Wouldn't be surprised to see WW mastery changed yet again.
As they already stated that they're not going to mess too much with current specs I doubt that they would make drastic changes in BFA.
My only real hope would be to have legendary chest effect baseline. It makes the rotation much better and more enjoyable. T21 4p baseline would be much worse as it only works when something melees you. And "spitfire" style mechanic (chance to reset CD from tiger palm) would just be annoying.
It would be nice to have Smashed (keg smash range) and SaaCR (movement speed from brew) baseline though.
WW:
Get rid of tab-target debuff application for meaningful AoEing.
Fix scaling.
Talent diversity (I actually hate Serenity, but wouldn't mind ChiEx making a comeback for something like Serenity / ChiEx / WDP for the last row)
Decide what niche we fill--are we burst ST, cleave, or what? It's very unclear what the desired niche for us is these days.
I also might be in the minority that liked TEB, for giving the player non-rotation impacting control of when damage spikes occur.
Hit combo needs to be baseline.
Figure out the rest of the SEF bugs, though I think this incarnation is the best one yet.
MW:
Fix mana. I have more mana issues than any other healing class in the game right now, and it's not fun.
Enveloping Mists is garbage.
Artifact cast is clunky from being so slow.
Revival needs a buff of some sort, lingering HoT that acts like Essence Font HoT, whatever. It doesn't need a mass dispel attached to it.
Life Cocoon is still kinda garbage.
Please fix mana.
BrM:
Bring back Guard.
Clash was fun.
So was that ability that worked like raid-wide Sac.
ZM needs to decide if its a real ability or a gimmick.
I think BrM was at it's best when it had a diverse set of CDs to mitigate damage and could do tricks like solo-tanking Malkorok
In general:
I still think the teleport ability is kinda gimmicky.
I like being extremely mobile.
19 2pc / 20 4pc pre-nerf was the best I've ever seen the WW rotation.
Healing mobility on MW is a lot of fun.
Not having to do lots of mechanics because I'm a melee healer makes raid leading easier I guess.
I don't miss the old Stagger mechanic vs. the way brews are now but other than that I liked old BrM more.
I don't think Serenity is fun but at least it's better than it was in EN when the rules for when you could use it were INSANE.
I like being able to fit all three roles.
BrM should get a raid sprint in the form of throwing brews to everyone within 20 yards, or other variations of this.
Ok, my english isnt the best...so did i understand this right? For Mistweaver there are no big changes? I rly had the hope of something new.....iam a bit disapointed when i understand this correctly.
Hurls a torrent of Chi energy up to 40 yds forward, dealing [*84% of Attack Power*] Nature damage to all enemies, and [*86.62% of Attack Power*] healing to the Monk and all allies in its path. Chi Burst generates 1 Chi per enemy target damaged.
oh boy ..
Tried to summarize all WW changes. Let me know if I missed something!
Windwalker Talent Changes:
T15: Chi Burst now additionally generates 1 Chi per enemy target damaged.
T30: Healing Elixir switched for Chi Torpedo.
Celerity now reduces the CD of Chi Torpedo instead of Roll and increases the maximum number of Chi Torpedo instead of Roll by 1.
T45: Energizing Elixir nerfed to only generate 2 Chi instead of all Chi.
Ascension buffed by giving +20 Energy as well.
Power Strikes buffed by giving an extra 200% damage for the next Tiger Palm.
T60: Three completely new talents (mostly to compensate the loss of the artifact):
Tornado Kicks: Passive, Rising Sun Kick strikes a second time for 25% additional damage.
Combo Breaker: Passive, When Tiger Palm casues the Blackout Kick! effect, the cooldown of Rising Sun Kick is reset.
Fists of the White Tiger: 30 sec CD, Strike your target with the technique of the White Tiger, dealing pyhsical damage to your target while generating 3 Chi.
T75: Chi Torpedo switched in for Healing Elixir, Dampen Harm removed (now MW/BM only), one new talent added:
Inner Strength: Passive, Each Chi you spend reduced damage taken by 3% for 4 sec.
T90: Hit Combo nerfed from 2% to 1% increased damage, Rushing Jade Wind nerfed because it doesn't apply MotC, Invoke Xuen, the White Tiger rebalanced, 2m instead of 3m min CD, 20s instead of 45s duration.
Rushing Jade Wind cost changed from 1 Chi to 4 Energy + 4 Energy per channel second.
T100: Chi Orbit removed, one new talent added:
Wind Strikes: Passive, When you use Fists of Fury, your next 3 Tiger Palm attacks release a gust of wind that deals physical damage to all enemies 8 yards in front of you.
Windwalker Spell Changes:
Fists of Fury: Different damage multiplier for main target and other targets in range (100% main target, 50% other targets).
Crosswinds: Base line passive, was passive artifact trait.
Mark of the Crane: Now called Cyclone Strikes, damage by Spinning Crane Kick increased per debuff nerfed to 10% (was 40%).
Leg Sweep: Switched from Talent to base line, CD nerfed to 60s (was 45s).
Spinning Crane Kick: Mark of the Crane no longer applied by Rushing Jade Wind.
Strike of the Windlord: Moved from Artifact ability to base line. EDIT: Not sure if this is added, it doesn't show in wowhead's spell calculator.
Transcendence:Transfer: CD nerfed to 45s (was 25s).
- - - Updated - - -
(I'm kinda confused about the fact that there's one single sticky for all three specs. Would love to see three threads for all available specs, but maybe I'm spoiled since I usually was a member of the Shadow Priest community )
WW changes look very promising. AoE nerfs were bound to happen, but we can all be happy with the way they try to implement ways to smooth out the rotation without the artifact.
Last edited by Tharid; 2018-01-26 at 02:01 PM.
Well, also, RJW was changed from a Chi cost, to an energy cost + energy maintenance.
Oh no... I hope the second talent row for Windwalkers isn't accurate on the updated calendar. Having to choose between Healing Elixirs or Tigers Lust? I've used both since the very beginning of panda-land and will be difficult to break the habit. Really seems like putting Chi Torpedo in lvl75 row and healing in lvl30 was an accident. Neither fit the theme of the other 2 abilities in the row.
Last edited by Celede; 2018-01-26 at 02:37 PM.
Keep in mind this is very early information. The game will undergo allot of changes before release. They are not even in the BETA stage yet.
Leather Specialization Increases your Stamina by 5% [*5 + 25% of Spell Power*]% while wearing only Leather armor. Monk - Brewmaster Spec.
Is this a tooltip error or does agility now (by increasing spell power 1:1) give stamina for BrM? Which could mean passive stamina from gear is going away. Leg sweep for every spec by default seems nice qol change.
The talent calculator says for Serenity: "all Chi consumers are free and have 100% reduced cooldown"
I'm wondering if it actually means no CD Chi consumers, or if it just means 100% cooldown haste, which is its current function.