http://beta.wowdb.com/talent-calculator# - Talent Calculator
http://beta.wowhead.com/talent-pvp#EgA - PvP Calculator
Things to remember about Content-In-Testing.
- Damage, Healing, Buff values are not final, these Tooltips are updated on client side patches, actual values are editable on the server. Sometimes Tooltips and Actual Values will not match.
- All Spells, Talents, Passives and Abilities are not final, and may be scrapped or changed.
- Artifact Passives/Perks etc have not yet been implemented and is not available for viewing
Removed Abilities and Spells
- Turn Evil: The power of the Light compels an Undead, Aberration, or Demon target to flee, disorienting them for up to 40 sec. Only one target can be turned at a time.
- Blessing of Might: Places a Blessing on the friendly target, increasing mastery by 5.
- If the target is in your party or raid, all party and raid members will be affected. Players may only have one Blessing on them per Paladin at any one time.
- Seal of Insight: Fills you with Holy Light, increasing healing done by 5% and giving melee attacks a chance to heal you for (16% of Spell power).
- Seal of Insight: Fills you with Holy Light, increasing healing done by 5% and giving melee attacks a chance to heal you for (16% of Spell power).
- Blessing of Kings: Places a Blessing on the friendly target, increasing Strength, Agility, and Intellect by 5%.
- If the target is in your party or raid, all party and raid members will be affected. Players may only have one Blessing on them per Paladin at any one time.
- Censure: Deals (6.67181% of Spell power) additional Holy damage over 15 sec. Stacks up to 5 times.
- Seal of Truth: Fills you with Holy Light, causing melee attacks to deal 13% additional Holy damage and apply Censure to the target.
- Word of Glory: Consumes up to 3 Holy Power to heal a friendly target for up to (330% of Spell power).
- Seal of Righteousness: Fills you with Holy Light, causing melee attacks to deal 12% Holy damage to all targets within 8 yards.
- Seal of Command: Fills you with Holy Light, causing melee attacks to deal 10% additional Holy damage.
- Glyph of Avenging Wrath: You are healed for 1% of your maximum health every 4 sec for 20 sec.
- Word of Glory: Consumes up to 3 Holy Power to heal a friendly target for up to (330% of Spell power).
- Harsh Word: Consumes up to 3 Holy Power to heal a friendly target for up to (330% of Spell power).
- Word of Glory: Consumes up to 3 Holy Power to heal a friendly target for up to (330% of Spell power) .
NEW Spells, Abilities and Talents
- Hand of Hindrance: Places a Hand on an enemy target, reducing movement speed by 70% for 10 sec.
- Hand of Light: Places a Hand on an enemy target, healing you for 3% each time the target takes damage, up to once per sec.
- If the target dies with this Hand active, you will heal for 40%. Lasts 10 sec.
- Aura of Mercy: Allies within 10 yards heal 1% of max health every 5 sec.
- Aura of Light: Allies within 10 yards receive 10% increased healing.
- Devotion Aura: Allies within 10 yards take 10% reduced magical damage.
- Retribution: When any party or raid member within 40 yards dies, you gain 100% increased damage for 10 sec.
- Judgment of Light: Your Judgment applies Judgment of Light to the target, causing the next $196941N successful attacks against the target to heal the attacker for 0. This effect can only occur once every few seconds on each target.
- Tower of Light: All heals cast by other members of your party or raid also heal your Beacon of Light for 10% of the amount healed. Additionally, all healing you cause on your Beacon of Light is increased by 100%. Lasts 10 sec.
- Mastery: Lightbringer: Proximity to your target causes your spells to heal for up to 12% more.
- Light of the Martyr: Sacrifice 0 of your own health to instantly heal an ally for (400% of Spell power).
- Cannot be cast on yourself.
- Light of the Protector: Calls down the Light to heal yourself for 50% of your missing health.
- Divine Intervention: Any attack which would kill you instead reduces you to 20% of your maximum health and triggers Divine Shield. Cannot occur while Divine Shield is on cooldown or Forbearance is active.
- Blade of Justice: Strikes an enemy with the Blade of Justice, dealing 135% Holy damage and generating 2 Holy Power.
- Shield of Vengeance: Creates a barrier of holy light that absorbs (Attack power * 5) damage for 15 sec. When the barrier is consumed or expires, all damage absorbed is dealt back to your current melee target as Holy damage.
- Conviction: Your Crusader Strike and Blade of Justice have a 20% chance to generate 1 additional Holy Power.
- Redoubt: Your autoattack critical strikes cause you to gain a charge of Shield of the Righteous or Light of the Protector.
- Divine Steed: Summons your Holy Charger to ride for 4 sec, increasing movement speed by 100%. Useable while indoors or in combat.
- Daybreak: Reduces the cooldown of Light of Dawn by 3 sec.
- Stoicism: Reduces the damage you take from Light of the Martyr by 30%.
- Crusader's Might: Your successful Crusader Strikes grant you Crusader's Might, increasing the effect of Lightbringer by 12%.
- Beacon of the Lightbringer: The maximum bonus from Mastery: Lightbringer is increased by 24%, and it now increases your healing based on the target's proximity to either you or your Beacon of Light, whichever is closer.
- Divine Purpose: Light of Dawn and Holy Shock have a 20% chance to not start their cooldown.
- Divine Hammer: Divine Hammers spin around the Paladin, damaging enemies within 8 yds for 40% Holy damage instantly and every 2 sec for 8 sec. Generates 1 Holy Power.
- Replaces Blade of Justice.
- Execution Sentence: A hammer slowly falls from the sky, causing (Spell power * 9142 / 1000 + 26.72716306 * 0) Holy damage over 10 sec, culminating in a final burst.
- Mass Judgment: Your Judgment spell affects all enemies within 8 yds of the target and increases the duration by 100%.
- Final Verdict: Increases damage done by Templar's Verdict by 15%.
- Beacon of Hope: Place a Beacon of Hope at the target location. After 3 sec, or when you take damage, you will be sent to the Beacon.
- Turalyon's Might: Flings a blade of holy light to the target location, dealing 1 Holy damage instantly and every 2 seconds to enemies within 8 yds for8 sec.
- Re-activating the ability will cause the Paladin to charge to the blade, damaging enemies in the area for 1 Holy damage, ending the effect.
- Fist of Justice:
- Holy:
- Your Judgment reduces the remaining cooldown on Hammer of Justice by 10 sec.
- Protection, Retribution:
- Your spells that consume Holy Power reduce the remaining cooldown on Hammer of Justice by 10 sec.
- Judgments of the Bold: Increases the damage bonus effect of your Judgment by 10%.
- The Might of Virtue: Your Judgment ability generates 1 Holy Power.
- Holy Bolt: Increases the damage and healing of Holy Shock by 30%.
- Beacon of the Savior: Dealing damage with Crusader Strike, Judgment, Holy Shock, Denounce, or autoattacks also heals your Beacon of Light for 0.
- Reprisal: Melee attacks against you cause your Crusader Strike to deal 200% additional damage.
- Crusader Flurry: An instant strike that causes 105% Physical damage
- Retribution
- and grants 1 Holy Power
- 3 Charges.
- Replaces Crusader Strike.
- Blade of Wrath: Strikes an enemy with the Blade of Wrath, dealing 85% Holy damage and generating 1 Holy Power.
- Replaces Blade of Justice.
- Virtue's Blade: Increases damage done by Blade of Justice by 25%.
- Seal of Light: Draws upon the paladin's holy energy to increase attack speed by 35% and movement speed by 10%. Lasts 30 sec sec.
- The Fires of Justice: Increases damage done by Crusader Strike by 25%.
- Zeal: An instant strike that causes 100% Physical damage
- Retribution
- and grants 1 Holy Power
- Grants Zeal, increasing your attack speed by 20% and causes Zeal to chain to an additional nearby target per stack.
- Replaces Crusader Strike.
- Holy Wrath: Fires holy bolts at the target, causing (525% of Spell power) Holy damage and restoring 5% of the paladin's heath over 2.25 sec.
- Deals 50% additional damage to stunned targets.
- First Avenger: Increases the damage of Avenger's Shield by 100%, and increases the chance for its cooldown to be reset by abilities and talents by 100%, but it now hits only 1 target.
- Day of Reckoning: Hand of Reckoning now has 3 charges. Additionally, targets affected by Hand of Reckoning deal 10% less physical damage to you.
- Consecrated Hammer: Your Hammer of the Righteous always gains the damage bonus of Consecration and no longer has a cooldown.
- Last Defender: Each enemy within 8 yards causes you to take 3% reduced damage.
- Retribution Aura: You deal 0 Holy damage to any enemy whose melee attack strikes an ally within 60 yards. This damage generates additional threat.
- Blessing of Salvation: Temporarily removes all threat from the target and causes all additional threat generated to be transferred to the casting Paladin. Lasts 10 sec.
- Blessing of Negation: Places a blessing on a party or raid member, protecting them from all magical attacks for 10 sec.
- Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec.
- Blessed Hammer: Throw a Blessed Hammer that spirals outward, dealing 0 Holy damage to enemies that it hits, and causing them to deal 10% less damage to the Paladin for 4 sec.
- Replaces Hammer of the Righteous.
- Crusader's Judgment: When you cast Judgment, you have a 15% chance of refreshing the cooldown on Avenger's Shield.
- Divine Bulwark: Insantly grants 3 charges of Shield of the Righteous.
- Consecrated Ground: Allies standing within your Consecration receive 20% additional healing, and enemies within your Consecration have 50% reduced movement speed.
- Righteous Protector: Each time you use Shield of the Righteous, your remaining cooldown on Light of the Protector is reduced by 3 sec.
- Final Stand: Reduces the cooldown of Divine Shield by 50%, and when you use Divine Shield, you also taunt all targets within 15 yards for 8 sec.
- Knight Templar: Reduces the cooldown on Divine Steed by 50% and reduces all damage taken while mounted on your Divine Steed by 20%.
- Aegis of Light: Raise an Aegis of Light, reducing all damage taken by 20% for you and all allies standing within 10 yards behind you for 6 sec.
- Eye for an Eye: Instantly counterattack any enemy that strikes you in melee for 12 sec. Melee attacks made from behind cannot be counterattacked. Maximum of 10 counterattacks.
- Blaze of Light: A quick and powerful heal, healing a friendly target for (575% of Spell power).
- Replaces Flash of Light.
- Guardian's Light: Increases the healing from Light of the Protector by 20%.
Final Notes, All non-cosmetic Glyphs have been removed. Hand of X Spells have been renamed to Blessing of X (ie Hand of Sacrifice is now Blessing of Sacrifice)
Divine Shield no Longer reduces damage done.
This is a list of removed and added spells, not spells that had small changes. So those who are fearful about Selfless healer:
Selfless Healer: Your successful Judgments reduce the cast time and mana cost of your next Flash of Light by 35%, and increase its effect on others by
20%. Stacks up to 3 times.
Enjoy the list