Thread: DH - BfA

Page 13 of 15 FirstFirst ...
3
11
12
13
14
15
LastLast
  1. #241
    Quote Originally Posted by Khain View Post
    Why you jelly? Frost DK was virgin from Legion until last week while DH got a million changes moving to bfa at the beginning of alpha. And there are a few other specs that still suck and need more attention like Bear, Enhancement and Feral.
    Change for the sake of change is not good, the only decent thing from all the changes is immo aura , anything else is pure garbage the spec got 0 flow , u cant put up a decent talent build and notice some sinergy.
    I dont know but for me atm havoc its a very pale spec with no game flow...
    Cycle of hatred pure garbage if u wanna play some first blood spec. Dark slash with 100 fury cap yeah lets demons bite few times in my dark slash window
    Demonic with eye beam and demonic app in the same row??!!! Felblade 50 fury in 100 cap and still no chaos dmg.
    3 sec fel barrage... Atm havoc its so bad in dungeons even tanks outdps u sometimes and thats not only a numbers problem thats pure garbage talents just for the sake of haveing something.
    I played a bit with my fury war on beta and my god im speachless. Im sure u all saw and heard that everyone that plays dh and tryed fury thinks that should have been dh level of play...fast pace no downtime and some rng involved. No1 asked for a rework like fury got but atleast somethibg that either feels good when u dps or atleast u have fun even if the numbers are not there..atm we have none of that

  2. #242
    Deleted
    Quote Originally Posted by Kezuma View Post
    Change for the sake of change is not good, the only decent thing from all the changes is immo aura , anything else is pure garbage the spec got 0 flow , u cant put up a decent talent build and notice some sinergy.
    I dont know but for me atm havoc its a very pale spec with no game flow...
    Cycle of hatred pure garbage if u wanna play some first blood spec. Dark slash with 100 fury cap yeah lets demons bite few times in my dark slash window
    Demonic with eye beam and demonic app in the same row??!!! Felblade 50 fury in 100 cap and still no chaos dmg.
    3 sec fel barrage... Atm havoc its so bad in dungeons even tanks outdps u sometimes and thats not only a numbers problem thats pure garbage talents just for the sake of haveing something.
    I played a bit with my fury war on beta and my god im speachless. Im sure u all saw and heard that everyone that plays dh and tryed fury thinks that should have been dh level of play...fast pace no downtime and some rng involved. No1 asked for a rework like fury got but atleast somethibg that either feels good when u dps or atleast u have fun even if the numbers are not there..atm we have none of that
    I dont know what you are referring to. DH has the best toolkit for m+ for all melees. Everywhere you only read how strong their toolkit is.

    Outdps'd by a tank? Maybe you are too bad or badly geared. From raid testing we saw some good st dps and very strong aoe burst.

    Do you even have beta access? We can do one m+ run now (my dh is 120 and has some gear) and we will see if none of us cant beat the tank.

  3. #243
    Deleted
    Tomorrow I will check dh again in beta but I'm so sad since alpha that I normally play all other classes before I log in on beta/alpha dh

  4. #244
    Deleted
    Quote Originally Posted by Klatar View Post
    I dont know what you are referring to. DH has the best toolkit for m+ for all melees. Everywhere you only read how strong their toolkit is.

    Outdps'd by a tank? Maybe you are too bad or badly geared. From raid testing we saw some good st dps and very strong aoe burst.

    Do you even have beta access? We can do one m+ run now (my dh is 120 and has some gear) and we will see if none of us cant beat the tank.
    I believe you had a good dps in st and I bet you got on the azerite armor Thirsting Blades.
    I give you bad news: Thirsting Blades was buggy, in fact, before, annihilation did not reset the stacks that you had accumulated and that continued to accumulate during Meta, in this way you could spam enhanced Annihilation without worries about the consumption of fury.
    Unfortunately with the last class change this mechanism was removed and now Annihilation reset the stacks like Chaos Strike.

