Thread: Keep it simple

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  1. #21
    Quote Originally Posted by killwithpwr View Post
    Yup... It actually goes up to 12, but my thumb just cannot get to 7-12 efficiently... Thats where i bind useless stuff like professions, toys etc...
    Reminds me of my naga before it gave up the ghost. Might need a new one for BFA
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  2. #22
    Herald of the Titans Alex86el's Avatar
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    Quote Originally Posted by ilir View Post
    classes weren't complex before.

    I didn't feel more complex with a a buff that i had to use every wipe/every hour or the random "sooth animal".

    Or that one spell that i had to use every min, on cd.

    More spells =/= more difficult.

    Pls stop with threads like these.
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  3. #23
    Quote Originally Posted by Corroc View Post
    Only thing I can really say about this is "its not all about the numbers". When you think about the action bars, two action bars is 24 buttons. How would you bind 24 buttons comfortably? The reason for having spells in your action bars is because you want to bind them. Of course there are items like hearthstone,potions etc. that you also might want to bind. I have only 17 binds that I'm comfortable using and that is enough for most of the classes. So I would say 24 action bar slots is just enough.

    There have only been handful of classes that have had too many spells and that's due to nature of their gameplay. Mw monks and hunters are the first ones that I can think of.
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  4. #24
    People seem to relate the amount of spells with difficulty when i reality is what the spells do, how they interact with one another and the situation presented that creates the dificulty.

    You can give me 30 spells but only one works in all situations and others are in specifics, it will be a easy and dumb gameplay.

    But if you give me 5 buttons that interact with one another and can have different effects depending on the scenarion, then we are at another level.
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  5. #25
    Quote Originally Posted by Ilir View Post
    Classes weren't complex before.

    I didn't feel more complex with a a buff that I had to use every wipe/every hour or the random "sooth animal".

    Or that one spell that I had to use every min, on CD.

    More spells =/= more difficult.

    pls stop with threads like these.
    You don't think soothe would have potential value in mythic plus? Also buffs are coming back in BfA so get used to that. On a similar note, did you not like the little mini pvp interaction of druids hibernating a hunter pet vs hunters scare beasting the druid? Just because you can't think of a use for a particular spell, doesn't mean others can't.

  6. #26
    Scarab Lord Polybius's Avatar
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    Which screenshots? I don't recall seeing them in the gameplay footage.

  7. #27
    Quote Originally Posted by gcsmith View Post
    Reminds me of my naga before it gave up the ghost. Might need a new one for BFA
    I actually prefare Corsair Scimitar, costs the same and more reliable... Naga was making me some problems...

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    Quote Originally Posted by Polybius View Post
    Which screenshots? I don't recall seeing them in the gameplay footage.
    Im guessing OP is talking about this:

    https://media.mmo-champion.com/image.../drustvar1.jpg


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  8. #28
    Quote Originally Posted by Ilir View Post
    Classes weren't complex before.

    I didn't feel more complex with a a buff that I had to use every wipe/every hour or the random "sooth animal".

    Or that one spell that I had to use every min, on CD.

    More spells =/= more difficult.

    pls stop with threads like these.

    you have no idea what you talking about

  9. #29
    Herald of the Titans Aoyi's Avatar
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    I main an Enh shaman that’s also an engineer. I doubt I’ll have much issues filling my action bars in the next expansion even if they simplify my spec a bit. It would take major trimming down for me to get rid of all my binds.

  10. #30
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    Quote Originally Posted by Corroc View Post
    Only thing I can really say about this is "its not all about the numbers". When you think about the action bars, two action bars is 24 buttons. How would you bind 24 buttons comfortably? The reason for having spells in your action bars is because you want to bind them. Of course there are items like hearthstone,potions etc. that you also might want to bind. I have only 17 binds that I'm comfortable using and that is enough for most of the classes. So I would say 24 action bar slots is just enough.

    There have only been handful of classes that have had too many spells and that's due to nature of their gameplay. Mw monks and hunters are the first ones that I can think of.
    Corsair K95 (RGB) 18 F-Block keys + shifht= 36 +^ + ALT etc. even after pruning i use 40 quickbinds (macros) on 11 toons comfortably. there r some mmo-mice too btw, i use logi g something (10 keys).
    and after mastering 18 specs homogenisation is real. Arms, Havoc etc some deserve to be called joypad classes.

  11. #31
    And yet in Guild Wars 1 there was near infinite variety with only 8 active skills at a time, and quite a bit of variety with 10 active skills but less to choose from in Guild Wars 2.

    It's not the number of buttons that matters - the issue is spec diversity and player choice.
    Last edited by Toxsins; 2018-01-01 at 11:23 AM.

  12. #32
    Quote Originally Posted by Toxsins View Post
    And yet in Guild Wars 1 there was near infinite variety with only 8 active skills at a time, and quite a bit of variety with 10 active skills but less to choose from in Guild Wars 2.

    It's not the number of buttons that matters - the issue is spec diversity and player choice.
    It's also the gameplay. If I get more fun with 4 skills than with 8, the fun gameplay wins. Difficulty shouldn't come from just mashing buttons, but also from the content itself.
    For the Alliance, and for Azeroth!

