The Necromancer
This is just a preview of the my class concept. The full concept can be found here (has more pictures, spells, play-style write ups, and additional notes): https://docs.google.com/document/d/1...-MMVtUGA4/edit
Alliance: Human, Dwarf, Draenei, Worgen, Gnome. Horde: Undead, Orc, Blood Elf, Troll, Goblin.
Resource: Mana
Armor: Mail Intellect
Weapons: Staves, Daggers, 1h swords, Wands
Class Color: Dark Gray - (Necromancer)
Roles: Ranged DPS and Healing
Specs: Dread - Faithless - Undeath
Transmog Perks:-Capable of using both Cloth and Mail for transmog. Dread Necromancers can transmog other gun models.
Dread: Equipped with an unrivaled knowledge of the Alchemic arts, Dread Necromancers have dedicated their entire lives to studying the plague. Specializing in mass extermination, Dread Necromancers view the living as a blemish to be wiped out - a vehicle to disperse the plague to its fullest potential. Fueled by this desire to eradicate the living, Dread Necromancers have perfected the plague to an exact science. However, the plague is only one of their many tools, as Dread Necromancers also utilize poisonous gases, lethal potions, and chemical sprays.
Faithless: As the first dark healer of the WoW universe, the Faithless Necromancer isn't led by any religious or spiritual convictions like other healing classes. Instead, they relish in the extraction of life energies from their victims, and share those life energies with their 'allies', solely to continue on with their devious ways. As a master of bone and blood magic, the Faithless Necromancer has a wide assortment of spells, and seeks to carry out their vile transgressions through the use of beneficial plagues, potent concoctions, and undead entities.
Undeath: Refusing to be bound by their mortal form, the Undeath Necromancer is no stranger to dabbling with the forbidden. When they're not summoning mass armies of minions, they themselves are shedding their earthly bodies and using the power of undeath to dispose of their enemies. From their nonliving nature, the Undeath Necromancer is often capable of cheating death itself and will stop at nothing to extinguish the life of their enemy in order to enslave their skeletal remains.
General Spells:
Devouring Plague – 1.5 sec cast
Inflicts the target with Devouring Plague, causing X shadow damage every 3 sec for 30 sec. If an enemy is killed by the plague or dies with the plague on them, a zombie will spawn and attack your next enemy.
Zombie - passive
When a Zombie comes within 8 yards of an enemy, it will explode for X damage and increase the duration of Devouring Plague on them by 8 sec.
Skeletal Army - 2 sec cast - 2 min cooldown
Summons a Skeletal Mage, Archer, Rogue, and Warrior to assist you for 10 min. Only one army can be active at a time. Skeletal minions will only attack targets that have Devouring Plague.
Skeletal Armor – Instant – 60 sec cooldown
Wraps the Necromancer in bones, absorbing X damage every 3 sec for 30 sec.
Cripple - 1.5 sec cast - 15 sec cooldown
Increases the time between an enemy's attacks by 30%, while also reducing the target's movement speed by 50%. This spell can only be placed on one enemy - Lasts 15 sec.
Death Nova - Instant - 6 sec cooldown
When an enemy that yields honor or experience dies within 30 yards of the Necromancer, the caster gains the ability to use Death Nova, causing X shadow damage to all enemies within 15 yards of your target and replacing the most injured member of your Skeletal Army.
Bloody Ice - Instant - 10 sec cooldown - 40 yard range
Launches bloody ice shards at your enemy, causing X frost damage, and leaving a Blood Pool on the ground. Walking over the Blood Pool will heal the Necromancer or an ally for Y health. Can only be used after being attacked.
Guillotine Scythe - Instant - 8 sec cooldown
Hurls a spinning scythe at your enemy, causing X physical damage to the target and all targets it passes through. Can only be used on a target below 30% health.
Screeching Wave – 2 sec channel – 15 sec cooldown
Launches 6 waves of death magic at your enemy over 2 sec, causing X shadow damage, interrupting spellcasting, and preventing that school of magic from being cast for 5 sec. If you’re interrupted while channeling this spell, an explosion of shadow magic will erupt around the caster, causing Y shadow damage to all enemies within 15 yards.
Throw: Acid Potion - Instant - 8 sec cooldown
Throws a corrosive potion at your enemy's face, causing X poison damage, and reducing the target's cast range with spells by 5 yards for 15 sec. This ability can be used while silenced.
Hidden Dagger - 25 sec cooldown - Instant - melee range
Impales your target with a massive concealed dagger, causing X physical damage, rooting the target in place for 5 sec, and applying Cripple.
