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    New Necromancer Concept 2017 - Talent Update!

    The Necromancer


    UPDATE: I have finally completed all three specialization talent abilities up to level 120. I added a new class buff since we discovered those are returning in BFA. I streamlined many existing abilities, got rid of some, and gave them some much needed raid utility. Please let me know what you think. New talents can be found in the google doc or down below. Note: I do not recommend opening the google doc on a mobile device as it messes up the format and makes things difficult to read. Thank You!

    This is just a preview of the my class concept. The full concept can be found here (has more pictures, talents, spells, play-style write ups, and additional notes): https://docs.google.com/document/d/1...-MMVtUGA4/edit

    Alliance: Human, Dwarf, Draenei, Worgen, Gnome. Horde: Undead, Orc, Blood Elf, Troll, Goblin.

    Resource: Mana
    Armor: Mail Intellect
    Weapons: Staves, Daggers, 1h swords, Wands, Polearms, Guns (Dread)
    Class Color: Dark Gray - (Necromancer)
    Roles: Ranged DPS and Healing
    Specs: Dread - Faithless - Undeath

    Transmog Perks:-Capable of using both Cloth and Mail for transmog.

    Dread: Equipped with an unrivaled knowledge of the Alchemic arts, Dread Necromancers have dedicated their entire lives to studying the plague. Specializing in mass extermination, Dread Necromancers view their enemies as conduits to disperse the plague to its fullest potential. Fueled by this desire to eradicate their adversaries, Dread Necromancers have perfected the plague to an exact science. However, the plague is only one of their many tools, as Dread Necromancers also utilize poisonous gases, lethal potions, and chemical sprays.

    Faithless: As the first dark healer of the WoW universe, the Faithless Necromancer isn't led by any religious or spiritual convictions like other healing classes. Instead, they relish in the extraction of life energies from their victims, and share those life energies with their 'allies', solely to continue on with their devious ways. As a master of bone and blood magic, the Faithless Necromancer has a wide assortment of spells, and seeks to carry out their vile transgressions through the use of beneficial plagues, potent concoctions, and undead entities.

    Undeath: Refusing to be bound by their mortal form, the Undeath Necromancer is no stranger to dabbling with the forbidden. When they're not summoning mass armies of minions, they themselves are shedding their earthly bodies and using the power of undeath to dispose of their enemies. From their nonliving nature, the Undeath Necromancer is often capable of cheating death itself and will stop at nothing to extinguish the life of their enemy in order to enslave their skeletal remains.


    General Spells:


    Black Magic - [Class Buff] - passive
    Party and raid members within 40 yards become infused with dark powers, reducing all magical damage taken by 5%, and increasing to 10% when below 20% health.

    Devouring Plague – 1.5 sec cast
    Inflicts the target with Devouring Plague, causing X nature damage every 3 sec for 30 sec. If an enemy is killed by the plague or dies with the plague on them, a zombie will spawn and attack your next enemy.

    Zombie - passive
    When a Zombie comes within 8 yards of an enemy, it will explode for X nature damage and increase the duration of Devouring Plague on them by 8 sec.

    Skeletal Guardians - 2 sec cast - 2 min cooldown
    Summons a Skeletal Mage, Archer, Rogue, and Warrior to assist you for 10 min. Only one army can be active at a time. Skeletal minions will only attack targets that have Devouring Plague.

    Skeletal Armor – Instant – 60 sec cooldown
    Every 3 seconds, the bone and metal fragments found within your mail armor solidify, absorbing X damage. Lasts 30 sec.

    Cripple - 1.5 sec cast - 15 sec cooldown
    Increases the time between an enemy's attacks by 30%, reduces enemy movement speed by 50%, and increases all damage taken from the Necromancer by 10%. This spell can only be placed on one enemy - Lasts 25 sec.

    Death Nova - Instant - 6 sec cooldown
    When an enemy dies within 40 yards of the Necromancer, the caster gains the ability to use Death Nova, causing X shadowfrost damage to all enemies within 15 yards of your target and healing your Skeletal Guardians for 100% of the damage.

    Bloody Ice - Instant - 10 sec cooldown - 40 yard range
    Launches bloody ice shards at your enemy, causing X frost damage, and leaving a Blood Pool on the ground. Walking over the Blood Pool will heal the Necromancer or an ally for Y health. Can only be used after being attacked.

    Guillotine Scythe - Instant - 8 sec cooldown
    Hurls a spinning scythe at your enemy, causing X physical damage to the target and all targets it passes through. Can only be used on a target below 30% health.

    Screeching Wave – 2 sec channel – 15 sec cooldown
    Launches 6 waves of death magic at your enemy over 2 sec, causing X shadow damage, interrupting spellcasting, and preventing that school of magic from being cast for 5 sec. If you’re interrupted while channeling this spell, an explosion of shadow magic will erupt around the caster, causing Y shadow damage to all enemies within 15 yards.

    Cursed Flesh - Instant - 2 min cooldown
    Corrupts your enemy’s body, causing their two healing spells to instead cause damage to their allies and their next two damage spells to instead cause healing to the Necromancer's allies. Lasts 6 sec

    Shallow Grave - 10 min cooldown
    Brings an ally back to life, restoring 60% health and 20% mana. In addition, the target deals 25% more damage for 30 sec. Can be used in combat.

    Skeletal Martyr – Instant cast – 3 min cooldown
    Summons a Skeletal Martyr to look after an ally, granting them a shield equal to 30% of their total heal, and causing X physical damage for 20 sec. Cannot be used on the Necromancer.

    Reclaim Life– 2 sec channel– 5 min cooldown
    When an ally dies within 40 yards of the Necromancer, the caster can use that extinguished life to heal 6 allies for 25% of their total health.

    Phylactery - 8 sec cast - 5 min cooldown - Lasts 30 min - 300 yard range
    Summons a Phylactery with X health to store your soul. When the caster dies, the Phylactery will activate and resurrect the Necromancer after 10 sec, granting the caster 10% health and mana. Only enemy players can attack the Phylactery and the Phylactery will only attempt to resurrect the Necromancer when not in combat.


    Dread Spells:


    Plague Gun
    – Passive – 40 yard range
    Automatically shoots the target with globules of toxic slime until cancelled.

    Blight Canisters - passive
    Losing 20% of your health or dying, will release a wave of disease, inflicting X chemical damage to all enemies within 15 yards, and increasing the duration of any active Devouring Plague by 6 sec.

    Devouring Hunger – passive
    Your Devouring Plague spell heals you for 100% of the damage done and if an enemy dispels your Devouring Plague, both the dispeller and the dispelled will suffer X nature damage and absorb the next Y healing on them. Lasts 30 sec.

    Fixated Ooze - passive
    Your Plague Gun has an X% chance to eject a vile ooze minion when channeling a spray spell that will slowly chase after your enemy. When the ooze finally catches up with its target, it will explode for X chemical damage to all enemies within 15 yards.

    Skeletal Alchemist – 2 sec cast – 1 min cooldown – Replaces Skeletal Guardians
    Summons a Skeletal Alchemist to assist you for 10 min. Only one of these minions can be active at a time, and it will only attack targets that have Devouring Plague. They will also cast the following spells:

    Arsenic Assault – 2 sec channel – 40 yard range
    Pummels your enemy with acid-filled potions, causing X chemical damage to all enemies within 15 yards of your target.

    Refuel Canisters – Instant – 30 sec cooldown
    The Skeletal Alchemist refuels your Blight Canisters, increasing all chemical damage by 15% for 10 sec.

