Thread: 7.2 affliction

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  1. #1

    7.2 affliction

    I keep seeing people say affliction is only going to be good as a multi dot spec now just wondering I haven't seen any changes that suggest that.. not sure if I am missing something but just wondering why people are saying that?

  2. #2
    As far as i saw people's discussions, the general concern is that we are going to be even more of a "boss turret" than we are right now.
    Because of the T20 DS bonuses and the new trait which makes DS generate souls.

  3. #3
    Deleted
    Affli is being moved away from multidotting since 7.1.5, in 7.2 with the current setboni we will be a drainsoul turret.

  4. #4
    Deleted
    People got worried when they see a Blue post froma dev saying that affliction should be "more comfortable" when multidotting

    They can't seem to make up their minds, before 7.1.5 affliction was awful at single target damage, now because Malefic Grasp is so powerful it's pretyt much a single target tunneler

    The troublle in 7.2 is the new artifact trait that will proc Tormented Soul when you channel Drain Soul, plus the tier bonuses that are also based around Drain Soul

    It means affliction will completely centre on Drain Soul and any interruption to standing still and channeling a complete Drain Soul cycle will be heavily punished.

    We got the usual BS about "tier bonuses subject to change", well no sign of that but then they hardly ever do change stuff except numbers. The T20 bonuses for demo and destruction are great, they're absolute shit for affliction.

    My guess is that they want to make affliction as immobile as the other two specs.

    Even when multidotting, with affliction supposes to be the archetypical dot spec, our four dots do less damage than a Shadow Priests two - Vampiric Touch and Shadow Word Pain hit almost as hard as an Unstable Affliction which is buffed by Reap and Malefic Grasp.

    They can also dump their dots on multiple targets and refresh them all with Void Bolt.

    As affliction you can take Writhe in Agony on Botanist and sweat your nuts off keeping up all those dots.

    You will still trail in the dust of Shadow Priest who just dumps VT and SW:P on the three bosses and refresh the lot with VB
    Last edited by mmoc7a6bdbfc72; 2017-03-12 at 11:01 PM.

  5. #5
    People are likely going off of this: https://us.battle.net/forums/en/wow/...3277495?page=1

    Nothing has changed since sigma said this, so we'll see how it goes. If nothing changes, affliction and demonology with both be single target turret dot specs that are terrible at target swapping and multi-dot.
    ..and so he left, with terrible power in shaking hands.

  6. #6

  7. #7
    Deleted
    Quote Originally Posted by Nebiroth99 View Post
    People got worried when they see a Blue post froma dev saying that affliction should be "more comfortable" when multidotting

    They can't seem to make up their minds, before 7.1.5 affliction was awful at single target damage, now because Malefic Grasp is so powerful it's pretyt much a single target tunneler

    The troublle in 7.2 is the new artifact trait that will proc Tormented Soul when you channel Drain Soul, plus the tier bonuses that are also based around Drain Soul

    It means affliction will completely centre on Drain Soul and any interruption to standing still and channeling a complete Drain Soul cycle will be heavily punished.

    We got the usual BS about "tier bonuses subject to change", well no sign of that but then they hardly ever do change stuff except numbers. The T20 bonuses for demo and destruction are great, they're absolute shit for affliction.

    My guess is that they want to make affliction as immobile as the other two specs.

    Even when multidotting, with affliction supposes to be the archetypical dot spec, our four dots do less damage than a Shadow Priests two - Vampiric Touch and Shadow Word Pain hit almost as hard as an Unstable Affliction which is buffed by Reap and Malefic Grasp.

    They can also dump their dots on multiple targets and refresh them all with Void Bolt.

    As affliction you can take Writhe in Agony on Botanist and sweat your nuts off keeping up all those dots.

    You will still trail in the dust of Shadow Priest who just dumps VT and SW:P on the three bosses and refresh the lot with VB
    They could very easily just make all of afflictions dots permanent but weak, make Haunt baseline with a huge DoT damage boost on use and make Affliction entirely about large Dot damage windows, but they just won't.

  8. #8
    Deleted
    Nope, they are more interested in turning us into a turret that revolves around being able to constant channel Drain Soul with no interruptions.

  9. #9
    Personally all I feel like it would take would be a new ability that allows us to swap all dots from a previous target onto a new target, something with a reasonable CD of maybe 45 seconds or so.

    I am sure this has been presented in the past

  10. #10
    Banned sheggaro's Avatar
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    If only there were an ability allowing you to quickly put your dots on a new target.

    What do you mean it was turned into a pvp talent and then deleted from the game?

    How stupid!

  11. #11
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    Quote Originally Posted by sheggaro View Post
    If only there were an ability allowing you to quickly put your dots on a new target.

