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  1. #1

    Blizzard hotfixed several faster leveling routes tonight

    • The Wormhole Argus Generator now requires 110
    • If a max level is present in a dungeon with you then you get less xp
    • Mass mob farming via 110 yields less xp
    • March 10th: Dungeon buff removed. Dungeons nerfed by at least over 40%
      And so many more!


    The problem isn't the people doing the glitches/bugs/w.e you wish to call them it's that the majority is actively complaining that XP reduction is a huge mess right now and are finding ways around it.
    Revert the heirloom change or things will get far worse with the majority.

    Main problems with leveling atm:
    XP gain even with heirlooms equipped is very low
    Scaling is great but offers very little reward in return
    60-80 leveling is horrid.
    Draenor is severely overtuned, broken and bugged in some spots even.
    Exp reduction seems to be just because of hertiage armor being a reward making leveling other races feel even less rewarding.


    Sources:
    February 12th:
    https://us.battle.net/forums/en/wow/topic/20761737498
    https://us.battle.net/forums/en/wow/topic/20761797505
    https://us.battle.net/forums/en/wow/topic/20761747495
    https://us.battle.net/forums/en/wow/topic/20761747520
    March 10th Nerfs:
    https://us.battle.net/forums/en/wow/topic/20762037697
    https://us.battle.net/forums/en/wow/topic/20761907644
    Last edited by TheramoreIsTheBomb; 2018-03-10 at 07:24 PM.
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  2. #2
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    Good.

    Rather have them smooth out leveling as intended. (Tweak xp numbers/heirlooms etc.)

    Instead of people using loop holes without trying to think a proper solution in constructive feedback...

    Leveling should be fixed from the ground up, without the need of higher level player/content carrying.

    I'd think a good first step would be to add heirlooms for gloves,belt,boots,wrist, with let's say 5% xp Each.

    Right now when leveling I get dozens of items of those 4 slots with 0 secondary stats, making many quest rewards useless in power.

    (Allied race starts with itemlevel 25 greens with secondary , and at level 35 I still get greens with 0 secondary stats, so you won't replace it).

    Seen the same loot problem all over TBC/Northrend too (lack of secondary stats).
    Last edited by Teri; 2018-02-13 at 02:35 AM.

  3. #3
    Quote Originally Posted by TheramoreIsTheBomb View Post
    • If a max level is present in a dungeon with you then you get less xp
    • Mass mob farming via 110 yields less xp
      And so many more!
    What a shame.

  4. #4
    Scarab Lord Lime's Avatar
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    Maybe they should stick to improving the questing experience first.

    - - - Updated - - -

    Quote Originally Posted by TheramoreIsTheBomb View Post
    • If a max level is present in a dungeon with you then you get less xp
    Source?

    And what is that first link indication of?

  5. #5
    Quote Originally Posted by TheramoreIsTheBomb View Post
    the majority is actively complaining
    Do you even know what majority means?

  6. #6
    Quote Originally Posted by Lime View Post
    Maybe they should stick to improving the questing experience first.
    Agreed, I really wish they would have updated at least some of the extra "cataclysm-y" zones to be have more of an independent storyline.

    Leveling an allied race right now feels so disjointed I just want to get through it as fast as possible.
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  7. #7
    This will be a problem for me once they increase the character cap past 50.

    - - - Updated - - -

    Quote Originally Posted by chrisnumbers View Post
    Do you even know what majority means?
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  8. #8
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    Quote Originally Posted by Not A Cat View Post

    Leveling an allied race right now feels so disjointed I just want to get through it as fast as possible.
    To me it feels worse because of the itemization isn't proper, you can have all the scaling in the world, but if there's 0 secondary stats on an item, there's nothing to scale them...

    Talking about quest reward gear all the way to 80, including Outland and Northrend.

    And yes, I use heirlooms in every possible slot, there's still 4 slots always feeling behind, partly because bad quest rewards along the way, before 80+ quests/drops.
    Last edited by Teri; 2018-02-13 at 02:45 AM.

  9. #9
    I really hope that "If a max level is present in a dungeon with you then you get less xp" doesn't count for legion-level content.

    A 110 trying to get enough gear to run a heroic isn't gonna trivialize the dungeon, but it'll make it so the 107-109 people don't get any experience - meaning either they'll stop queueing or 110s will start being instantly kicked

  10. #10
    Quote Originally Posted by Teri View Post
    Good.

    Rather have them smooth out leveling as intended. (Tweak xp numbers/heirlooms etc.)

    Instead of people using loop holes without trying to think a proper solution in constructive feedback...

    Leveling should be fixed from the ground up, without the need of higher level player/content carrying.

    I'd think a good first step would be to add heirlooms for gloves,belt,boots,wrist, with let's say 5% xp Each.

    Right now when leveling I get dozens of items of those 4 slots with 0 secondary stats, making many quest rewards useless in power.

    (Allied race starts with itemlevel 25 greens with secondary , and at level 35 I still get greens with 0 secondary stats, so you won't replace it).