    Noxious Gas - 4 sec channel - Can cast while moving - 40 yard range
    Sprays a continuous stream of disease, inflicting X chemical damage every 1 sec to your target and Y damage to all enemies within 10 yards. Each time Noxious Gas deals damage, the target is inflicted with the Noxious debuff, increasing Noxious Gas damage taken by 5%. Stacks to 8. Lasts 10 sec.

    Plague Bomb - Instant - 15 sec cooldown - 40 yard range.
    Blasts your enemy and all enemies within 15 yards for X nature damage, while also spreading any active Devouring Plagues to enemies hit by the bomb.

    Choking Fumes- 4 sec channel - Can cast while moving - 40 yard range
    Sprays your enemies with poisonous vapors, causing X nature damage every 1 sec to all enemies, and increasing the duration of Devouring Plague by 2 sec each time Choking Fumes does damage.

    Liquid Nitrogen - 2 sec channel - 40 sec cooldown - Can cast while moving - 30 yard range
    Sprays your enemies with Liquid Nitrogen, causing X frost damage, and freezing them solid for 4 sec.

    Plague Cauldron - Instant - 45 sec cooldown
    Commands your Skeletal Alchemist to create a Plague Cauldron, empowering your next spray spell to grant Devouring Plague additional effects:

    Noxious Gas - Causes Devouring Plague's periodic damage to critically strike.
    Choking Fumes - Causes Devouring Plague to pulse for additional nature damage to nearby enemies.
    Liquid Nitrogen - Causes Devouring Plague’s healing to be increased by 400%.


    Chemical Burn
    - Instant - 10 sec cooldown
    Douses your enemy in a toxic solution, causing X chemical damage over 6 sec. Using one of your spray spells will cause the solution to explode, dealing Y chemical damage to all enemies within 15 yards.

    Crippling Mold– 2 sec channel – 15 sec cooldown – Can be cast while moving.
    Sprays your enemies with moldy spores, increasing the time between an enemy's attacks by 30%, reducing enemy movement speed by 50%, and increasing all damage taken from the Necromancer by 10%. Lasts 30 seconds – Replaces Cripple.

    Plagued Monstrosity - Instant - 2 min cooldown
    The Necromancer drinks a sinister potion, turning them into a Plagued Monstrosity. While mutated, all damage is increased by 25% and your attacks have a 100% chance to spawn a Fixated Ooze. Lasts 15 sec.

    Mastery: Repulsive Goo - Your spray spells coats your enemies in a toxic goo, increasing damage taken from your spells by X%.

    Faithless Spells:



    Natural Selection – passive
    Damage caused by your Devouring Plague heals a single injured ally within 40 yards for 200% of the damage done.

    Necrotic Gas - passive
    Your Devouring Plague ticks have a 20% chance of afflicting the target with a growing pustule. After 6 sec, the pustule pops and releases Necrotic Gas, causing X healing to allies and Y damage to enemies standing in the gas every 2 sec. Lasts 20 sec.

    Deadly Convictions - passive
    Adds a Skeletal Priest to your Skeletal Guardians. The Skeletal Priest will assist you by casting the following spell:

    Twisted Prayer–1.5 sec cast
    Heals injured targets for X health

    Parasitic Phantom - Instant - 10 sec cooldown
    Causes your enemy to become possessed by a parasitic phantom, draining X health every 2 sec for 10 sec. After 10 sec, the phantom will explode, healing 6 injured allies within 40 yards for 200% of the health drained.

    Bloodbolt – 1.7 sec cast - 40 yard range
    Launches a bolt of blood magic at your enemy, causing X shadow damage, and inflicting the target with Corrupted Blood for 10 sec. Corrupted Blood heals your allies when they attack this enemy for Y health.

    Bone Mend – 1.5 sec cast - 20 sec cooldown
    Infuses your ally’s bones with dark magic for 20 sec, healing them for X% of the damage they take over 6 sec.
    When the spell expires, the dark magic within your target’s bones will seek out 4 injured allies within 20 yards and heal them for Y health.

    Lifesteal – 1 min cooldown - 4 sec channel
    Stuns an enemy target for 4 sec, draining 5% of their total health every second. Health drained cannot exceed 30% of the caster’s health.

    Blood Infusion – Instant – 30 sec cooldown
    Transfers 5% of your health to an ally, healing them for 300%. If the ally has Bone Mend, it will give Bone Mend to 2 random injured allies.

    Antidote - Instant - 8 sec cooldown (Healer's dispel)
    Removes all Curse, Poison, Disease, and Magic effects from a friendly target.

    Haunting Spirit - 1.5 sec cast (Fast single target heal or attack)
    Causes your target to become possessed with a Haunting Spirit, healing an ally or damaging an enemy for X. After 4 seconds, the spirit will burst out and cause an additional Y healing or shadow damage.

    Lingering Spirit - 2 sec cast (Main filler healing spell)
    Causes your ally to become possessed with a Lingering Spirit, healing them for X health. After 4 seconds, the spirit will burst and cause an additional Y healing to 2 additional injured allies.

    Diffuse Life – 4 sec channel (Main AoE heal)
    Steals X health from an enemy every 1 sec and grants it to 5 injured allies within 40 yards. A complete channel of Diffuse Life will reduce the cast time and increase the healing of your next Life Reap by 50%.

    Bone Reap – 2 sec cast – 15 sec cooldown
    Commands one of your skeletal minions to explode, healing 6 injured allies for X health and causing Y damage to all enemies within 30 yards.

    Transform: Blood Lich - 3 min cooldown
    Sacrifice 3 skeletal minions to become a Blood Lich. As a Blood Lich, you are immune to fear, sleep, and polymorph effects. This form also increases all damage and healing you deal by 25%, and causes your Bloodbolt to heal 6 injured allies within 40 yards of your target for X% of the damage done. Lasts 20 sec.

    Embalming Fluids – 3 min cooldown - Instant Cast
    Injects potent chemicals into an ally, causing 60% of all damage taken to heal the target. Cannot exceed 200% of the target’s total health. Lasts 6 sec.

    Inoculation - 3 min cooldown - Instant Cast
    Inoculate all allies within 40 yards with a chemical solution, causing the next 3 harmful attacks directed at the ally to heal the target for X health - Lasts 10 sec.

    Mastery: Blood Pock - Your critical heals leaves a Blood Pock, restoring X health to an ally the next time they take damage.

    Undeath Spells:



    Necromantic Knowledge - Passive
    Killing the Necromancer while they’re in a Dark Ritual form will cause them to return to their living body and heal them for 40% of their total health – 3 min cooldown.

    Ritualistic Power - Passive
    Changing Dark Ritual forms temporarily increases your health by 15% for 5 sec.

    Inner Phylactery
    - Passive
    All damage taken is reduced by 30% when below 20% health.

    Skeletal Spiderlings
    – Instant Cast – 10 sec cooldown
    Summons a swarm of Skeletal Spiderlings to climb onto your target. These minions cause heavy physical damage each time the enemy moves, attacks, or casts spells. Lasts 1 min. Can only have two sets of Spiderlings out at one time. Once your enemy dies, they will seek out and attack your next hostile target.

    Death Spiral- 1.7 sec cast
    Launches a swirl of shadow and ice at your enemy, causing X shadowfrost damage to your target and Y damage to all enemies within 15 yards. If the targets are below 30% health, damage from Deathbolt is increased by 25%.