    What do you mean it was turned into a pvp talent and then deleted from the game?

    How stupid!
    RIP Soul Swap.

  12. #12
    They need to bring back a revamped Soul Swap.
    And maybe, give drain soul the ability to channel more than one stream, that goes to targets that are within X range of main target(reduced damage and perhaps half of the % to gen souls) So we can ST and MT

  13. #13
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    IIRC at one time Drain Soul or Drain Life were going to be AOE spells, maybe through talent, how coull would that have looked

  14. #14
    Quote Originally Posted by Nebiroth99 View Post
    IIRC at one time Drain Soul or Drain Life were going to be AOE spells, maybe through talent, how coull would that have looked
    Yeah, in early MoP, it was amazing. Trying to remember the name, but it was Drain Life, not Drain Soul.

  15. #15
    Banned sheggaro's Avatar
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    Quote Originally Posted by JJShadoe View Post
    Yeah, in early MoP, it was amazing. Trying to remember the name, but it was Drain Life, not Drain Soul.
    It was called Harvest Life if memory serves.

    Anyway sometimes I really don't understand Blizzard, if they want aff to be good at multidotting just buff the hell out of Writhe In Agony.

    Instead of stacking twice as high make it four times as high or how ever high it needs to be.
    Last edited by sheggaro; 2017-03-17 at 03:10 PM.

  16. #16
    Quote Originally Posted by sheggaro View Post
    Anyway sometimes I really don't understand Blizzard, if they want aff to be good at multidotting just buff the hell out of Writhe In Agony.

    Instead of stacking twice as high make it four times as high or how ever high it needs to be.
    That would be an excessively bad solution.

    The easiest solution without mechanical changes is to just shift numbers around. UA currently has the lions share of our dmg at 50+%, the crudest way to do it is to shift 20-30% of that damage out of UA, split it between agony / corruption, and then buff up all dots and nerf dot modifiers like MG / SE.
    ..and so he left, with terrible power in shaking hands.

  17. #17
    Banned sheggaro's Avatar
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    Quote Originally Posted by Baconeggcheese View Post
    That would be an excessively bad solution.

    The easiest solution without mechanical changes is to just shift numbers around. UA currently has the lions share of our dmg at 50+%, the crudest way to do it is to shift 20-30% of that damage out of UA, split it between agony / corruption, and then buff up all dots and nerf dot modifiers like MG / SE.
    Why would it be a bad solution?

    If anything MG is the problem, since it forces you to dump all your UAS into one target. By making Writhe stronger you'd choose it over MG in multi dot situations. That's the very reason that talent exists. It's just way too weak.
    Last edited by sheggaro; 2017-03-17 at 03:19 PM.

  18. #18
    Quote Originally Posted by sheggaro View Post
    Why would it be a bad solution?
    Your multi-dot strength would entirely come from a single dot that requires massive ramp up in order to do enough dmg to make it relevant. The spec would be completely incapable of doing proper multi-dot unless the target was going to live a ludicrously long time and you would be excessively punished if agony ever fell off either through player error or fight mechanics not allowing you to refresh it.
    ..and so he left, with terrible power in shaking hands.

  19. #19
    Banned sheggaro's Avatar
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    Quote Originally Posted by Baconeggcheese View Post
    Your multi-dot strength would entirely come from a single dot that requires massive ramp up in order to do enough dmg to make it relevant. The spec would be completely incapable of doing proper multi-dot unless the target was going to live a ludicrously long time and you would be excessively punished if agony ever fell off either through player error or fight mechanics not allowing you to refresh it.
    Historically Agony has always been the number 1 dmg source on council fights etc. You always got punished for letting it fall off. As for the ramp up, yeah I can see that, but thinking of classical council fights that's no problem, since well they do live a long time.

    They could also make it ramp up faster, in addition to making it stack more times. I mean the solution lies either in Writhe or Haunt, MG is clearly a single target talent. Haunt is super weird, not sure what it's supposed to be for other than short lived adds. It could need a buff/rework.
    Last edited by sheggaro; 2017-03-17 at 03:24 PM.

  20. #20
    Quote Originally Posted by sheggaro View Post
    Historically Agony has always been the number 1 dmg source on council fights etc. You always got punished for letting it fall off. As for the ramp up, yeah I can see that, but thinking of classical council fights that's no problem, since well they do live a long time.
    We are not concerned with multi-dot for purely the council fight situation, as opposed to the entire game. Also historically agony has never been as significant a portion of our overall multi-dot as what you're suggesting. It's always high / at the top but not almost the entirety of it. And you have never been punished to the extent that we would be under what you're suggesting.
    ..and so he left, with terrible power in shaking hands.

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