Tainted Magic - 2 min cooldown
Wraps an enemy in death magic, causing enemy healing spells to instead cause damage to their allies or enemy damage to instead cause healing to the Necromancer's allies. Lasts 4 sec
Lifesteal – 1 min cooldown - 4 sec channel
Stuns an enemy target for 4 sec, draining 5% of their total health every second.
Ghost – Instant – 20 sec cooldown
Turns the caster into a ghostly apparition, reducing all damage taken by 50% and increasing movement speed by 200% for 4 sec.
Phylactery - 8 sec cast - 5 min cooldown - Lasts 30 min
Summons a Phylactery with X health to store your soul. When the caster dies, the Phylactery will activate and resurrect the Necromancer after 10 sec, granting the caster 10% health and mana. Only enemy players can attack the Phylactery and the Phylactery will only attempt to resurrect the Necromancer when not in combat. If the Necromancer dies with no Phylactery active, a Phylactery will spawn where the Necromancer died.
Graveyard Rush - 10 min cooldown
Brings an ally back to life, restoring 60% health and 20% mana. In addition, the target takes 40% less damage and deals 25% more damage for 30 sec. Can be used in combat.
Sample Dread Spells:
Plague Gun - passive
As a Dread Necromancer, your main weapon is hidden and only a Plague Gun is visible. Main weapon stats are also increased by 10%
Blight Canisters - passive
Losing 20% of your health or dying, will cause the Necromancer to release a wave of disease, inflicting X poison damage to all enemies within 15 yards, and increasing the duration of any active Devouring Plague by 6 sec.
Devouring Hunger – passive
Your Devouring Plague spell heals you for 100% of the damage done and if an enemy dispels your Devouring Plague, both the dispeller and the dispelled will suffer X shadow damage and absorb the next Y healing on them. Lasts 30 sec.
Noxious Gas - 4 sec channel - Can cast while moving - 40 yard range
Sprays a continuous stream of disease, inflicting X poison damage every 1 sec to your target and Y damage to all enemies within 10 yards. Each time Noxious Gas deals damage, the target is inflicted with the Noxious debuff, increasing Noxious Gas damage taken by 5%. Stacks to 8. Lasts 10 sec.
Plague Bomb - Instant - 8 sec cooldown - 40 yard range.
Blasts your enemy and all enemies within 20 yards for X shadow damage, while also spreading any active Devouring Plagues to enemies hit by the bomb.
Choking Shadows - 4 sec channel - Can cast while moving - 40 yard range
Sprays your enemies with black death, causing X shadow damage every 1 sec to all enemies, and increasing the duration of Devouring Plague by 2 sec each time Choking Shadows does damage.
Liquid Nitrogen - 2 sec channel - 40 sec cooldown - Can cast while moving - 30 yard range
Sprays your enemies with Liquid Nitrogen, causing X frost damage, and freezing them solid for 4 sec.
Fixated Ooze - 1.5 sec cast - 20 sec cooldown
Summons a vile ooze minion to slowly chase after your target. When the ooze finally catches up with its target, it will root all enemies within 15 yards for 4 sec, followed by then exploding for X poison damage.
Throw: Toxic Slime Potion - 20 sec cooldown - Instant
Creates a puddle of poisonous liquid underneath your enemies, causing X poison damage every second for 15 sec. The longer the enemy stands in the puddle, the more damage the toxic slime will deal. Your spray spells increases the radius and duration of the puddle. This ability can be used while silenced.
Plague Cauldron - Instant - 45 sec cooldown
Drops a Plague Cauldron from the sky, empowering your Devouring Plague to gain additional effects based on the type of spray used.
Noxious Gas - Causes your next Noxious Gas to empower Devouring Plague,making Devouring Plague's periodic damage critically strike.
Choking Shadows - Causes your next Choking Shadows to empower Devouring Plague, pulsing additional shadow damage to nearby enemies.
Liquid Nitrogen - Causes your next Liquid Nitrogen to empower Devouring Plague, increasing its healing output by 400%
.
Chemical Burn - Instant - 10 sec cooldown
Douses your enemy in a toxic solution, causing X chemical damage over 6 sec. Using one of your spray spells will cause the solution to explode, dealing Y chemical damage to all enemies within 15 yards.
Throw: Volatile Magic Potion - Instant - 30 sec cooldown
Drenches an enemy in Volatile Magic, dispelling one beneficial effect every 2 sec for 6 sec. Can be used while silenced.