    Necromantic Orb – Instant cast – 15 sec cooldown
    Launches a concentrated sphere of necromantic energy at your target, inflicting X shadowfrost damage to all enemies it passes through, while also empowering the Necromancer's minions by increasing their damage by 60% for 8 sec.

    Dark Ritual: High Lich - Instant
    The Necromancer temporarily abandons their livingbody to become a High Lich. As a High Lich, you deal 35% more damage and are immune to fear and polymorph effects. This form lasts until cancelled or killed. In addition, you gain the following abilities:

    Frost Armor - passive
    You are encased in a thick layer of ice. When an enemy physically attacks you, they will be frozen in place for 2 seconds. This effect cannot happen more than once every 30 sec.

    Bone Spike– 2.5 sec channel – 10 sec cooldown
    Launches 4 Bone Spikes at your target, dealing X physical damage over 2 sec. The critical strike chance of each attack is increased by 25% after every spike and increases the damage done from your minions while channeling by 100%.

    Deathchill - 5 sec channel - 40 yard range
    Strikes your target and all enemies within 20 yards for X shadowfrost damage every 1 sec. Damage is increased by 5% after every tick and deals 25% more damage to targets below 30% health.

    Dark Ritual: Crypt King - Instant - 8 sec cooldown
    The Necromancer temporarily abandons their living body to become a Nerubian Crypt King. As a Crypt King, you take 25% less damage, and are immune to fear and polymorph effects. This form lasts until cancelled or killed. In addition, you gain the following abilities:

    Burrow - 3 sec cast
    Causes you to burrow into the ground and out of sight. This can only be done out of combat.

    Doomweb - 45 sec cooldown
    Wraps your enemy and all enemies within 12 yards in a deadly web, causing X poison damage, and stunning them for 3 sec.

    Bone Giant – Instant - 3 min cooldown
    Combines your Skeletal Guardians to form a Bone Giant to attack your target for 60 sec. When the Bone Giant expires, it explodes, dealing X physical damage to all enemies within 20 yards.

    Dark Ritual: Death Stalker - Instant - 30 sec cooldown
    The Necromancer temporarily abandons their living body to become a Death Stalker. Becoming Death Stalker will remove any stun effect on you, increase your movement speed by 30%, and grant you immunity to fear, polymorph, root, and snare effects. This form lasts until cancelled or killed. In addition, you gain the following abilities:

    Evaporate - Instant - 50 cooldown
    The caster becomes invisible for 4 sec. During this time, you cannot attack and cannot be attacked. This ability also activates if the caster is standing still while out of combat.

    Wailing Cry - Instant - 45 sec cooldown
    Silences your enemy and all enemies within 20 yards of your target for 5 sec.

    Mastery: Necromancy - Increases all minion damage by X%, and summons a Skeletal Acolyte to join your Skeletal Army. When you deal direct damage, the Skeletal Acolyte will mimic those attacks, causing Y% of your damage.

    --------------------------------------------------------------------------------------------------------------------------------------

    Class Mounts:

    Ground Mount: Decaying Behemoth



    Flying Mount: Plagrin the Undying




    UPDATE: New Added Talents below and in the google doc:

    https://docs.google.com/document/d/1...-MMVtUGA4/edit

    DREAD TALENTS:




    Level 15 Talents

    Extermination – passive
    Increases the radius and damage of your Plague Bomb spell by 40%.

    Gun Setting: Stream – passive
    Your Noxious Gas spray seeks out a second target within 15 yards.

    Shattered Glass – passive
    Your alchemic abilities leave behind shards of glass on the ground. Enemies who walk over the glass will suffer X bleed damage over 10 sec. Lasts 15 sec.

    Level 30 Talents

    Laboratory Tube – Instant – 3 min cooldown
    Submerge yourself for 5 sec in a giant fluid-filled tube. While in the tube, you cannot be harmed, you are unable to attack, and you will gain 5% of your total health every sec. When the spell ends, the glass will shatter and cause X poison damage to all enemies within 20 yards.

    Chemtrail – Instant – 30 sec cooldown
    Increases your movement speed by 40% for 8 sec, while also leaving behind a toxic stream of poison. Enemies who walk into the trail will have their movement speed reduced by 70% and suffer X poison damage every sec.

    Toxic Flush – 4 sec channel – 40 sec cooldown
    Uses your Plague Gun to spray an enemy with an immensely powerful stream of toxic waste, causing X chemical damage, and propelling you backwards away from your enemy for 4 sec. While channeling this spell, enemies have their movement speed reduced by 70%.

    Level 45 Talents


    Sleeping Gas – 2 sec channel – 40 sec cooldown – Can be cast while moving.
    Emits a thick gas cloud from your Plague Gun, surrounding an enemy, and putting them to sleep for 10 sec. After putting the enemy to sleep, the cloud will begin to wander for another 10 sec, putting any enemy who walks into the cloud to sleep for 8 sec. Any damage will break the effect.

    Lab Specimen – Instant – 45 sec cooldown
    Encases your enemy in a glass tube for 8 sec. While submerged, the enemy cannot move or attack. Any damage will break the effect.

    Hallucinogenic Fumes – Instant – 1 min cooldown
    Throws a noxious potion onto the ground, once it shatters it releases a toxic gas, incapacitating all enemies within 20 yards for 8 sec.

    Level 60 Talents

    Menacing Ooze – Instant – 20 sec cooldown
    Ejects a Menacing Ooze from your Plague Gun. This ooze is fast moving and upon reaching your enemy, it will begin to devour your target, dealing X chemical damage over 6 sec.

    Chemical Blockage – passive
    Completing a channel of your spray spells will cause a kickback within your gun, dealing 20% of the full channel to your target.

    Lethal Injection – Instant – 15 sec cooldown
    Your Plague Gun launches a poison-filled syringe at your enemy, injecting them with a deadly cocktail of toxins, and dealing X chemical damage over 10 sec.

    Level 75 Talents

    Liquid Hydrogen – 2 sec channel – 15 sec cooldown – Can be cast while moving
    Your Plague Gun releases a barrage of ice shards at your enemies, inflicting X frost damage, and reducing the cooldown of your Liquid Nitrogen spray by 4 sec.

    Fungal Spores – Instant – 12 sec cooldown
    Shoots a barrage of deadly spores from your Plague Gun, causing X nature damage, and afflicting each target with Fungal Decay for 15 sec. Fungal Decay increases damage taken from Devouring Plague by 10%. Stacks to 3.

    Bubbling Cauldron – Instant – 30 sec cooldown
    Commands your Skeletal Alchemist to create a Bubbling Cauldron. The cauldron will release a wave of disease, causing X chemical damage to all enemies within a 30 yard radius every sec. The closer the enemy is to the cauldron, the more damage they take. After 20 sec, the cauldron will explode, dealing Y chemical damage to all nearby enemies.

    Level 90 Talents

    Bottled Napalm – 1.7 sec cast – 30 sec cooldown
    Your Skeletal Alchemist throws a napalm-filled vial at your enemy, causing X chemical damage every 3 sec for 30 sec. If the enemy comes within 12 yards of another enemy, the napalm will spread and its duration refreshed.

    Seeping Mess – Passive
    Your Plague Gun now spawns two Fixated Oozes instead of just one.

    Radiation Poisoning – Passive
    Your Skeletal Alchemist’s Arsenic Assault spell deals an additional 25% chemical damage over 4 sec.

    Level 100 Talents

    Toxic Slime Potion – Instant – 20 sec cooldown
    Creates a puddle of poisonous liquid underneath your enemies, causing X chemical damage every second for 15 sec. Your spray spells increases the radius and duration of the puddle.

