They have nerfed them to the ground and the burst DPS racials that some horde have are pushing them to be better.
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it will not solve the current issues though since they are already on horde, they will not pay to transfer back.
I always thought this was a good idea. In particular when most expansions stories have both sides working together to defeat a common enemy. I understand in PVP things have to be kept apart for obvious reasons but it's pretty clear to me that's a separate game anyway. I mean different talent tree, scaled gear, and different reward structure. Would it hurt if it was the only place where you "had" to be enemies instead of just getting to make the choice. I mean hell you can even turn off world PVP in BFA. Everything is totally separate but this one level of social interation that takes place in the story but is impossible in the world? Please.
Doesn't this mainly point out the issue of your specific realm? You could have also gone to the best alliance raiding realm?
So i was wondering was going horde because alliance overal sucks to recruit or "Were leaving this realm anyway, might as well go for the best option and that is horde."
(not sure what lvl of play your guild is, top 200 or full mythic clear within 3 months?)
Can anyone explain clearly why having all pro raiders playing horde is a problem?
I fail to see the point.
All the top guilds are one faction so they can easily trade players between them. They have all swapped a couple times throughout the expansions to being mostly Ally or mostly Horde for no real reason.
Crossfaction PVE should have happened for BFA but instead we get a backwards-momentum PVP story. Speaking of, PVP let's you masquerade as the opposing faction in battlegrounds, so why not just have that option in PVE raids as well??? Easy.
Because many look at the best guilds and copy them because “if they do it I must to”. What many fail to see is that unless you’re within that low percentage of world first hunting guilds it doesn’t really matter what faction you play.
However it can cause a snowball effect with eventually making guilds to force to change faction just bbecause it will be easier to recruit if a large population already play one faction.
The problem with one faction being vastly more popular is that guilds might be forced to change faction just to be able to keep a roster.
If we had the top 5 being horde and the rest balanced it wouldn’t be an issue. As it is now there are only 20 Alliance guilds among the top 100 according to wowprogress. That is not a healthy balance.
The problem started long ago in TBC (when horde got paladin with salvation, thus horde had all troughtput racials while alliance had only draenei and gnome to some extend)
that continued all the way to WoD (or MoP.. can't remember) untill they decided to balance the racials on each faction
During that time horde had noticable upper hand over alliance (Troll mini lust, orc blood fury...) So it was obvious that if you want to minmax in PvE, you HAVE to go Horde so that created imbalance betweem the guilds
Now that the racials are more or less balanced, the choice is still Horde because everyone went to Horde in the past so the recuitment is easier
As said before, giving alliance some overpowered racials (that would be totally deserving) would fix the problem in some time.
New Hall of Fame achievements are good way to attempt to fix the disparity in factions
They should shift from the Alliance/Horde primary factions into smaller factions that players can choose, sort of like how pvp in Guild Wars works. You should be able to switch between them if you want to with some sort of penalty/CD, but you should be able to raid with anyone you want. They could really spice things up with new systems while increasing flexibility for both players and the story, but it's probably easier for them to just drag out this two faction conflict until it's dead.
Because this is the game about having 2 factions and not 1. It also creates downhill slide effect, first affects top 20 guilds, then top 50, then top 100, then top 300, like the Talho's guild he was talking about, then it will come to the point 1 faction will completely die out in mythic raiding, that will affect heroic raiding next, and so forth. When there was no cross realm, you could see the same situation with server communities, if a server didn't have high end raiding, it slowly devolved into having next to nothing at all, and being low pop abandoned wasteland. And now we aren't talking about 1 server out of 200, we're talking about 1 faction out of 2.
Mythic+ community is also affected, imo that's the biggest reason why everyone started converging on one faction, not even racials. We shouldn't really have a situation where people wanting to step up from casual to more hardcore are told "well tough shit, better fork 30$ for faction change or forget competitive m+ cuz all competitors play on the other faction". Might as well have a game with no factions if you can't balance them.
It was exactly the same problem when all pvpers were humans. Afaik this was eradicated by not only splitting titles per faction, but also the fact your trinkets don't work in rated pvp so having "extra trinket" stopped being so strong.
Did you also fail to see the problem when every tank had to play a druid to be competitive (majority of NH and TOS)? Did you also tell them "just play a druid who cares"? Again, it's about removing a choice or giving players illusion of choice and then telling them "lol you chose wrong, sucks to be you".
More guilds to join. That's it. Not first guild you join might fit you, so you need options, especially if you don't play a fotm spec that majority of guilds would recruit. Then you might not fit into raiding days / hours of every guild. People don't wanna pay extortionate fees that can ramp up to hundreds of dollars just because they need to try a few guilds before they find the one they like. So we have everyone coming to 1 faction and mostly 3 servers (at least here on EU there's a huge drift towards Twisting Nether, Tarren Mill and Kazzak).
It's the same problem from the other perspective, when you're guild that's recruiting. It's very common for a mythic guild to exchange majority of its roster over the course of an expansion (2 year span). People quit, burn out, have irl changes, are guild hoppers or for whatever other reason, player retention is a big problem, so you need to be ready to constantly replace them. Unless you're on one of those top hot servers, on the "correct" faction, trying to keep a roster together is the worst part of the mythic raiding.
Yep, you hit the nail on the head. We first we're gonna transfer to the biggest alliance realm, and that was the plan we were going to do for like a month. But as you said "we might as well just go for the best option, and that is horde". So we changed our minds. It's just in the best intrest of the guilds survival. We've existed since molten core, we're quite "old skool".
We've ended rank 296 or something like that. Dropped 50 ranks from aggramar tho :/
They will, though. The problem actively has to involve something ENCOURAGING people to go alliance, and it has to be free if Blizz actually wants to turn this around. Horde was simply better for years and years, and now we're at the point that it's SO lopsided that you are putting yourself at a huge disadvantage simply by being Alliance - you lose the ability to recruit 90% of the raiding population. EVERY guild needs that capability unless you're extreme top end. The raider pool has to trickle down, and unlike reaganomics it actually does work (as we saw when it shifted horde, this has already happened once, there's no reason it couldn't happen again). The lower guilds won't move over on their own because they'll just die out. You have to be a guild that people are willing to faction transfer to join, which is an extremely small portion of the population.