Sinister Solution - Instant - 2 min cooldown
Douses you and your Skeletal Army with a powerful concoction, increasing you and your army’s cast range by 10 yards, and increasing the damage of all spells and army attacks by 25% for 15 seconds.
Mastery: Repulsive Goo - Your spray spells coats your enemies in a toxic goo, increasing damage taken from your spells by X%.
Sample Faithless Spells:
Natural Selection – passive
Damage caused by your Devouring Plague heals a single injured ally within 40 yards for 200% of the damage done.
Necrotic Gas - passive
Your Devouring Plague ticks have a 20% chance of afflicting the target with a growing pustule. After 6 sec, the pustule pops and releases Necrotic Gas, causing X healing to allies and Y damage to enemies standing in the gas every 2 sec. Lasts 20 sec.
Deadly Convictions - passive
Adds a Skeletal Priest to your Skeletal Army. The Skeletal Priest will assist you by casting the following spell:
Twisted Prayer–1.5 sec cast
Heals injured targets for X health
Parasitic Phantom - Instant - 10 sec cooldown
Causes your enemy to become possessed by a parasitic phantom, draining X health every 2 sec for 10 sec. After 10 sec, the phantom will explode, healing all allies within 40 yards for 200% of the health drained.
Bloodbolt – 1.7 sec cast - 40 yard range
Launches a bolt of blood magic at your enemy, causing X physical damage, and inflicting the target with Corrupted Blood for 10 sec. Corrupted Blood heals your allies when they attack this enemy for Y health.
Bone Mend – 1.5 sec cast - 20 sec cooldown
Each time the target takes damage, the target is healed for X% of the damage taken over 6 seconds. Lasts 40 sec.
Blood Infusion – Instant – 30 sec cooldown
Transfers 5% of your health to an ally, healing them for 300%. If the ally has Bone Mend, it will give Bone Mend to 3 random injured allies.
Antidote - Instant - 8 sec cooldown (Healer's dispel)
Removes all Curse, Poison, Disease, and Magic effects from a friendly target.
Haunting Spirit - 1.5 sec cast (Fast single target heal or attack)
Causes your target to become possessed with a Haunting Spirit, healing an ally or damaging an enemy for X. After 4 seconds, the spirit will burst out and cause an additional Y healing or shadow damage.
Lingering Spirit - 2 sec cast (Main filler healing spell)
Causes your ally to become possessed with a Lingering Spirit, healing them for X health. After 4 seconds, the spirit will burst and cause an additional Y healing to 2 additional injured allies.
Diffuse Life – 4 sec channel (Main AoE heal)
Steals X health from an enemy every 1 sec and grants it to 5 injured allies within 40 yards. A complete channel of Diffuse Life will reduce the cast time and increase the healing of your next Life Reap by 50%.
Life Reap – 2 sec cast - (Synergy with Diffuse Life, useful if no enemies are nearby)
Reaps all allies within 30 yards around you, healing them for X health.
Last Rites - 2 sec cast - 15 sec cooldown
Commands one of your skeletal minions to explode, healing 6 injured allies for X health and causing Y damage to all enemies within 30 yards.
Transform: Blood Lich - 3 min cooldown
Sacrifice 3 skeletal minions to become a Blood Lich. As a Blood Lich, you are immune to fear, sleep, and polymorph effects. This form also increases all damage and healing you deal by 25%, and causes your Bloodbolt to heal 6 injured allies within 40 yards of your target for X% of the damage done. Lasts 20 sec.
Embalming Fluids – 2 min cooldown - Instant Cast
Injects potent chemicals into an ally, causing 60% of all damage taken to heal the target. Lasts 8 sec
Inoculation - 3 min cooldown - Instant Cast
Inoculate all allies within 40 yards with a chemical solution, causing the next 3 attacks to heal the target for X health - Lasts 10 sec.
Mastery: Blood Pock - Your critical heals leaves a Blood Pock, restoring X health to an ally the next time they take damage.
Sample Undeath Spells:
Necromantic Knowledge - Passive
The Necromancer's mortal body secretly contains 25% of the caster's total health, which can only be depleted in your human form. This mortal health can only be restored out of combat through the Gather Bones ability.
Gather Bones - 10 sec cast - Cannot be used in combat
Restores your mortal health and the ability to use any destroyed Dark Ritual forms.
Ritualistic Power - Passive
Changing Dark Ritual forms temporarily increases your health by 15% for 5 sec. In addition, when in a Dark Ritual form, the cast time for other Dark Ritual forms is reduced by 100%.