  5. #245
    Quote Originally Posted by Phinx View Post
    I've read in General Discussion that cap was increased to 120 with the last build. can't double check it, since I don't have beta installed anymore.
    just logged on and yes the cap is now 120

  6. #246
    Deleted
    Quote Originally Posted by Raizen999 View Post
    I believe you had a good dps in st and I bet you got on the azerite armor Thirsting Blades.
    I give you bad news: Thirsting Blades was buggy, in fact, before, annihilation did not reset the stacks that you had accumulated and that continued to accumulate during Meta, in this way you could spam enhanced Annihilation without worries about the consumption of fury.
    Unfortunately with the last class change this mechanism was removed and now Annihilation reset the stacks like Chaos Strike.
    Well at least about st dps i dont care. There will be some numbers tuning. DH wasnt topping the metres but i was ib the melee zerg. But i still have nice aoe burst, mobility, some defensives (i am maining an enhancer so i am quite flashed by the dh toolkit). Getting back the stun and getting a 5% magic debuff is a gamechanger for me.

    I dont know if the rotation is too simple to play it a whole xpac. But it was quite a lot of fun.
    Last edited by mmoc4ec7d51a68; 2018-06-13 at 10:49 AM.

  7. #247
    Deleted
    Quote Originally Posted by Klatar View Post
    Well at least about st dps i dont care. There will be some numbers tuning. DH wasnt topping the metres but i was ib the melee zerg. But i still have nice aoe burst, mobility, some defensives (i am maining an enhancer so i am quite flashed by the dh toolkit). Getting back the stun and getting a 5% magic debuff is a gamechanger for me.

    I dont know if the rotation is too simple to play it a whole xpac. But it was quite a lot of fun.

    My Fury War 120 ilvl 285 does almost the same damage as My Havoc 120 ilvl 323 in all scenarios (Burst Aoe, Sustained AoE, Cleave and ST)
    Because the Fury is a fluid and fast spec compared to the Havoc.
    The Havoc is currently too woody and slow, with the low aoe that depends too much on CDs and too many GcD spent on Demon Bite to generate fury.
    The latest changes are a start, certainly do not solve the many problems that the Dh has.

    Eg: Az Trait Revolving Blade, it would be helpful to add a CD reduction component like each hit enemy reduces the BD CD by 0.5 / 1 sec

  8. #248
    can you stop arguing about dps numbers in a beta state, where damage balancing hasn't really been a concern? talk about the mechanics and the gameplay flow of the spec

  9. #249
    Quote Originally Posted by Klatar View Post
    I dont know what you are referring to. DH has the best toolkit for m+ for all melees. Everywhere you only read how strong their toolkit is.

    Outdps'd by a tank? Maybe you are too bad or badly geared. From raid testing we saw some good st dps and very strong aoe burst.

    Do you even have beta access? We can do one m+ run now (my dh is 120 and has some gear) and we will see if none of us cant beat the tank.
    The best toolkit !?! For what? U missed the entire post and yes when u dont have your fel barrage up ure garbo and u have to perform an outstanding single target rotation for aoe aswell so much fun demons bite into chaos strike and then 1 min later 1 barrage... Thats shit gameplay fury war got and aoe filler and that buffs his abillitys to do aoe, u only focused on the part of the numbers
    And even if we talk about the numbers only we are very far behind and but the main focus was 0 flow of tje game pace of havoc. Now with 120 fury cap things might change but i cant understand with 100 fury cap felblade was 50 fury and veng ret. Was 100 per 10sec now is 80... Bigger cap less fury gen...

  10. #250
    Deleted
    Quote Originally Posted by Rhaxus View Post
    can you stop arguing about dps numbers in a beta state, where damage balancing hasn't really been a concern? talk about the mechanics and the gameplay flow of the spec
    What flow? You stuck 90% in gcd or spam demonsbite. They should reduce our gcd to the gcd from monks and rogues why we have a longer gcd but should be a fast playstyle class. Why we have the same gcd than a plate wearing warrior? We have leather so we should be able to hit faster.
    They have to reduce the gcd and speed up the whole Rota near double the speed from beta now.

