https://www.youtube.com/watch?v=i1YLx62dih4
This video highlights an issue that yesterday´s Q&A completely marginalized. Matt Hoss tells the players that Titanforging is a bonus and content isn't balanced around it yet we already know that with 54 traits guilds aren't able to brute force fights at all. Technically Matt Hoss wasn't incorrect but he also completely ignored the fact that they designed fights to be almost reverse cheesy by making gear not influence player power in fights!
This seems to be a worrying trend where Blizzard doesn't realize that RNG things like titanforging are causing their development to become extremely disconnected from the fun aspect of raiding and instead forcing them to balance without gear in mind because you have to either
1) balance for titanforging and make fights way too difficult, like currently in NH and ToV pre-nerf, or
2) balance for it not existing making fights too easy, like in Emerald Nightmare
This problem is going to continue getting worse because Blizzard has created such a varying level of player power based purely on luck instead of effort and trust me, it will start to affect all levels of content and will backfire hard.