Originally Posted by
Avenging Wrath
Toxicity, a phenomena usually understood as a hostile, explicitly negative atmosphere of interaction we all grow used to, be it ragekiddies, tradechat wars or pvp chat, toxicity is everywhere in game and mmoc.
indiviudal reasons may vary, but common demoninators like personal, abusive and generally destructive language indicate the psychological intentions of toxic behavior. triggers usually r stress, misinterpretations and maladjusted attitudes escalate to hypercompensation, toxicity is not just a channel for anger, but for negative control with the intention of not feeling as the victim. a hypercompensation is a psychological affect, not a rational intention. but no individuum is really individual (Simmel, Georg), as identity is a reciproke concept its also the environment that nurtures toxic behavior.
but how does WoW feed toxicity? (disclaimer: my intention is not to blame bzzd for abusive behavior (of mostly mature users), but to analyse the systems, environment and also the origins of toxicity to evaluate potential "optimisation")
competition is always (emotional) critical, esp. in an otherwise secure environment (like ur couch, where pl play in their living rooms) the risk of a (sometimes humiliating) loss is emotional crucial. surely most competetive pl understand this as a motivation, not an overall negative punishment, but at least a chance to improve, to learn, to progress. but some r just overwhelmed.
WoW doesnt promote quality behavior in special, there is no Honor System like LoL, there r no special rewards for social competence any other than the individual responses (which in most toxic scenarios will be negative anyways, see the next point). ofc quality leadership results in a BG win, a boss kill or a friendship, but sometimes even Mahatma Ghandi would be lost.
WoW doesnt sanction (socially) abusive behavior transparent, the report function just auto-deletes and auto-ignores the reported player. transparency even in sanctions is important, not to publically blame the offender, but for prevention and positive influence. Tyler1 as optimal example, Riot was smart enough for a brllant PR salto-mortale, he repented publically and the perma(!)-ban was lifted.
ToS clearly states abusive, racist etc. language (language filter is ez to circumvent) as a bannable offense, but those sanctions r not to be seen in game and there fore have not any further impact than to cut off the offender from the victim, what often leaves the victim helpless and incentivizes toxic behavior not just for the offender (, but the victim may conclude its better to strike before i get hit next time).
and thats a problem, cuz bzzd - being renowned industry-wide for its exhaustive PR - completely avoids the topic Toxicity in public, while bot-ban-waves r proudly fanfared as a triumph of swift justice.
PvP was my favority activity in WoW, but the last levels to prestige 25 became a catwalk tru a cesspool on christmas afternoon. i dont mind the 13 defeats (was my second losing spree in 10 years, #1 24 defeats in conquest gear times, losing is part of the game sometimes), dont mind the 2 RL Deaths Threads to me and my family (cuz u wouldnt dare to address my 95kg hardbody like that RL or would find urself deactivated by me until arrival of the police, cuz its a fellony leaving me nothing but the right the protect myself from physical harm like murder, its called citizens arrest in Germany), but iam finally done with this atmosphere. i dont want to game in a hostile environment. since Christmas prestige 15 i havent pvp, not even Seething Shore, and iam missing just 1 AV to Battlemaster Solo (Arathie 1600:0, which is a luck AV, so technically iam Battlemaster). and i wont, since there rnt any improvements on behavior promotion and sanction. or maybe i ll join a PvP-Squad, but at the current condition i will never pvp random bgs again - which is, as Riot proved this GDC a major problem, as it drives players away from participation. a loss of social quality is also an economical one, as players dont spend as much time with content they potentially would enjoy.