    Also why eyebeam and fel barrage is interrupt able but fist of fury and bladestorm is not?

    Eyebeam and fof is nearly 100% the same skill. Why one is channeling while moving and not interrupt able and the other is station?

    Bladestorm and fel barrage the same now. On live I understand the mechanics because it has 40 yard range plus you can use abilitys while channeling.

    But now on beta it interrupts autohit you can't use interrupt or other spells while channeling and the damage is melee range. So why dh don't get cc immun interrupt immun etc while using it like warrior? PS bladestorm do nearly double the damage of fb but this is number tuning.

  11. #251
    Deleted
    The problem is that currently the flow does not exist.
    If you want to create a real flow you have to change the mechanics behind demon bite / demon blade and how these interact with other abilities. Everything is reduced to these two spells.
    Why is DH bad at the moment?
    Because passing from Legion to Bfa these two talents / abilities have not changed neither in the generation of fury nor in the mechanics and this is creating big problems in the rotation.

    My idea:
    The fury is passively generated via DBlade with 100% of proc and each hit generates x-y fury.
    Demon Bite: hits the enemy X damage and the next Y DBlade generate y-z fury per hit. Or anyway a similar thing.
    This obviously baseLine. The talents are used to expand this mechanism to increase its effectiveness based on the content.

    New demon bite 2 charge with 10 sec cd.
    New CS passive: Chaos Strike has a chanche to reset the cd of Demon Bite and makes the damage of the next DBite increased by 10% (increase in damage stack 3 times)
    Last edited by mmocbc68ff3aec; 2018-06-13 at 02:01 PM.

  12. #252
    Dreadlord
    15+ Year Old Account
    Join Date
    May 2008
    Location
    Edmonton, AB
    Posts
    937
    After getting DH close to 120 on beta, I've decided to drop it as a class. Like others point out, class don't have proper flow, at least not for me anymore.
    Yes, it still can push good numbers, but Dark Slash feels mandatory for that, and I can't find more annoying spell tbh. Whole spec feels like they threw a bunch of spells through a blender in a hope it somehow end up as finished product. In my opinion, it didn't. Even their greatest failure, T21 feels better than that.
    Hello feral kitty for BfA.

  13. #253
    Deleted
    Quote Originally Posted by rarhyx View Post
    just logged on and yes the cap is now 120
    At least that's a start...
    But that doesn't fix my dark slash problem... a talent that sounded good when bliz announced it :/
    only adds up one CS during the dark slash window though (before haste).
    3 instead of 2, yaaaaay :/

    Even with high haste and 1sec gcd it would only be something like (without talents):



    120 fury
    120 fury (Dark Slash)8sec remaining
    80 fury (1CS) 7sec remaining
    40 fury (1 CS) 6sec remaining
    0 fury (1CS) 5sec remaining
    25 fury (DB) 4sec remaining
    50 fury (DB) 3 sec remaining
    10 fury (CS) 2 sec remaining
    35 fury (DB) 1 sec remaining
    50 fury (CS) 0sec remaining (not buffed because of latency =/=0

    Seriously, what's the deal with the second talent row anyway?
    -Insatiable Hunger to add that fifths CS at 1 second remaining?
    -Immolation aura because "hey why not do a spec with some ST and AoE talents mixed together?"
    -Demon blades to complete the clown fiesta? All hail Rngsus ?

  14. #254
    Deleted
    assuming you don't refund at all. But ehh yeah I agree, dark slash is trash and we all hate it.

  15. #255
    Deleted
    Quote Originally Posted by kayusa View Post
    assuming you don't refund at all. But ehh yeah I agree, dark slash is trash and we all hate it.
    That's Rngsus all over again :/
    Let's face it, what we really want is "dark slash lets you smash chaos strike for 8 seconds in a row like there is no tomorrow"

  16. #256
    Honestly, I'm just hoping that this build was put together when they had just started going over DHs, and we'll see more changes in the next few builds. Big old "wait and see" in my opinion.

