Originally Posted by
Osanger
Because blizz loves their RNG and for some reason refuses to accept that in today's iteration of the game it is not outdated. The overall standard of player, has actually gone up over the years even with a reduction of subs. Not only that but the addons/scripts available and use of third party simulators i.e simcraft has become the mainstream norm for the average player even playing at the normal level. Its a thing of the past that these tools were for the hardcore min maxers and it is expected in most guilds raiding at a normal/hc level to sim and maximise your play as much as possible.
As this mentality has grown over the years abilities like Posion Bomb, which is essentially there to break up the simplistic nature of a spec/rotation and add more "flavour", have been exposed in terms of bad design because so many more players care and have access to whats going on under the hood of their char that when they reach that level of understanding things begin to start to feel bad, as they can actually see what a large effect it has over their play/damage and because most of these players are now following the min max paradigm, this lack of control is very counter-intuitive to what they are trying to achieve i.e maximum output.
Basically the mindset has really shifted from "wow i got lucky with PB that fight look at my damage, even tho if forgot to pre-pot!!" to "ffs thats another 89% parse instead of a 90%+ because of shitty rng but i played perfectly pretty much" If so much damage is locked behind RNG it just now feels worse relativity because the majority of the player base is all about simmed output, rather than "im top of the meter", so will focus on the bad parses but feel frustrated because there is nothing but luck holding them back.
The problem however is also blizz has the bad habit of preaching "we will make passives to suit the less skilled player, but they will of course do less damage" but ending up doing the opposite because the active talent on the same row that's ment to compete with the passive and be better in throughput because of its active nature becomes too hard to balance and everyone ends up taking the passive and the min/maxers amongst us fall into the above mindset i.e forced to take something that takes away our control.
Is putting Poison Bomb as an active the answer; it really depends on how well its balanced against the other talents but for me yes it's a much better solution than out of date RNG.
Kingsbane is a great example of a talent that looks relativity simple but has much deeper synergy with the rest of the toolkit, i.e envenom and using toxic blade in its last 9 seconds. Its not going cripple the bad players for not maximizing these effects but gives better players something they can work with the push more damage that they have control over rather than rng.