In GM levels Masterwork guns seem to do more damage then most masterwork and legendary Abilities making GM more about Guns then spamming abilities...
Gunplay IMO was not that fun to begin with already made worse by inconsistent Spawning enemies, making abilities less useful in GM levels it also speaks volume to how many useless Abilities there are in the game.
Last edited by szechuan; 2019-02-26 at 11:44 AM.
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Last edited by Makabreska; 2019-02-26 at 11:45 AM.
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I guess you're still ignoring criticism that most legendary/masterwork abilities in the game are useless in comparison to Masterwork Guns.
Not the point.I have zero problems killing stuff with my abilities.
Most aren't.Most abilities are more than fine in GM, even in GM2.
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Regarding the Storm, I have tried 3 combinations with the Masterwork I've got so far, so 6 abilities out of the 12 available for the Storm, and they're all doing their job just fine. That's nice though, so you can actually use the combination you prefer over the "meta" one which just hits harder.
Of course there are, that is the case in almost any game. Destiny had the same problem where everyone ran the same weapons. Yes, some abilities need buffs but they are FAR from useless. I one shot mobs with my E detonator that take me THREE shots from my legendary shotgun.
It depends on a javelin. Storm can overclock abilities to really serious extent, but as Ranger? In my video above with Ember's Lance - that's about as much as ability goes - and that one ability is MW that rolled +175% gear damage.
I have alternative build with impact damage and it does like 40k single shotgun shots or 30k 3 shot Marksman Rifle burst in weak points. Compared to that my grenade does like what... 12k at 11 second cd? Yeahh.
That Ember's Lance is a saving grace for Ranger, does like 100k damage full channel with Impact build. No other ability comes even close. Like Legendary Pulse Blast does what 20k? That's not even comparable to a simple gun dps at that point.
Last edited by Gaidax; 2019-02-26 at 12:02 PM.
The balance is completely out of place, Masterwork/Legendary guns seem to be more reliable and consistent (in damage output) then masterwork/legendary abilities.
GM Shifts toward more Gun Focused game play over Ability Spam.
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Most legendary/masterwork abilities become near useless when it can't keep up with Damage Output of other Masterwork/Legendary guns.
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Yep, easily. GM2 you simply need gun damage and it's where the most damage will come from, simply because trying to poke shit with abilities can only do so much.
Again except for maybe Storm, but the best Storm damage build is still a bloody gun based with Herald and pseudo hover.
Better question why have abilities then. My best ability in a build that buffs the shit out of it does not outdo simple running and gunning. And that best ability is head and shoulders above the rest by a good 3 times the damage.
So I instead just run with some acid for pure debuff for more gunning and grenade is frost for cc. Simply because ability damage is so shit might as well take utility and be done with it.