    Dread Cloud – passive
    A cloud of flies lingers for 8 sec after using your Choking Fumes spray. This cloud has the the same properties as the spray, causing X nature damage every 1 sec to all enemies, and increasing the duration of Devouring Plague by 2 sec each time Dread Cloud does damage.

    Acid Rain – Instant – 20 sec cooldown.
    Your Plague Gun shoots a globule of acid into the air, causing it to rain down and deal X chemical damage every 3 sec for 15 sec to your enemies within the targeted area. Acid Rain reduces enemy stats and armor by 10%.

    Level 120 Talents


    Chain Reaction – Instant – 40 sec cooldown
    Causes your enemy to combust, dealing X chemical damage to all enemies within 15 yards. If one of the enemies is critically hit, the Chain Reaction will jump to that target. Each time Chain Reaction jumps, its damage and critical strike chance is increased by 10%.

    Mad Scientist – 2 sec channel – 25 cooldown – Can be used while moving
    Launches 3 acid-filled potions at your target, dealing X chemical damage to all enemies within 15 yards, and spawning a Bloodthirsty Ooze for each enemy who suffers damage. These oozes inflict Y chemical damage over 6 sec.

    Chemical Fusion – Instant – 50 sec cooldown
    Pours a volatile concoction into your Plague Canisters, causing your next spray spell to cast Noxious Gas, Choking Shadows, and Liquid Nitrogen all at the same time.

    FAITHLESS TALENTS:



    Level 15 Talents:

    Blood Zombie – passive
    The Zombie summoned from your Devouring Plague now also heals targets for 200% of the damage to all allies within 20 yards.

    Blood Nova – passive
    Your Death Nova now also heals allies within 15 yards for 300% of the damage caused.

    Devouring Burst – Instant – 15 sec cooldown.
    Causes your enemy to eject X health from their body, granting the health to 5 allies within 30 yards of the target.

    Level 30 Talents:

    Ghost – Instant – 40 sec cooldown
    Turns the caster into a ghostly apparition, reducing all damage taken by 50% and increasing movement speed by 200% for 3 sec.

    Body Snatcher – Instant – 45 sec cooldown – 40 yard range.
    Swap places with an enemy, stealing 20% of the their health.

    Gluttony – passive
    Lifesteal’s channel cannot be broken and always lasts its full duration. In addition, when Lifesteal ends its duration, the caster gains an absorption shield equal to 40% of the damage done.

    Level 45 Talents

    Sloth – 1.5 sec cast – 40 sec cooldown.
    Reduces the damage an enemy deals by 100% for 4 sec.

    Hysteria – 1.5 sec cast – 1 min cooldown.
    Sends an enemy in a state of hysteria, causing them to attack their nearest ally for 6 sec.

    Cackle – 1.5 sec cast – 45 sec cooldown.
    Puts an enemy in a state of horror for 5 sec.

    Level 60 Talents:

    Bloody Fountain – Instant – 20 sec cooldown.
    Corrupts an enemy’s body, causing their blood to erupt from their veins, dealing X physical damage, and healing all allies within 20 yards for Y health every 2 sec. Lasts 10 seconds.

    Devious Entity
    – Instant – 25 sec cooldown.
    Sends a volatile phantom into an ally, healing them for X health and then attempting to jump to another ally within 15 yards. The spirit will not heal the same ally twice. If there isn’t another ally to heal nearby, the spirit will become enraged, causing Y spectral damage to all enemies within 20 yards of your last ally.

    Plaguehounds – Instant – 50 sec cooldown
    Summons a pack of Plaguehounds to attack your enemy, dealing X physical damage over 15 sec. Each time the Plaguehounds cause damage, allies within 15 yards are healed for Y health.

    Level 75 Talents

    Bonemail Armor – passive
    Your Skeletal Armor spell can now be cast on allies. Using Skeletal Armor on an ally will grant you 20% of your total mana over 30 sec.

    Shadow Wrath Elixir – Instant – 30 sec cooldown
    The caster drinks a shadow swirled potion, restoring 10% of their mana, and increasing the damage and healing of your next two spells by 100%.

    Plague Brain – 2 sec channel – 15 sec cooldown
    Channels plague energy at a target, increasing the damage of Devouring Plague by 300% for 6 sec and restoring 5% of your total mana.

    Level 90 Talents

    Degenerate – 1.5 sec cast – 20 sec cooldown
    Causes an enemy’s body to break down. Each time they attack one of your allies, they suffer X physical damage and heal the ally for Y health. Lasts 40 sec.

    Dark Wish – passive
    Your Skeletal Priest’s Twisted Prayer spell now heals 2 allies.

    Plague Mutation
    – passive
    Your Devouring Plague infects the enemy’s blood. When they attack an ally, the ally will become infected with a Benign Infection, healing the ally for X health over 12 seconds.

    Level 100 Talents

    Coagulation – Instant – 30 sec cooldown.
    Each time you use a spell that drains your enemy’s health, a small percentage is stored in a Blood Orb that hovers around the caster. Once the orb is full, the caster can explode the orb, causing X healing to 6 injured allies within 30 yards.

    Infestation – Instant - 40 sec cooldown
    Causes an enemy to become infested with rats, dealing X physical damage over 15 sec. Every 3 sec, fat blood-filled rats will bust from the enemy and slowly make their way to an injured ally, healing them for Y.

    Spectral Awakening – passive
    Your Parasitic Phantom, Lingering Spirit, Haunting Spirit, and Devious Entity spells now causes the target to become inhabited by two spirits instead of one.

    Level 120 Talents

    Fungal Horror – Instant – 3 min cooldown
    Summons a Fungal Horror to attack your enemy for 1 min.
    The horror will begin to emit waves of spores, causing X poison damage and Y healing to enemies and allies within 20 yards.

    Alchemic Frenzy

    – 2 sec channel – 3 min cooldown – Can be used while moving
    The Necromancer begins to litter the ground with Vitality Potions, throwing them within 15 yards of the caster. If allies are within the projectile’s path, they will gain X health. Otherwise, the potions will remain on the ground for up to 5 min or until an ally walks over them.

    Spectral Scythe – Instant – 60 sec cooldown.
    Conjures a spinning scythe to encircle an ally. When enemies come within 20 yards of the scythe, it will cause X spectral damage and heal all allies within 30 yards for Y health. Lasts 20 sec.


    UNDEATH TALENTS:




    Level 15 Talents

    Frothed Blood – passive
    Increases the critical strike chance and damage of your Bloody Ice spell by 50%.

    Scarab Swarm – Instant – 15 sec cooldown
    Summons a swarm of Nerubian Scarabs to attack your enemy, causing X physical damage over 6 sec.

    Decrepit Touch – passive
    Your minion attacks now deal an additional 20% damage as shadowfrost.

    Level 30 Talents

    Drop Dead – Instant – 45 sec cooldown
    The Necromancer falls into a pile of bones for 6 sec, tricking enemies into ignoring you. During this time, the caster cannot attack and takes 70% less damage. Using this ability below 30% health will heal you for X health.

    Poltergeist – Instant – 60 sec cooldown
    Summons a poltergeist to fight at your side for 30 sec. While active, the geist will receive 12% of all damage the Necromancer takes. After the geist expires, it will explode, causing X spectral damage to all enemies and healing the caster for 100% of the damage taken.

    Skeleton Protection – passive
    The absorption shield generated by your Skeletal Armor spell now accumulates instead of dissipating every 3 sec. In addition, activating your Skeletal Armor spell will instantly grant you an absorption shield for X health. Lasts 60 sec.

