"Man is his own star. His acts are his angels, good or ill, While his fatal shadows walk silently beside him."-Rhyme of the Primeval Paradine AFC 54
You know a community is bad when moderators lock a thread because "...this isnt the place to talk about it either seeing as it will get trolled..."
No, that's likely to head off, "Amazon sucks, I stopped to check my inventory while crossing a stream and I DROWNED! PLS FIX!" Yes I know there's a small part of the water depth where you're not drowning but lose the ability to do stuff, too.
It's also incredibly, insanely, massively trivial. Especially if like, you see the game design repeatedly telling you, "Water is bad. It is risky. Stay away from water." as it literally does. Will it kill you to run a few feet towards shore before you swap gear or a consumable or something?
"Man is his own star. His acts are his angels, good or ill, While his fatal shadows walk silently beside him."-Rhyme of the Primeval Paradine AFC 54
You know a community is bad when moderators lock a thread because "...this isnt the place to talk about it either seeing as it will get trolled..."
"Man is his own star. His acts are his angels, good or ill, While his fatal shadows walk silently beside him."-Rhyme of the Primeval Paradine AFC 54
You know a community is bad when moderators lock a thread because "...this isnt the place to talk about it either seeing as it will get trolled..."
Not sure if I agree with that statement.
It's certainly not good design either if you make it accessible but everything you do with it/inside it/around is stops working properly and kinda randomly.
like... if you just walk into water and drown because your character refused to interact with anything and water is basically some kind of "poison fog" you walk into and die then that's not good design either.
All these "extra steps" seem pointless when they are done that poorly. An invisible barrier in shallow water (right before you can't do anything anymore) would be a much better approach.
Alongside different animations and visual clues (you see your character moving differently in water etc.) and all that stuff.
I am by no means a IT expert, but even I understand this is a MAJOR problem. Holy shit this is a huge one.
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I mean.. If they REALLY wants us to NOT be in the water whatsoever, they could have been a bit more creative with it. Its just blantantly lazy not bothering doing anything with it except "lol yeah you cant swim so you walk and drown".
Just the fact we cant traverse the whole world as we please is just weird in a MMORPG. If I want to cross a river, let me swim or run over the bridge. Let me choose. Theres a decent climbing feature and often enough i've asked myself "will I run around this hilltopp or try to climb over it"?
You cant ask yourself that when it comes to water. You gotta find the bridge.
If they are so stubborn about us not swimming in the water, put some mobs in there that is really hard to fight at the very least. Just something.
They could also have put chests/Treasures on the bottom of the sea/rivers with mobs guarding it. Whatever.
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The dungeon experience in NW is probably one of the worst i've ever had in a MMORPG. Its utter shite and it makes me appreciate the dungeons/raids in wow so much more. Been taking that kind of dungeon/raid quality a given for to long.
You, playing someone who arrived on this ISLAND by boat : ... Okay then, I'm a sailor having traveled for months but I'm afraid of water, got it
This can be seen as bad design for an obvious reason : you cannot open inventory in water because of the specific animation/background when you do. It's a case where they've clearly chosen prettiness over functionality.
And when you don't want to / don't care about / don't know how to implement swimming, you usually prevent the players from going into the water (à la GTA). Otherwise, you know people will ridicule your "artists" for being perfectly OK with "walking on rivers' bottom until you die".
I mean, swimming is usually not the preferred solution to go from point A to B, especially in a PvP game with muskets/bows. But a sailor drowning in a 2-meter-deep river ? Come on.
It was acceptable to not have swimming animations in the 2000s. This just show how much those devs didn't care. We know Swimming in New World is not the focal point of the game, but it's ridiculous not being able to.
Uhm yeah, basically re-coding the entire game. I mean when you see how many bugs, glitches and exploits do exist in New World, you really just can "A Realm Reborn" this mess of a game. I think at this point not even Amazon is aware of all the issues. I mean right now it's a guessing game if the tooltip is correct or the underlying math is, because both in most cases don't match.
MAGA - Make Alliance Great Again
The bean counters pushed this out the door before it was ready so they could start making money off of it.
I had high hopes for this MMO, I mean its Amazon FFS, they have more money than god at this point.
But I guess having all the money in the world isn't enough to make a great MMO.
They are really in between a rock and a hard place, how many bugs would be introduced if they tried to recode?Uhm yeah, basically re-coding the entire game. I mean when you see how many bugs, glitches and exploits do exist in New World, you really just can "A Realm Reborn" this mess of a game. I think at this point not even Amazon is aware of all the issues. I mean right now it's a guessing game if the tooltip is correct or the underlying math is, because both in most cases don't match.
"Man is his own star. His acts are his angels, good or ill, While his fatal shadows walk silently beside him."-Rhyme of the Primeval Paradine AFC 54
You know a community is bad when moderators lock a thread because "...this isnt the place to talk about it either seeing as it will get trolled..."
the water isnt hazardous or impending on the players. Its just a plain barrier with a stupid mechanic added to it. We can literally traverse the whole world, but water? nah. If anything, the water/rivers is welcoming but quickly turns silly & bad when you enter it.
I get they want to slog us all into the same small bridges and all that for the potential Wpvp, but part of Wpvp is also to always have options to traverse the terrain as you see fit for whatever reason. Theres even a decent climbing feature in the game, so they clearly want players to go out there and explore.
Also, not being able to open inventory whenver is just bad design overall. Makes no sense whatsoever. So many times i've wanted to check inventory for stuff while I do mindless running, but I gotta stop.
You said it was a bad design. How? What does it contradict in the rules the player must interface with- games are about gameplay. Gameplay is how you must play the game.
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You drown in the water and are slowed and limited significantly in actions by the water. This is both an object hazard and an impediment.
Why (detached of your feelings) is it bad design; what does it contradict in the game rules as expressed to the player?Also, not being able to open inventory whenver is just bad design overall.
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Actually, patch-related; the stealth nerfs are somewhat irritating to me but there is a pretty big bug with the trading post now because of it. Probably wanna check your offline sales or remove your pending sales.