    - - - Updated - - -

    Also, kinda want to throw some old timer knowledge out there: RNG is not inherently bad. Feedback loops from RNG without bad luck protection is what causes the unwelcome variance.

    In the case of our current Demonic build: Fragment procs > more Chaos Strikes > more Fragment procs. So whether or not we get additional fragments determines whether or not we continue to get fragments. That's the bad situation. Feedback loops are the problem, because they cause wild swings in performance from pull to pull. The Demonic build wouldn't be nearly so problematic if they used procs per minute or cards rather than a strict % chance.

    Variable resource costs don't matter, because at the end of the day CS costs 40 - 20*%crit Fury (or just 32 in BfA) and that averages out. Now, it's bothersome that variable resource gains and expenditures seems to be our only form of reactive gameplay in the base rotation, because it doesn't actually feel that reactive at all. Either you have enough Fury for CS, or you don't and you hit DB instead. It feels no different to other classes with predictable resource gains, except you get to blame RNGesus when you hit a dry spot (which happens with other classes too, you just can't blame RNG for it).

    Just my take on things. YMMV.
    Orloth SilverEye
    <Demon Hunter Moderator>
    "I am my scars."

  17. #257
    Honestly, I'm just hoping that this build was put together when they had just started going over DHs, and we'll see more changes in the next few builds. Big old "wait and see" in my opinion.
    Yeah, it needs a lot of polish IMO

    One issue that i think that people should be talking about but isn't brought up a ton:

    Crit is flipping from being arguably OP to being terrible

    In Legion with common artifact traits, crit is a +184% damage increase on CS and adds a refund to it. CS is an extremely important ability which can do e.g. 70% of overall damage in one button so this is obviously hugely impactful to the overall stat value.

    In BFA, crit is a +100% damage increase on CS and no longer improves the refund chance. This makes the DPS gain per % of crit on Chaos Strike worth a small fraction of what it was worth in Legion; less than half as much benefit.

    Removing one of those things - the higher than usual critical strike damage and the refund scaling from crit - is an understandable change, but the impact of removing both at the same time is way too much IMO. I like the static refund chance of 40%, 50%, whatever - i think that Chaos Strike should crit for e.g. 250% damage instead of 200%. That would bump up the damage number and let Crit bring something to the table to be worth having on gear.

    If you were to make the refund reliant on crit, that would make people without much crit generate less fury which can feel bad; that was one of the main reasons for changing it away from that in the first place. Changing the damage number does not have that negative effect on gameplay; the main concern would be on increasing emphasis of chaos strike over time as you get more crit on your gear and that crit buffs CS more than other abilities but i think that could be controlled.



    In both versions, eyebeam doesn't scale from Crit; it does scale from Mastery, Versatility and Haste. Mastery and Vers are flat damage mods, Haste makes it cast in less time and allows you to cast eye beam more often via any reset mechanics that exist.

    In Legion we wanted to stack more crit than we could possibly get on gear from day 1 until the end of the expansion. In BFA as far as i can tell we'd want to dump all of crit, stack haste/mastery and fill in the gaps with Versatility; Versatility is a boring DPS stat IMO and since it also gives defensive value and acts as a general filler stat i don't think that it should out-DPS Crit. Versatility also does not add a particularly high amount of damage so it's a benchmark for bad stats when they struggle to beat out Versatility.

    In short, we have significant reasons not to get crit but we don't have any special benefit from getting Crit to make it able to stand up against the other stats.

    Another potential change would be that Eye Beam always crits - as it currently does - but that Critical Strike chance stat increases the damage of eye beam. I think i've seen this one around on some warlock mechanic.
    Last edited by Svisalith; 2018-06-13 at 09:48 PM.

  18. #258
    Highlights: Right now, Havoc is on a delicate position, we have lost our artifact and with it a lot of our core gameplay. The new talent tree appears, looking by its final tier, to try to give us 3 different builds: Demonic - Momentum - Nemesis. While it is a solid idea on paper and a solid final tier, the rest of the spec and talents dont even begin to cover for this choices, because of the many problems the spec currently have. Like the absurd amount of DPS windows overlap, Fury starvation, clunky flow and lackluster mastery.