    Level 45 Talents

    Corpse Grip – Instant – 30 sec cooldown
    Creates a graveyard of tombstones within a selected area for 15 sec. Enemies who enter the graveyard will be rooted by a corpse hand for 6 sec.

    Rigor Mortis – 1.5 sec cast – 30 sec cooldown
    Causes the enemy’s body to stiffen, making them unable to move or attack for 6 sec. Damage will break the effect.

    Decrepify – passive
    Increases the duration of your Cursed Flesh spell by 2 seconds.

    Level 60 Talents

    Shriveling Heart – passive
    Each time Death Spiral inflicts damage, there’s a 10% chance for Death Nova to erupt around the target.

    Splintering Sinew – passive
    When your Bone Spikes hits an enemy, bone fragments rickashay off the target, causing X physical damage to all targets within 15 yards.

    Inevitable Death – passive
    Each time Devouring Plague deals damage, you have a 6% chance for your next Death Spiral to be instant cast.

    Level 75 Talents

    Skeletal Rider – 1.5 sec cast – 3 min cooldown
    Summons a Skeletal Rider to fight at your side for 1 min. Mounted on an undead steed, the Skeletal Rider will charge your enemy when summoned and knock the player down. This ability happens once every 30 sec. In addition, they will cast the following ability:

    Plague Arrow – 1.5 sec cast
    Fires a disease infested arrow at your enemy, dealing X shadow damage, and causing your Devouring Plague to explode, dealing an additional Y shadow damage to all enemies within 20 yards.

    Skeletal Summoner – 1.5 sec cast – 1 min cooldown
    Summons a Skeletal Summoner to fight are your side for 1 min. When summoned, the Skeletal Summoner will silence your target for 3 sec, and begin summoning a Skeletal Minion every 2 sec. These lesser minions have low health and attack for light damage, but they will inflict the enemy with Black Heart, dealing heavy shadow damage every sec for 15 sec. Stacks to 10.

    Death Revenant – 1.5 sec cast – 2 min cooldown
    Summons a Death Revenant to fight at your side for 1 min. When summoned, the Death Revenant will block all attacks directed at you for 4 sec and will also assist the Necromancer by casting the following spell:

    Cursed Blade – Instant – 10 sec cooldown
    The Death Revenant runs through the 4 closest enemies, dealing X spectral damage, and dazing them for 4 sec.

    Level 90 Talents

    Eternal Guardians – passive
    Your minions are now elite, increasing their health, damage, and armor by 40%.

    Army of the Fallen – Instant cast – 3 min cooldown
    Summons a Spectral Wraith for each one of your active minions. These Wraiths are slow moving and inflict heavy physical damage. Lasts 30 sec.

    Kel’Thuzad’s Fury – Instant – 1 min cooldown
    Causes all your minions to explode, dealing X shadowfrost damage to all enemies within 30 yards, and increasing your damage by 100% for 20 sec.

    Level 100 Talents

    Death Bell – Passive
    Each time you summon a minion, there’s an X% chance to invoke The Unspeakable. This minion flies in, causing Y shadowfrost damage to all enemies within 20 yards of the Necromancer for 8 sec. If any enemy drops below 30% health while the Unspeakable is active, it will inflict an additional 300% damage to them.

    Anub’arak’s Wrath – 1.5 sec cast - 40 sec cooldown
    Summons a Nerubian Crypt Lord underneath your target. This minion burrows out from under the ground, and causes a barrage of spikes to emerge around your target. Enemies hit by a the spikes suffer X physical damage and are knocked up into the air.

    Skeleton Key – Instant – 40 sec cooldown
    Dispels your target of all harmful effects, increasing your damage by 25%, and reducing the duration of all future harmful effects by 30% for 10 sec.

    Level 120 Talents

    Séance – Instant – 30 sec cooldown
    Conjures a spectral storm around your enemy for 10 sec, inflicting X spectral damage to all enemies within the storm, and reducing their movement speed by 70% for 4 sec. Each time Séance deals damage, its duration is increased by 2 sec. If an enemy is hit more than 3 times by the storm, a Spectral Entity will spawn for 6 sec, inflicting heavy physical damage to the target.

    Icy Shadows – 1.5 sec cast – 20 sec cooldown
    Afflicts the target with Icy Shadows, causing X shadowfrost damage every 2 sec for 12 sec to all enemies within 25 yards. Enemies hit by the spell will cause it to spread. Upon reaching the end of its duration, all enemies with Icy Shadows will detonate, causing an additional Y shadowfrost damage to all enemies within 15 yards.

    Dark Ritual: Bone Wraith
    - Instant - 8 sec cooldown
    The Necromancer temporarily abandons their living body to become a Bone Wraith, increasing your critical strike chance by 15% for 20 sec, and making you immune to fear and polymorph effects. As a Bone Wraith, whenever you are stuck by a melee attack, you have a 40% chance to Bone Cleave all enemies within 12 yards for X physical damage. This form lasts until cancelled or killed. In addition, you gain the following abilities:

    Serrated Cartilage - Passive
    All of your attacks deal an additional 20% damage as cleave.

    Scythe Toss - Instant - 8 sec cooldown
    Throws a spinning scythe at your enemy, causing X physical damage to your target and then bouncing to 3 nearby enemies.

    Bone Whirl - Instant - 20 sec cooldown
    Conjures up a cyclone of bones and carnage around the caster, inflicting X physical damage to all enemies within 30 yards. Lasts 15 sec.
    Last edited by Amunrasonther; 2018-09-01 at 05:53 AM.

  2. #2
    10/10 out of all of the necromancer concepts out there, I think this is my favorite.

  3. #3
    you should be in charge of class development instead of blizzard.

  4. #4
    Well thought thoroughly and executed really well, i honestly took a glimpse of the playstyle in my mind as well. Well written mate good job.

    Although i don't think i'd want Necromancer as a next class in WoW. Since story being similar to Diablo right now a class just released there would definitely kill my hype for next expansion. Maybe in the future.

  5. #5

  6. #6
    yes lets totally rip off warlocks even more i mean we still got dots you take from us, since DH already got our metaform.

  7. #7
    High Overlord thsevecha's Avatar
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    Necromancer is not even my favorite new class concept, but I quite like your take on the class! Nice job, it was a fun read and I could kind of imagine spell graphics for most of the spells you described!

  8. #8
    Fairly well thought out and the execution is good. My primary complaint, however, is that it's too much of a Death Knight re-tread thematically. If the game ever gets another new class, I'd prefer it to be different from Death Knights.

  9. #9
    Deleted
    Quote Originally Posted by Arcrin View Post
    yes lets totally rip off warlocks even more i mean we still got dots you take from us, since DH already got our metaform.
    Jesus Christ lighten up man.


    I like the concept. I like the description of the first two specs and their names. I don't think a summoner would work well in wow. I dislike the name of a lot of the spells.

    I haven't read all the spells through. I like that thy use mail. I like their class colour.

    I feel like it could be a cool idea if the plague doctor thing was a close range spec and the summoner got changed into a direct damage spec with death and dark magic spells.

    I generally like the idea of a non "good guy" healer and I think wow is missing that. And yes I see discipline as a good guy even though it also uses some offensive spells


    Edit: so I'm tired. I took a closer look at the undeath spec and saw I completely misjudged it. I might like it the most of all of them now. Nice one, my bad
    Last edited by mmocfe2bab4c21; 2017-09-04 at 06:22 AM.

