Originally Posted by
Gob
I figure, for healing party/raid-wide damage:
Assuming Covenant absorbs all its healing...
HPS
Shadow Mend = 375-750 Spellpower / 1.5 sec = 250-500 Sp/s
Shadow Cove*1 = 225 Spellpower / 1.5 sec *1 = 150 Sp/s
Shadow Cove*2 = 225 Spellpower / 1.5 sec *2 = 300 Sp/s
Shadow Cove*3 = 225 Spellpower / 1.5 sec *3 = 450 Sp/s
Shadow Cove*4 = 225 Spellpower / 1.5 sec *4 = 600 Sp/s
Shadow Cove*5 = 225 Spellpower / 1.5 sec *5 = 750 Sp/s
Covenant beats Mend's best-case HPS at 4 targets, and worst-case at 2 targets.
HPM
Shadow Mend = 375-750 Spellpower / 2.8 mana = 134-268 Sp/m
Shadow Cove*1 = 225 Spellpowe / 5 mana *1 = 45 Sp/m
Shadow Cove*2 = 225 Spellpowe / 5 mana *2 = 90 Sp/m
Shadow Cove*3 = 225 Spellpowe / 5 mana *3 = 135 Sp/m
Shadow Cove*4 = 225 Spellpowe / 5 mana *4 = 180 Sp/m
Shadow Cove*5 = 225 Spellpowe / 5 mana *5 = 225 Sp/m
Covenant beats Mend's worst-case HPM at 3 people, but always loses to Mend's best-case HPM.
Sure, it doesn't give atonement, but if you're not using atonement for raid-wide damage anyway, why do you need it on so many people?