    One can argue that most of the problems would be fixed by increasing the Fury cap. At the present moment, we, at a full resource bar, can only throw 2 Chaos Strikes, 20 fury is lost if we don't get a proc and the spec feels specially clunky after coming from 140-160 resource pool. The 100 Fury cap, well, capped us from staying even close to what we were, so my suggestion here would be to increase the Fury Cap to at least 120, so 3 Chaos Strikes are guaranteed without the proc. I personally think the cap should be 150, because we fill and spend so fast that a very limited cap would have us pressing Demon's Bite for large amounts of time, and thats not fun or good gameplay. So, heres a couple of ideas to improve the gameplay, and I say gameplay because I'll not talk about numbers, that's not my goal. I'll however try to explain why the spec feels so messed and give a look at the talents, one tier at the time, until I cover everything.

    Tier 99: Blind Fury | Demonic Appetite | Felblade

    We start with a conflicting tier. Assuming Demonic is going to be a viable build, Blind Fury and Demonic Appetite could not be in the same tier without severely hurt the build. You'll not be able to decrease the cooldown on Eye Beam or get fury from souls to help the build flow. This shouldn't be a choice, both talents make the Demonic build, and making them compete only hurts the spec and prevents Demonic to achieve its potential.

    About Felblade, I think we can all agree its time for this basic and kinda of iconic spell to go baseline, or at very least, changed to Chaos Damage, so our mastery gets a little more value. Felblade is a really fun spell that define a lot the spec fantasy. It needs to be reavaliated and made baseline in my view. Otherwise we don't have much on the spec to compensate for our losses in Legion.

    Tier 100: Insatiable Hunger | Demon Blades | Immolation Aura

    Another conflicting tier. While the addition of Immolation Aura is great, the main problem with this tier is how the Demon Hunter works. Right now we can "choose" two forms of Fury generation: Demon's Bite or we can talent Demon Blades. This alone is a problem because, should we dare picking Demon Blades, we lose all the backup talents that help smooth out the fury generation.

    This is a big problem, that affect the spec directly and make the flow of the spec mute, because you "choose" Demon Blades. To me, personally, its really frustrating having to press such a stupid button like Demon's Bite forever. Its not fun, it limits me so much and is so against the premisse that we are a fast spec. So, Demon Blades should be how the DHs work and removed from the talent tree. It frees the class from having to chose to be smooth or not. It also frees us from the infamous Demons Bite, that is probably the most unsatisfying button to press in a long, long time. And we have to press it so many times if we dont have Demon Blades.

    But if the team is keen in keeping the choice, lll then suggest to make DEMON'S BITE a talent in place of Demon Blades. Reason is simple: if you design around Demon Blades, you can balance it so much better than a talent and in the other hand, if someone wants to pick Demons Bite, you will have complete control on how much fury they are generating via a talent that is much easier to balance. This would then eliminate the problems with Demon Blades/Demon's Bite.

    I really ask the devs to take a very serious look at this, because its a main issue, something keeping DHs from really evolving. I think its time to rethink some of those decisions. We dont need 2 fury only builders. Its a bit silly that we have that now. By making us choose one, you prevent us from choose a lot of extra talents and this not fun or good design of gameplay. Please, reconsider the mechanics.

    Tier 102: Trail of Ruin | Fel Mastery | Fel Barrage

    Ok, tier 102. The first thing that strikes me is how boring the two first options are. Trail of Ruin makes our Blade Dance leave a bleed/dot. While it does Chaos Damage on the dot, thus helping with the mastery scaling, it is just being downright boring as heck. We are not a dot class. To me it feels like a talent that was just threw there for the sake of it, with no real thought and design. Plus, we already have First Blood for Blade Dance in my personal opinion. So, my suggestion is to merge the two talents into one, making Blade Dance a very important button if you pick it.

    Fel Mastery is also a little boring, but it fits the Momentum build by making Fel Rush really dangerous; so I think its ok.