  10. #10
    Old God Soon-TM's Avatar
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    Kudos OP, I would reroll your version of Necromancer right now. I am loving your "dark healer" concept

  11. #11
    Cool thought, but Necromancers would be redundant. Between warlocks and dk's it would just be too redundant.

  12. #12
    Dreadlord Tanthoris's Avatar
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    Quote Originally Posted by Sakred View Post
    Between warlocks and dk's it would just be too redundant.
    Basically how I feel about a necromancer spec being added to wow, but man that concept, 11/10 would play for many hours.

  13. #13
    How can someone become nerubian crypt king? I mean they are race on their own.. Dont get me wrong, i like that idea of burrowing etc.. just dont see any good lore explanation.
    Also how could worgen or forsaken become lich?

  14. #14
    Well done. I really like the flavor you've drawn from to create this. It hearkens back to the Warcraft 3 Undead Necromancer with all the other cool stuff that's connected to it. Do you envision this type of hero class bringing about a Lich King/Nerubian Underworld/Cult of the Damned-themed expansion?

    I think your Faithless idea is fantastic, I'm just not sold on how it's gone about. I think it could differentiate itself more from the other two specs if you take out how it uses concoctions and minion summoning to instead go full on blood magic. There's a lot of material to use, such as: Troll Bloodpriests and their voodoo sacrifice/rituals, Bleeding Hollow clan and their blood magic/rituals, the San'layn and their vampiric abilties, and even Necrolyte void concepts.

    I'm entirely sold on the Dread spec. Not sure about the name though. Plague or Blight sounds better fitting. I also wouldn't let this spec summon adds or have lich abilities and be more of a fungal/plague concept like Loatheb, Professor Putricide, and Grand Apothecary Putress.

    And Undeath is just too good to be an actual spec. It's basically a whole other class inside a specialization. One spec shouldn't be able to transform into Anub'arak, Lillian Voss, or Kel'Thuzad. I'd change it to be a full on Warcraft 3 Necromancer theme with most of the General spells becoming baseline for this spec, thus taking the lich abilities away from the other two specs and completely separating the three distinctly.

    Necromancer wearing mail makes sense because of the lich overlap, what with its chains (chain mail) and armor (seemingly stronger than any cloth) that floats around them. It also removes the necessity for any other mail intellect user (especially so because the Dread spec is similar thematically to the alchemist spec a Tinker would have), so bye bye Tinker.

    You know it's a great concept when you can already imagine how it'd play out and feel. Time well spent creating this. Thanks for sharing.
    Last edited by TheWorkingTitle; 2017-09-04 at 12:47 PM.

  15. #15
    Phylactery needs re-evaluation. Look at other battle and self resurrection abilities to get an idea how they're currently being balanced and adjust the ability and how it should function. (Especially consider: dying to falling in endless voids, being resurrected to a place you were half an hour ago, and fighting any raid boss that involves fire.)

    That said, largely happy with a lot of the initial reading thus far. Good job. Fun concept.

  16. #16
    Quote Originally Posted by Amunrasonther View Post

    The Necromancer


    This is just a preview of the my class concept. The full concept can be found here (has more pictures, spells, play-style write ups, and additional notes): https://docs.google.com/document/d/1...-MMVtUGA4/edit

    Alliance: Human, Dwarf, Draenei, Worgen, Gnome. Horde: Undead, Orc, Blood Elf, Troll, Goblin.

    Resource: Mana
    Armor: Mail Intellect
    Weapons: Staves, Daggers, 1h swords, Wands
    Class Color: Dark Gray - (Necromancer)
    Roles: Ranged DPS and Healing
    Specs: Dread - Faithless - Undeath

    Transmog Perks:-Capable of using both Cloth and Mail for transmog. Dread Necromancers can transmog other gun models.

    Dread: Equipped with an unrivaled knowledge of the Alchemic arts, Dread Necromancers have dedicated their entire lives to studying the plague. Specializing in mass extermination, Dread Necromancers view the living as a blemish to be wiped out - a vehicle to disperse the plague to its fullest potential. Fueled by this desire to eradicate the living, Dread Necromancers have perfected the plague to an exact science. However, the plague is only one of their many tools, as Dread Necromancers also utilize poisonous gases, lethal potions, and chemical sprays.

    Faithless: As the first dark healer of the WoW universe, the Faithless Necromancer isn't led by any religious or spiritual convictions like other healing classes. Instead, they relish in the extraction of life energies from their victims, and share those life energies with their 'allies', solely to continue on with their devious ways. As a master of bone and blood magic, the Faithless Necromancer has a wide assortment of spells, and seeks to carry out their vile transgressions through the use of beneficial plagues, potent concoctions, and undead entities.

    Undeath: Refusing to be bound by their mortal form, the Undeath Necromancer is no stranger to dabbling with the forbidden. When they're not summoning mass armies of minions, they themselves are shedding their earthly bodies and using the power of undeath to dispose of their enemies. From their nonliving nature, the Undeath Necromancer is often capable of cheating death itself and will stop at nothing to extinguish the life of their enemy in order to enslave their skeletal remains.

    General Spells:

    Devouring Plague – 1.5 sec cast
    Inflicts the target with Devouring Plague, causing X shadow damage every 3 sec for 30 sec. If an enemy is killed by the plague or dies with the plague on them, a zombie will spawn and attack your next enemy.

    Zombie - passive
    When a Zombie comes within 8 yards of an enemy, it will explode for X damage and increase the duration of Devouring Plague on them by 8 sec.

    Skeletal Army - 2 sec cast - 2 min cooldown
    Summons a Skeletal Mage, Archer, Rogue, and Warrior to assist you for 10 min. Only one army can be active at a time. Skeletal minions will only attack targets that have Devouring Plague.

    Skeletal Armor – Instant – 60 sec cooldown
    Wraps the Necromancer in bones, absorbing X damage every 3 sec for 30 sec.

    Cripple - 1.5 sec cast - 15 sec cooldown
    Increases the time between an enemy's attacks by 30%, while also reducing the target's movement speed by 50%. This spell can only be placed on one enemy - Lasts 15 sec.

    Death Nova - Instant - 6 sec cooldown
    When an enemy that yields honor or experience dies within 30 yards of the Necromancer, the caster gains the ability to use Death Nova, causing X shadow damage to all enemies within 15 yards of your target and replacing the most injured member of your Skeletal Army.

    Bloody Ice - Instant - 10 sec cooldown - 40 yard range
    Launches bloody ice shards at your enemy, causing X frost damage, and leaving a Blood Pool on the ground. Walking over the Blood Pool will heal the Necromancer or an ally for Y health. Can only be used after being attacked.

    Guillotine Scythe - Instant - 8 sec cooldown
    Hurls a spinning scythe at your enemy, causing X physical damage to the target and all targets it passes through. Can only be used on a target below 30% health.

    Screeching Wave – 2 sec channel – 15 sec cooldown
    Launches 6 waves of death magic at your enemy over 2 sec, causing X shadow damage, interrupting spellcasting, and preventing that school of magic from being cast for 5 sec. If you’re interrupted while channeling this spell, an explosion of shadow magic will erupt around the caster, causing Y shadow damage to all enemies within 15 yards.

    Throw: Acid Potion - Instant - 8 sec cooldown
    Throws a corrosive potion at your enemy's face, causing X poison damage, and reducing the target's cast range with spells by 5 yards for 15 sec. This ability can be used while silenced.

    Hidden Dagger - 25 sec cooldown - Instant - melee range
    Impales your target with a massive concealed dagger, causing X physical damage, rooting the target in place for 5 sec, and applying Cripple.