Inner Phylactery - Passive
All damage taken is reduced by 30% when below 20% health.
Deteriorate – Instant Cast
Causes heavy physical damage each time the enemy moves, attacks, or casts spells. Lasts 1 min. Can only have 2 Deteriorates out at one time. Skeletal minions who attack this target will gain X health.
Dark Ritual: High Lich - 2 sec cast - 8 sec cooldown
The Necromancer temporarily abandons their mortal body to become a High Lich. As a High Lich, you deal 25% more damage and are immune to fear and polymorph effects. This form lasts until cancelled or killed. In addition, you gain the following abilities:
Decaying Presence - passive
Drains X health from enemies within 15 yards every 3 sec.
Frost Armor - passive
You are encased in a thick layer of ice. When an enemy physically attacks you, they will be frozen in place for 2 seconds. This effect cannot happen more than once every 30 sec.
Deathbolt- 1.7 sec cast
Launches a Deathbolt at your enemy, causing X shadowfrost damage to your target and Y damage to all enemies within 15 yards. If the targets are below 30% health, damage from Deathbolt is increased by 25%.
Necroblast – Instant - 10 sec cooldown
Blasts your enemy and all targets within 15 yards for X shadowfrost damage. After using Necroblast 3 times, a Bone Golem will spawn to fight at your side for 10 min. Only 1 Bone Golem can be active at a time.
Deathchill - 5 sec channel - 40 yard range
Strikes your target and all enemies within 20 yards for X shadowfrost damage every 1 sec. Damage is increased by 5% after every tick and deals 25% more damage to targets below 30% health.
Dark Ritual: Crypt King - 2 sec cast - 8 sec cooldown
The Necromancer temporarily abandons their mortal body to become a Nerubian Crypt King. As a Crypt King, you take 25% less damage, and are immune to fear and polymorph effects. This form lasts until cancelled or killed. In addition, you gain the following abilities:
Burrow - 3 sec cast
Causes you to burrow into the ground and out of sight. This can only be done out of combat.
Doomweb - 45 sec cooldown
Wraps your enemy and all enemies within 12 yards in a deadly web, causing X poison damage, and stunning them for 3 sec.
Venom Blast - Instant - 10 sec cooldown
You shoot venom from your fangs, causing X poison damage. Damage is increased by 100% against targets wrapped in your Doomweb.
Bone Bind - Instant - 3 min cooldown
Restores any destroyed Dark Ritual forms.
Bone Giant – Instant - 3 min cooldown
Combines your Skeletal Army to form a Bone Giant to attack your target for 60 sec. When the Bone Giant expires, it explodes, dealing X physical damage to all enemies within 20 yards.
Raise: Wraith– 2 sec cast
Summons a ghostly Wraith to fight at your side for 10 min. Only 2 Wraith minions can be active at a time. Wraiths have the following abilities:
Plasmabolt - 40 yard range - 1.7 sec cast
Shoots spectral energy at your enemy, casing X shadow damage.
Dark Ritual: Death Stalker - Instant - 30 sec cooldown
The Necromancer temporarily abandons their mortal body to become a Death Stalker. Becoming Death Stalker will remove any stun effect on you, increase your movement speed by 30%, and grant you immunity to fear, polymorph, root, and snare effects. This form lasts until cancelled or killed. In addition, you gain the following abilities:
Army of the Fallen - passive
When in Dark Ritual: Death Stalker form, damage done by your Wraith minions is increased by 200%, and cast time of your Wraith spell is reduced by 100%.
Evaporate - 50 cooldown
The caster becomes invisible for 4 sec. During this time, you cannot attack and cannot be attacked. This ability also activates if the caster is standing still while out of combat.
Wailing Cry - Instant - 45 sec cooldown
Silences your enemy and all enemies within 20 yards of your target for 5 sec.
Spectral Touch - Instant - 10 sec cooldown
Attacks your target with unspeakable dread, causing heavy shadow damage over 6 sec. Critical ticks of Spectral Touch have an X% chance of spreading to a nearby enemy within 20 yards.
Mastery: Necromancy - Increases all minion damage by X%, and summons a Skeletal Acolyte to join your Skeletal Army. When you deal direct damage, the
Skeletal Acolyte will mimic those attacks, causing Y% of your damage.
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As you can tell, I've been working on this for quite awhile. Yes, it's a giant waste of time, but it's something I enjoy to do. Please feel free to share your opinions (good and bad). I plan to eventually work on talents as well.
Thanks.
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