    Now, Fel Barrage feels like its supposed to give us back some of our lost AoE, but it came with a really weird price. We have to stop everything for 3 seconds to let it channel. I dont understand the limitation and while I think Fel Barrage looks cool, I also feel like this was the perfect spot for Fury of the Illidari to be added instead of it. A instant spell for a class that is very fast. The current version of Fel Barrage just doesnt feel like something we would do. And in many ways disrupts the flow of the combat. We have to stop dpsing for 3 seconds just to aoe something, one time every minute. My suggestion would be to rethink this philosofy, just like the demons bite limiting our actions.

    Tier 104: Soul Rending | Desperate Instincs | Netherwalk

    I think this row is ok, very good choices of utility and survivability.

    Tier 106: Circle of Hatred | First Blood | Dark Slash

    Without a doubt, the most hated new tier. I'll jump straight to the point, Dark Slash its not good, and not fun. It overlaps so much with a spec with already so many DPS windows and its so mandatory that you can't even look at the other two options. I can't imagine myself using this and taking Momentum or Demonic, two other 6-8s windows, its a nightmare. By the time you do get them to be up at the same time, at least half of the duration is gone and you are left with 1 or maybe 2 GDCs to use while buffed. This is particulary true with Momentum, with is only 6 secs long. Ill be very pragmatic here: This talent needs to go or be reworked entirely. Right now, its just bad, mandatory and not working. This mechanic was bad on melees like Arms and Ret, why it should be here now? The feedback was clear that is not a mechanic that makes melees more interesting, its really the opposite of it.
    Please reconsider Dark Slash. I cant stress this enough.

    The other two talents are somewhat fine: Blade Dance is a fun button to press and First Blood improves that a lot and makes it really worth your while. That said, Its currently not strong enough and could be merged with Trail of Ruin in tier 102 to create more compeling choices.

    Circle of Hatred is a good example of a good mechanic turned into an awful talent, it could be much more interesting to revert it back to reduce CD on Fury use and tuned for that. We already have too much RNG and its a proc inside a proc. Not very interesting per say.

    My suggestion for tier 106 its simple: let it be the tier you pick to personalize your Meta style gameplay. Alongside Circle of Hatred, we could grab the PvP Talent "Demon Origins" for a second choice of style and in the third option we could have something like "The Demon Within", a flat reduce to Meta's cooldown. It could be 30/45/ or even 60 seconds (for 3m CD) depending on tuning and would make some compeling and interesting tier.

    Tier 108: Unleashed Power | Master of the Glaive | Fel Eruption

    Good CC/Snare tier. Ill miss the Fel Eruption mechanic, it was one of the most fun buttons I ever had to press with the double damage on stun immune targets. It was really satisfying. Im really sad to see it go... Otherwise, im fine with this tier.

    Tier 110: Demonic | Momentum | Nemesis

    Finally the last tier, and we got a pretty good deal here. Every single one of the options changes our gameplay on its on. The problem is, without the support of the rest of tree, I would say you dont have much choice. Demonic is locked behind two talents in first row, Momentum is really suffering from Dark Slash and Nemesis is just a fire and forget spell. The potential is here, but for this options to be avaliable some changes are needed in the rest of the talents and some mechanics reconsidered.

    If changes come, we will have some of the best 110 tiers. But that if changes indeed come.

    Suggestion of a Better Talent Tree: v.2.0

    All things considered, I believe I can suggest a less conflicting talent tree, considering a worst case scenario. Ill mark the changes in upper case:

    Tier 99: Blind Fury | DEMON'S BITE | Felblade (assuming Felblade cannot be made baseline)
    Tier 100: Insatiable Hunger| DEMONIC APPETITE | Immolation Aura
    Tier 102: FIRST BLOOD+TRAIL OF RUIN | Fel Mastery | Fel Barrage or Fury of the Illidari
    Tier 104: No changes.
    Tier 106: Circle of Hatred | DEMONIC ORIGINS | THE DEMON WITHIN: Talent that reduces Meta CD in 60s (making it 3m) See Tier 106 for more info.
    Tier 108: No changes.
    Tier 110: No changes.

