"Why has government been instituted at all? Because the passions of men will not conform to the dictates of reason and justice, without constraint." - Alexander Hamilton
Ah, that's fine. So long as there aren't a slew of random "WTF just killed me" moments, which POE is riddled with. If it's like dark souls where I can see what's going to happen and react, I'm good with that.
POE's problem is that shit goes for faceroll to oneshot and you can't even tell because the screen is just flat covered in shit 100% of the time and animations are basically impossible to see on anything other than big boss battles.
Oh yeah I can definitely see that with certain skills from praetorian and siegebreaker. I love that. Game gives a decent amount of different kinds of options.
Although I'll have to say that the magic/blue or melee/red trees seem to be far more interesting than the agility/green trees. I'm still having trouble thinking of a cool build idea for an assassin or ranger skills based character. But it could be because I also rarely happen to find dodge gear (most I've found are dodge% which don't help a lot). But also the ranger skills I've seen haven't looked that interesting (and no I don't wanna use a railgun!) while on dagger/assassin side there are some decent ones.
I may have to give that a go next.
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Because having like almost 80k players concurrently means online woe issues are being blown out of porportion. Especially with a game from an indie studio.
https://store.steampowered.com/stats/
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I think I may try that! And yeah I believe at the beginning it kinda I guess looks like the nodes from the trees are huge but I think also getting higher lvl makes gear drops with a lot more stats as well which is probably what helps too.
I think I may try my glass cannon warrior or a glass cannon rogue today.
Are you sure PoE2 fixes them? They've been saying for years they would fix melee builds, and every season, melee builds are typically 100% shit unless you farm/craft perfect items. And even those perfect builds, are never as good as other builds. I think they need to tone the game down drastically. It's way too fast, and sometimes you die to things you don't even see. This coming from someone with several 95+s, and 2 of those are hardcore.
It's funny that people say the online issues of the first week (we'll just call it week, it should hopefully be fixed by the time a week rolls around) are going to kill the game, when it seems the game is actually increasing in user base.
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Don't know how you see "poe2 fixes the animations" and see anything at all about balance? And no, please don't slow the game down, the game is amazing because of how FAST it is.
If I wanted slow I'd go play Grim Dawn.
(I also played about 3 different melee builds this league and they worked fine, one, cyclone, required specific weapons but the other two, ice crash and molten strike, worked fine with a hodge podge of gear)
I believe Wolcen has really nice telegraphs! You can see a big enemy either about to rear their weapon back before swinging (or head lol) and there's either red bars/circles or projectiles that can be dodge rolled or your char moved in order to avoid.
The game feels a tad slower than what I've seen from PoE videos kind of like the difference between sekiro and dark souls if that makes sense (Wolcen being dark souls).
Every character having an innate dodge roll means the game expects players to put it to use (unless ofc you somehow build to not need it - still has that sort of power fantasy). But I haven't seen anything that would come to terms of "how can you even prepare for that? It's so bullshit fast/unavoidable/unseeable!"
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There are honestly a lot of whiners going "mah gaming weekend is gone!!!!" when they could literally be playing the game and enjoying it like the other thousands of people right now.
Like what makes more sense in the grand scheme of it all (especially knowing the amount of concurrent players): Spending the entire weekend complaining/raising stress levels/blood pressure or literally playing the game in offline mode ? Seems ridiculous anyone would pick the former. Especially if they're someone with limited gaming time.
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Also looks like servers are going back online now: https://www.reddit.com/r/Wolcen/comm...ck_online_now/
Servers are up but cant create game atm.
Last edited by Mamut; 2020-02-16 at 07:08 PM.
..and so he left, with terrible power in shaking hands.
Well, thanks guys
I can confirm that the servers are getting back up - my game logged into the online mode successfully, but I wasn't able to create a game. Going by what they said in their reddit post this might just be a little precaution so that everyone doesn't jump right in again Hopefully they'll have everything running by the end of the day.
Yeah, that's obviously out of proportion. We hereby apologize. After all, it's just a small indie studio, they never saw it coming and they could only do so much with the servers they've built and prepared for launch. Oh, wait...
They could see every single copy of the game being bought and expecting the amount of people playing on release is not that hard when you have access to literally all the data. Oh, and they have no servers of their own, so they could just rent more when they saw the game purchases spike. IF it were the server issues, which it was not. Their code just shit the bed, hence the data loss. Could you stop whiteknigting this?
Playing what game, again? It could be 2 separate games for all the people care. You play your single player arpg. We bought an online arpg. Do you not understand the difference?
You suggest people with limited time spend said limited time putting effort into something that they will never find useful, ergo wasting that limited play time? Great advice.
So they have a crystal ball that showed how many people would buy day one? I want that crystal ball!
They had servers lined up for expectations, they exceeded expectations on day 1 purchases, they worked with their server provider to get more servers, these things take time and issues pop up.
I've been able to successfully login and playing my actual build online now. Feels good!
I bet you most sales came not on day 1 but the day before that, when people on the fence learned that the price is gonna go up. If you have been paying any attention to the developer's limited communication, servers were just the peak of the iceberg. The maintenance was to address the data loss, restoration and whatnot.
They publicly stated that their netcode just shit the bed with too many requests to the database. Not really the servers' fault. 100% dev's fault, although, in their defense, they probably would be hard pressed to find the means to do a stress test for such things, like big companies do. Most companies, though, do have a queue system in place, just to avoid that particular issue.
Also, please don't tell me you think renting servers in 2020 "takes time". Modern datacenters run an extremely efficient business with great scaling potential.
For a company, yes it does take time. The launch servers were probably set up at least a month beforehand, so even if sales spiked the day before it would be too late at that point.
They weren't expecting it to be so popular, it shows, they fixed it, servers are back up and working. The fact that they've been working around the clock shows they want this game to succeed and it's not likely to be abandoned. There's AAA launches that have been worse, and those companies should know better.