Originally Posted by
beebopcola
unless you're ONLY talking about kingsbane, this is wrong. (also, once patch roles around and vendetta effects kingsbane this will be even more incorrect)
times to delay a CD: depends on how many you think it's possible to get in during a fight.
for instance, if you're guild is just getting around to killing mythic ursoc in 4:35 seconds that means that at 1:10 CD, you will be able to vendetta 3 times, vanish three times, and cast kigsbane about 6 times. The only one of these where considerable delay hurts you is kingsbane. otherwise, saving your 3rd vendetta for a lust and vanish/rup phase makse a lot of sense.
this is one of the overlooked reasons why I think Vendetta w/ 3 is so good, not *just* because it means literally more vendettas and every other vendetta is paired w/ vanish/rup, but because it gives you more flexibility during the encounter.
Mythic examples include:
Nyth - saving your 3rd vendetta 10-15 seconds for periods where you're not one who will bc MC'd and can just go ham while the other plebs AoE.
Ursoc - already mentioned, but having vendetta for lust phase is very nice.
Ilg - depends on strat but typically you'll be maxing out the heart's HP so i've been saving it for the first dominators that appear during the 2nd phase.
Cenarius - this is where i really like holding off a few on vendetta. if you're trying the burn strat its very very nice to have this during the lust to push.