    Note: The merge of FIRST BLOOD + TRAIL OF RUIN could be in tier 106 if thats a better position for it. Im just making suggestions.

    So, just switching some positions to have no build conflict and removing Dark Slash from the table. This configuration would make viable the 3 builds that apparently are proposed for us. And having a talent that reduces CD on Meta by a flat amount is a choice vs the RNG version for people with less interest in RNG, making the 106 tier the place of interaction with our main cooldown. So, you see that with very little changes, you can improve this talent tree significantly.

    Conclusions and Considerations:

    I would say here to look ahead, not behind. Its time for DHs to evolve now that we dont have our artifact. Some mechanics needs to change and some talents need to go or be completely reworked asap. The flow and fun of the spec is completely compromised and Demon's Bite must be the most unfun, boring and unsatisfying button that ever came to be.

    We need to change, Developers; we need to change a lot, but its not hard! Some of the tweaks I suggested may really make the class shine again and after maining it since Legion alpha, its on my best interest to see that happening. Specially because WE are the class that were designed around the Artifact Weapons. We need something.

    Thanks for everyone's time.
    Also, English is not my mother language so, I apologize for any inconvenients while reading.

  19. #259
    Gotta agree with some of that (aside from Dbite being boring), i'd add that Demon Blades should give a much more consistent amount of Fury if it's to be made baseline or core to the spec. Make it a 100% chance to generate a small range of fury that can't miss or something; that talent has always had problems where you can get very unlucky and just generate zero fury for 5+ seconds sometimes which really sucks. It's often due to a string of weapon swing misses and then unluckily failing to proc on the few hits that you do get on the target. It doesn't happen often but it's a level of unreliability and loss of control that isn't acceptable for a lot of players.

    The community was in almost 100% unanimous agreement about this change in 7.2.5 and it's even more appropriate right now IMO.

  20. #260
    Deleted
    Why dont change it like:
    Demonsblade new passiv. Every second you reg x fury (like rogues or monks ) our autohit produce x chaosdamage.
    The talent demonsblade gets removed and we get a new passiv talent that makes more fury per sec. but removes demonsbite.
    Demonsbite same like on beta, but has 2 charges and reg per hit 50 fury. recharge time i dont know 5 or 10 sec.



    So they could bring also some real nice mechanics like:

    Fel rush no charges no cd (only gcd), but costs 50 fury for use.
    So if you reg 25 fury a second ( only a Number) you can use it 3 times in a row before you have to wait or use felblade or demonsbite etc.
    This mechanic for movement with costs works perfect in a other mmo (swtor operative class could roll on gcd for energy costs).

    I think for the only melee class that has no slow only with talents it wouldnt be op and you have one choice more. Rush or chaosstrike etc.


    Also a mechanic that they can bring could be:

    Remove Soul rending and bring a aktive heal.
    For every x fury you regenerate x%hp. I would say every 10 fury spend 2 or 3 % hp. so it could be a skill with a on off position like a aura. You switch on and heal for fury or switch of and rush or do damage for fury.
    it also fits the story i think . Our demon heals our wounds but needs energy for it. (like stargate goa'uld )


    With a fix energy reg they could bring so much cool spells and things to our class and energy would fit perfect to the other leather melees. Monk rogue Feral.

    Also Meta could work better with fix energy reg and second energy resource maybe.
    For every x fury spend we get x second resource, if this bar is full we could switch in meta.
    Now all our ability costs resource x. If the bar is empty we switch back. All our abilitys gets a special in meta:
    Fel rush: doubled range
    Chaosstrike: increased damage reduce cost
    Demonsbite refill the bar.
    Vengfull retreat removes nova etc.
    The heal reg double hp for the same energy
    Chaosnova range increased or stun increased
    Eyebeam damage increased and or range
    Blade dance range increased and damage
    Blur gives passiv 50% leech while aktiv
    and so on.

    Endless options, hard to balance but could bring a lot of deep in the class with a big fantasy. I love the moment Illidan kills the naru with his Eyebeam

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •