irritates the heck out of me to watch and i haven't even played outlaw once. If i'd have to observe that as often as refreshing SnD now i'd just jump through the closest window and run.
The simplicity is not everything, it's awesome as combat/outlaw, but that's why i'm playing enhancement a lot too, as a counter to the simple combat it provides some complexity, it provided more in that past which i enjoyed about enha. Legion, it's hard to tell yet, the new builder/spender spec doesn't really offer the same priority list based complexity, but for the looks of it enha seems to still be one of the few specs that has above average number of skills to press on constant base to mix things up.
It's a nice contrast to go actually play with something simple like combat you really don't have to think at all and focus on the game and then go play enha and forget the game and so to speak "stand in every fire possible" and focus on thinking what do i press next. Simply cause there are days i just want to jam my finger to the keyboard until the keyboard is no more and then there are days i actually want to activate my brains when i play.