Originally Posted by
Aftercare
This is one of the big problems I have with Blizzard's heavy-handed approach to directed gameplay, and something that a shed load of ex-Blizzard developers seem to push for in whatever game they move onto. And frankly, I think this is the approach that accounts for pretty much all of the problem's that Blizzard games have had and continue to have.
I agree with the general thrust of the statement; pure sandboxes are, largely, boring affairs with only niche appeal. If your aim is to make a game that the most people possible will enjoy, pure sandbox is not the way to go about it. However, I think GC and co swing too far in the opposite direction; I don't climb mountains in Breath of the Wild, or Skyrim, or any other game, because I EXPECT to find something new and interesting at the top of the mountain. I do it because I MIGHT find something new and interesting. In the same way I complete World Quests now primarily because I MIGHT get a legendary drop.
The issue with the latter is that, as an explicit game system, I am compelled by the game to complete World Quests every day. If I don't, I minimise my chance of getting a legendary drop. The game is setup in such a way where BiS Legendaries have a large impact on game play. It's part of the monotomy and tedium of the game, or... at least... it quickly become monotonous and tedious. It quickly become a case of the game screaming in my face; "HAVE FUN DOING THIS, OR ELSE YOU'LL SUFFER." With climbing mountains, it is an aside, a self-created experience that acts to break up the tedium of the explicit game systems with something I am doing purely for my own gratification, perfectly aware that the mountain I'm climbing probably doesn't have anything at the top of it.
The way GC talks about it, it's almost as if he's saying "hey, we should make climbing mountains a game system". But then climbing mountains quickly stops being fun, because you're forced into doing it to progress. The psychology involved is quite potent, and it speaks volumes about Blizzard that GC seems blissfully unaware of it. Certainly, there's a middle ground that should be reached, but everything I know about GC as a developer tells me that he's somewhat of a closed-minded ideologue. He isn't offering balance or insight here; he's offering Blizzard's corporate and creative dogma.