    Seen the same loot problem all over TBC/Northrend too (lack of secondary stats).
    5% wouldn't increase -anything-. You would have to buff heirlooms exp to 100% to revert the change.
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  11. #11
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    Quote Originally Posted by TheramoreIsTheBomb View Post
    5% wouldn't increase -anything-. You would have to buff heirlooms exp to 100% to revert the change.
    5% would make 75% total xp bonus, 10% would make it 95%, fine with me.

    The fact it would scale is already a huge improvement, but still heirlooms are no excuse why the quest rewards are so poorly itemized, it's almost like they added scaling, but items with 0 secondaries won't magically scale to have any.

    They made allied race start with proper itemized greens, yet it almost seemed they didn't bother looking at quests themselves, and just added a global +xxx% health template, that's it.
    Last edited by Teri; 2018-02-13 at 02:50 AM.

  12. #12
    The Unstoppable Force Super Kami Dende's Avatar
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    Further proof this change wasn't done because "new people need a better leveling experience" and instead just to make people spend more time leveling for no reason.

    If someone has their friend power leveling them through dungeons THEY OBVIOUSLY DON'T WANT TO LEVEL FUCKING SLOW.

  13. #13
    Quote Originally Posted by Not A Cat View Post
    Agreed, I really wish they would have updated at least some of the extra "cataclysm-y" zones to be have more of an independent storyline.

    Leveling an allied race right now feels so disjointed I just want to get through it as fast as possible.
    Yea the 1-60 experience I actually like the least. I just never cared for the revamped Cata world in part since it felt so disjointed even during Cata where you have 1 zone seemingly occurring right after the Cataclysm and others a little after and most zones barely changed from how they looked in vanilla and so many of them look incredibly dated by now. After 60 I find things more enjoyable as I love Northrend even if its questing is the old design philosophy where I do 3 zones in 1 places and then get 3 more quests to go right on back and MoP, Draenor and Legion fly by.

  14. #14
    Quote Originally Posted by Meat Rubbing Specialist View Post
    Further proof this change wasn't done because "new people need a better leveling experience" and instead just to make people spend more time leveling for no reason.

    If someone has their friend power leveling them through dungeons THEY OBVIOUSLY DON'T WANT TO LEVEL FUCKING SLOW.
    Boom. Who can argue against this? This change won't get reverted either until pre-patch. It's just to keep the sub numbers from dropping with hertiage armor gate but guess what? it back fired like a mother-fucker.
    "You know you that bitch when you cause all this conversation."

  15. #15
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    Quote Originally Posted by leviathonlx View Post
    Yea the 1-60 experience I actually like the least. I just never cared for the revamped Cata world in part since it felt so disjointed even during Cata where you have 1 zone seemingly occurring right after the Cataclysm and others a little after and most zones barely changed from how they looked in vanilla and so many of them look incredibly dated by now. After 60 I find things more enjoyable as I love Northrend even if its questing is the old design philosophy where I do 3 zones in 1 places and then get 3 more quests to go right on back and MoP, Draenor and Legion fly by.
    Call me crazy if you want, but I find Outland/NR far better than 1-60 ^^ As soon as I hit 80 I am leaving for Pandaland, since Cata zones feel extremely disjointed and cheesy.

  16. #16
    It's a shame.

  17. #17
    Quote Originally Posted by Meat Rubbing Specialist View Post
    Further proof this change wasn't done because "new people need a better leveling experience" and instead just to make people spend more time leveling for no reason.

    If someone has their friend power leveling them through dungeons THEY OBVIOUSLY DON'T WANT TO LEVEL FUCKING SLOW.
    Agreed. This is a clear sign that people obviously don't want to level slower and Blizzard is obviously trying to milk out sub time.

    The amount of low levels I seen afking at Invasions in Argus was insane.

    I boosted my friend to 80 the other night with my 110 mage it was actually FUN can't have that though can we.

  18. #18
    oh look more options removed.
    shocking
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  19. #19
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    Quote Originally Posted by Teri View Post
    Good.

    Rather have them smooth out leveling as intended. (Tweak xp numbers/heirlooms etc.)

    Instead of people using loop holes without trying to think a proper solution in constructive feedback...

    Leveling should be fixed from the ground up, without the need of higher level player/content carrying.

    I'd think a good first step would be to add heirlooms for gloves,belt,boots,wrist, with let's say 5% xp Each.

    Right now when leveling I get dozens of items of those 4 slots with 0 secondary stats, making many quest rewards useless in power.

    (Allied race starts with itemlevel 25 greens with secondary , and at level 35 I still get greens with 0 secondary stats, so you won't replace it).

    Seen the same loot problem all over TBC/Northrend too (lack of secondary stats).
    Good to see how the level squish improves the leveling experience and will only do further so with the new one...

    But noo ofc nobody ever has said that from the beginning...

  20. #20
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    Quote Originally Posted by Tabrotar View Post
    Good to see how the level squish improves the leveling experience and will only do further so with the new one...

    But noo ofc nobody ever has said that from the beginning...
    Level squish? You mean itemlevel in BfA?? Do we even have accurate reports of low level changes over there (I don't have Alpha).

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