  13. #33
    Quote Originally Posted by Ilir View Post
    Classes weren't complex before.

    I didn't feel more complex with a a buff that I had to use every wipe/every hour or the random "sooth animal".

    Or that one spell that I had to use every min, on CD.

    More spells =/= more difficult.

    pls stop with threads like these.
    pls stop with replies like these if you suck at the game.
    Buffs and spells like sooth animal were adding complexity to the PVP.

  14. #34
    Quote Originally Posted by Donald Hellscream View Post
    What use is there in having full actionbars if half the abilities are unnecessary fluff that you might use on one or two encounters.

    I'd rather have few abilities that see regular use than dozens that are extremely situational.
    This.
    But the OP also has a point: Skill/Spell rotations and in general class design are in need of an overhaul. Which at the core is apparently out for Battle for Azeroth, they said as much on Blizzcon. The classes that got issues or were not too popular will receive some adjustments, how much, no idea. This is for the revamped Survival Hunter and Demonology mostly.

    We don't need dozens of extra abilities, but interesting builds options and rotations.

  15. #35
    Quote Originally Posted by Gardoc View Post
    pls stop with replies like these if you suck at the game.
    Buffs and spells like sooth animal were adding complexity to the PVP.
    Pvp... you mean Vanilla pvp where the gameplay was "I one shot oyu before you one shot me" ?

    Afterwards, yes, hibernate had its use on hunter pets or druids in feral form. Or the priest spell that used to reduce the aggro radius that you could use in arena to know where people were because of the spell effect. Or "mind vision" (not sure of the name) that let you see people even if they went in stealth. I'm not denying that. BUT NOT IN VANILLA. We're talkign about Vanilla.

    But keep trying to lie to yourself and others about how complex class were.
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  16. #36
    The Insane Thage's Avatar
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    Quote Originally Posted by Soisoisoi View Post
    You have to realise the screenshots from BlizzCon are where nobody wants to spend time on fixing their UI and putting all the random spells on their action bar, they are on a very set time limit.
    This. You have a very limited time to play the demo at Blizzcon, so you want to get your core abilities on your bars ASAP and spend a minimal amount of time setting things up to your liking so you can actually play the demo.
    Be seeing you guys on Bloodsail Buccaneers NA!



  17. #37
    Scarab Lord Polybius's Avatar
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    Quote Originally Posted by killwithpwr View Post
    I actually prefare Corsair Scimitar, costs the same and more reliable... Naga was making me some problems...

    - - - Updated - - -



    Im guessing OP is talking about this:

    https://media.mmo-champion.com/image.../drustvar1.jpg
    Ah thank you! They look the same as the current UI, minus the tabs and Main Menu. It's most likely due to it being a demo.

  18. #38
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    Quote Originally Posted by Lawrius View Post
    Suddenly, I see einen norddeutschen Jung' here. (I'm from Kiel, too)
    Back to topic:
    - in the blizzcon alpha, no ability pruning was seen
    - also some classes had 1-2 baseline abilities more (through the old artifact abilities and raid buffs and stuff)
    - same goes for talents, I think (from my exp with 9 110classes with all spec artifacts) all but a few had a significant impact on the playstyle, so seeing some of them go into the talents (like f.e. with the elemental shaman) is nice
    - they want to change the base UI, but know that most of us use addons anyway. Their focus is simplicity for new players. While that sounds odd, it changes nothing really for you and me. Also I don't see, where 1 bar should be missing on any screenshot or video.
    - from my gamescom experience I can say: You have no freaking time to bind all the stuff you would bind on your own character. I played the seat of the triumvirate with my main class (monk) and just threw it all in there, because we wanted to kill L'ura and see the whole dungeon in the time we had
    - they already shared their plan for BfA: No Legion-style-class-rework. (but they aren't happy with the survival hunter and demon lock)

    As a conclusion: If you aren't happy with how "simple" the classes are...well, nothing will change greatly. But you should change your main. As someone that played since Lich King I have to argue against your thesis of "the more the better" though. While WoD and that class pruning was sh**, many classes in Legion are complex and awesome to play. WWMonk, Ele Shaman, Frost Mage, Disc Priest, only to name some examples I actually play and enjoy. And for a detailled example: The Windwalker has like 4-5 rotation buttons and some short CDs but using Serenity and not using the same ability twice (through the mastery) is difficult and challenging. And don't get me wrong: I hate to play some of my 110s because I think they're too simple, but there are enough classes in the complex spectrum that are freaking AWESOME to play.
    Cheers.
    I like my Survival Hunter T.T (Though they did made a change in Legion that made it less responsive -Made the Artifact ability part of the GCD-)

  19. #39
    Deleted
    Thank God Classic will fill ALLLLLLL your empty husk!

  20. #40
    Quote Originally Posted by Vegas82 View Post
    G600 has better build quality and QA.
    G600 also has its own problems. It's far less popular so you see people complain less than they do for Naga, but it's easily searchable. Razer also replace for you if they break within 3 years so it makes no difference really.

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