    Tainted Magic - 2 min cooldown
    Wraps an enemy in death magic, causing enemy healing spells to instead cause damage to their allies or enemy damage to instead cause healing to the Necromancer's allies. Lasts 4 sec

    Lifesteal – 1 min cooldown - 4 sec channel
    Stuns an enemy target for 4 sec, draining 5% of their total health every second.

    Ghost – Instant – 20 sec cooldown
    Turns the caster into a ghostly apparition, reducing all damage taken by 50% and increasing movement speed by 200% for 4 sec.

    Phylactery - 8 sec cast - 5 min cooldown - Lasts 30 min
    Summons a Phylactery with X health to store your soul. When the caster dies, the Phylactery will activate and resurrect the Necromancer after 10 sec, granting the caster 10% health and mana. Only enemy players can attack the Phylactery and the Phylactery will only attempt to resurrect the Necromancer when not in combat. If the Necromancer dies with no Phylactery active, a Phylactery will spawn where the Necromancer died.

    Graveyard Rush - 10 min cooldown
    Brings an ally back to life, restoring 60% health and 20% mana. In addition, the target takes 40% less damage and deals 25% more damage for 30 sec. Can be used in combat.

    Sample Dread Spells:



    Plague Gun
    - passive
    As a Dread Necromancer, your main weapon is hidden and only a Plague Gun is visible. Main weapon stats are also increased by 10%

    Blight Canisters - passive
    Losing 20% of your health or dying, will cause the Necromancer to release a wave of disease, inflicting X poison damage to all enemies within 15 yards, and increasing the duration of any active Devouring Plague by 6 sec.

    Devouring Hunger – passive
    Your Devouring Plague spell heals you for 100% of the damage done and if an enemy dispels your Devouring Plague, both the dispeller and the dispelled will suffer X shadow damage and absorb the next Y healing on them. Lasts 30 sec.

    Noxious Gas - 4 sec channel - Can cast while moving - 40 yard range
    Sprays a continuous stream of disease, inflicting X poison damage every 1 sec to your target and Y damage to all enemies within 10 yards. Each time Noxious Gas deals damage, the target is inflicted with the Noxious debuff, increasing Noxious Gas damage taken by 5%. Stacks to 8. Lasts 10 sec.

    Plague Bomb - Instant - 8 sec cooldown - 40 yard range.
    Blasts your enemy and all enemies within 20 yards for X shadow damage, while also spreading any active Devouring Plagues to enemies hit by the bomb.

    Choking Shadows - 4 sec channel - Can cast while moving - 40 yard range
    Sprays your enemies with black death, causing X shadow damage every 1 sec to all enemies, and increasing the duration of Devouring Plague by 2 sec each time Choking Shadows does damage.

    Liquid Nitrogen - 2 sec channel - 40 sec cooldown - Can cast while moving - 30 yard range
    Sprays your enemies with Liquid Nitrogen, causing X frost damage, and freezing them solid for 4 sec.

    Fixated Ooze - 1.5 sec cast - 20 sec cooldown
    Summons a vile ooze minion to slowly chase after your target. When the ooze finally catches up with its target, it will root all enemies within 15 yards for 4 sec, followed by then exploding for X poison damage.

    Throw: Toxic Slime Potion - 20 sec cooldown - Instant
    Creates a puddle of poisonous liquid underneath your enemies, causing X poison damage every second for 15 sec. The longer the enemy stands in the puddle, the more damage the toxic slime will deal. Your spray spells increases the radius and duration of the puddle. This ability can be used while silenced.

    Plague Cauldron - Instant - 45 sec cooldown
    Drops a Plague Cauldron from the sky, empowering your Devouring Plague to gain additional effects based on the type of spray used.
    Noxious Gas - Causes your next Noxious Gas to empower Devouring Plague,making Devouring Plague's periodic damage critically strike.
    Choking Shadows - Causes your next Choking Shadows to empower Devouring Plague, pulsing additional shadow damage to nearby enemies.
    Liquid Nitrogen - Causes your next Liquid Nitrogen to empower Devouring Plague, increasing its healing output by 400%
    .

    Chemical Burn
    - Instant - 10 sec cooldown
    Douses your enemy in a toxic solution, causing X chemical damage over 6 sec. Using one of your spray spells will cause the solution to explode, dealing Y chemical damage to all enemies within 15 yards.

    Throw: Volatile Magic Potion - Instant - 30 sec cooldown
    Drenches an enemy in Volatile Magic, dispelling one beneficial effect every 2 sec for 6 sec. Can be used while silenced.

    Sinister Solution - Instant - 2 min cooldown
    Douses you and your Skeletal Army with a powerful concoction, increasing you and your army’s cast range by 10 yards, and increasing the damage of all spells and army attacks by 25% for 15 seconds.

    Mastery: Repulsive Goo - Your spray spells coats your enemies in a toxic goo, increasing damage taken from your spells by X%.

    Sample Faithless Spells:



    Natural Selection – passive
    Damage caused by your Devouring Plague heals a single injured ally within 40 yards for 200% of the damage done.

    Necrotic Gas - passive
    Your Devouring Plague ticks have a 20% chance of afflicting the target with a growing pustule. After 6 sec, the pustule pops and releases Necrotic Gas, causing X healing to allies and Y damage to enemies standing in the gas every 2 sec. Lasts 20 sec.

    Deadly Convictions - passive
    Adds a Skeletal Priest to your Skeletal Army. The Skeletal Priest will assist you by casting the following spell:
    Twisted Prayer–1.5 sec cast
    Heals injured targets for X health

    Parasitic Phantom - Instant - 10 sec cooldown
    Causes your enemy to become possessed by a parasitic phantom, draining X health every 2 sec for 10 sec. After 10 sec, the phantom will explode, healing all allies within 40 yards for 200% of the health drained.

    Bloodbolt – 1.7 sec cast - 40 yard range
    Launches a bolt of blood magic at your enemy, causing X physical damage, and inflicting the target with Corrupted Blood for 10 sec. Corrupted Blood heals your allies when they attack this enemy for Y health.

    Bone Mend – 1.5 sec cast - 20 sec cooldown
    Each time the target takes damage, the target is healed for X% of the damage taken over 6 seconds. Lasts 40 sec.

    Blood Infusion – Instant – 30 sec cooldown
    Transfers 5% of your health to an ally, healing them for 300%. If the ally has Bone Mend, it will give Bone Mend to 3 random injured allies.

    Antidote - Instant - 8 sec cooldown (Healer's dispel)
    Removes all Curse, Poison, Disease, and Magic effects from a friendly target.

    Haunting Spirit - 1.5 sec cast (Fast single target heal or attack)
    Causes your target to become possessed with a Haunting Spirit, healing an ally or damaging an enemy for X. After 4 seconds, the spirit will burst out and cause an additional Y healing or shadow damage.

    Lingering Spirit - 2 sec cast (Main filler healing spell)
    Causes your ally to become possessed with a Lingering Spirit, healing them for X health. After 4 seconds, the spirit will burst and cause an additional Y healing to 2 additional injured allies.

    Diffuse Life – 4 sec channel (Main AoE heal)
    Steals X health from an enemy every 1 sec and grants it to 5 injured allies within 40 yards. A complete channel of Diffuse Life will reduce the cast time and increase the healing of your next Life Reap by 50%.

    Life Reap – 2 sec cast - (Synergy with Diffuse Life, useful if no enemies are nearby)
    Reaps all allies within 30 yards around you, healing them for X health.

    Last Rites - 2 sec cast - 15 sec cooldown
    Commands one of your skeletal minions to explode, healing 6 injured allies for X health and causing Y damage to all enemies within 30 yards.

    Transform: Blood Lich - 3 min cooldown
    Sacrifice 3 skeletal minions to become a Blood Lich. As a Blood Lich, you are immune to fear, sleep, and polymorph effects. This form also increases all damage and healing you deal by 25%, and causes your Bloodbolt to heal 6 injured allies within 40 yards of your target for X% of the damage done. Lasts 20 sec.

    Embalming Fluids – 2 min cooldown - Instant Cast
    Injects potent chemicals into an ally, causing 60% of all damage taken to heal the target. Lasts 8 sec

    Inoculation - 3 min cooldown - Instant Cast
    Inoculate all allies within 40 yards with a chemical solution, causing the next 3 attacks to heal the target for X health - Lasts 10 sec.

    Mastery: Blood Pock - Your critical heals leaves a Blood Pock, restoring X health to an ally the next time they take damage.

    Sample Undeath Spells:



    Necromantic Knowledge - Passive
    The Necromancer's mortal body secretly contains 25% of the caster's total health, which can only be depleted in your human form. This mortal health can only be restored out of combat through the Gather Bones ability.

    Gather Bones - 10 sec cast - Cannot be used in combat
    Restores your mortal health and the ability to use any destroyed Dark Ritual forms.

    Ritualistic Power - Passive
    Changing Dark Ritual forms temporarily increases your health by 15% for 5 sec. In addition, when in a Dark Ritual form, the cast time for other Dark Ritual forms is reduced by 100%.

    Inner Phylactery
    - Passive
    All damage taken is reduced by 30% when below 20% health.

    Deteriorate
    – Instant Cast
    Causes heavy physical damage each time the enemy moves, attacks, or casts spells. Lasts 1 min. Can only have 2 Deteriorates out at one time. Skeletal minions who attack this target will gain X health.

    Dark Ritual: High Lich - 2 sec cast - 8 sec cooldown
    The Necromancer temporarily abandons their mortal body to become a High Lich. As a High Lich, you deal 25% more damage and are immune to fear and polymorph effects. This form lasts until cancelled or killed. In addition, you gain the following abilities:

    Decaying Presence - passive
    Drains X health from enemies within 15 yards every 3 sec.

    Frost Armor - passive
    You are encased in a thick layer of ice. When an enemy physically attacks you, they will be frozen in place for 2 seconds. This effect cannot happen more than once every 30 sec.

    Deathbolt- 1.7 sec cast
    Launches a Deathbolt at your enemy, causing X shadowfrost damage to your target and Y damage to all enemies within 15 yards. If the targets are below 30% health, damage from Deathbolt is increased by 25%.

    Necroblast – Instant - 10 sec cooldown
    Blasts your enemy and all targets within 15 yards for X shadowfrost damage. After using Necroblast 3 times, a Bone Golem will spawn to fight at your side for 10 min. Only 1 Bone Golem can be active at a time.

    Deathchill - 5 sec channel - 40 yard range
    Strikes your target and all enemies within 20 yards for X shadowfrost damage every 1 sec. Damage is increased by 5% after every tick and deals 25% more damage to targets below 30% health.

    Dark Ritual: Crypt King - 2 sec cast - 8 sec cooldown
    The Necromancer temporarily abandons their mortal body to become a Nerubian Crypt King. As a Crypt King, you take 25% less damage, and are immune to fear and polymorph effects. This form lasts until cancelled or killed. In addition, you gain the following abilities:
    Burrow - 3 sec cast
    Causes you to burrow into the ground and out of sight. This can only be done out of combat.

    Doomweb - 45 sec cooldown
    Wraps your enemy and all enemies within 12 yards in a deadly web, causing X poison damage, and stunning them for 3 sec.

    Venom Blast - Instant - 10 sec cooldown
    You shoot venom from your fangs, causing X poison damage. Damage is increased by 100% against targets wrapped in your Doomweb.

    Bone Bind - Instant - 3 min cooldown
    Restores any destroyed Dark Ritual forms.

    Bone Giant – Instant - 3 min cooldown
    Combines your Skeletal Army to form a Bone Giant to attack your target for 60 sec. When the Bone Giant expires, it explodes, dealing X physical damage to all enemies within 20 yards.

    Raise: Wraith
    – 2 sec cast
    Summons a ghostly Wraith to fight at your side for 10 min. Only 2 Wraith minions can be active at a time. Wraiths have the following abilities:

    Plasmabolt - 40 yard range - 1.7 sec cast
    Shoots spectral energy at your enemy, casing X shadow damage.

    Dark Ritual: Death Stalker - Instant - 30 sec cooldown
    The Necromancer temporarily abandons their mortal body to become a Death Stalker. Becoming Death Stalker will remove any stun effect on you, increase your movement speed by 30%, and grant you immunity to fear, polymorph, root, and snare effects. This form lasts until cancelled or killed. In addition, you gain the following abilities:

    Army of the Fallen - passive
    When in Dark Ritual: Death Stalker form, damage done by your Wraith minions is increased by 200%, and cast time of your Wraith spell is reduced by 100%.

    Evaporate - 50 cooldown
    The caster becomes invisible for 4 sec. During this time, you cannot attack and cannot be attacked. This ability also activates if the caster is standing still while out of combat.

    Wailing Cry - Instant - 45 sec cooldown
    Silences your enemy and all enemies within 20 yards of your target for 5 sec.

    Spectral Touch - Instant - 10 sec cooldown
    Attacks your target with unspeakable dread, causing heavy shadow damage over 6 sec. Critical ticks of Spectral Touch have an X% chance of spreading to a nearby enemy within 20 yards.

    Mastery: Necromancy - Increases all minion damage by X%, and summons a Skeletal Acolyte to join your Skeletal Army. When you deal direct damage, the Skeletal Acolyte will mimic those attacks, causing Y% of your damage.

    --------------------------------------------------------------------------------------------------------------------------------------

    As you can tell, I've been working on this for quite awhile. Yes, it's a giant waste of time, but it's something I enjoy to do. Please feel free to share your opinions (good and bad). I plan to eventually work on talents as well.

    Thanks.


    - - - Updated - - -

    - - - Updated - - -
    Superb work, truly. The one thing that I'd change - mail armor. I read why you choose it and yes many plate armor looks like cloth and vice versa, but I would still keep cloth for Necros. Dragonsworn and Tinker cloud wear mail instead.

  17. #17
    This is really cool! Love the Dread spec and how it would play out. As good as it would be to have this as the next class, we've had 2 new classes based off death and suffering. Always interesting to see how a necro healing spec would work out, this seems to be a good way of going about it.

    Mail armour I would say isn't suited for necromancers tbh.
    Last edited by effs; 2017-09-04 at 11:39 AM.

  18. #18
    I think the Dread spec should lose the Crypt King and Dreadstalker transformations, and instead just summon those as these big standalone minions (with a shared cooldown). Otherwise I think it's fantastic.

  19. #19
    We need tinkers!

    /duck


    Nooice concept btw. I like it.

  20. #20
    Scarab Lord TriHard's Avatar
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    I think this game is in need of a cloth melee tbh, could work if they made a potential necromancer class be like the Diablo one or like the Black desert Sorceress which is a combo of ranged and melee with her scythe.

    Then they'd use old school Warlock armor spells in order to not be squishy as hell.

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