Owned by Bethesda Softworks not Bethesda Game Studios which is mostly responsible for the FO76 trash, bad PR and all its craptastic microtransactions.
That doesn't mean there won't be mtx in Doom Eternal however, but for the most part we can expect a polished and optimized game.
Last edited by zEmini; 2020-01-14 at 11:30 PM.
And is owned by the same company, meaning that they could very well start shitting up Doom if they wanted to.
Again, I don't think it's going to happen and I think they're going to continue to let the id team more or less operate independently. But it's still a real possibility, even if it's unlikely right now.
I have a lot of unanswered questions that will hopefully be answered once the game is actually out. Spoiler tags because I can't assume everyone in this thread has played Doom 2016 and these questions pertain directly to the ending of that game.
1. Where did Samuel Hayden send us at the end of the last game?
2. How did Doomguy get out of said place?
3. How did the demons find Earth if we closed The Well? Did they find an Argent Fracture on Earth or, based on my theories, did the UAC develop more than one Argent Energy production site in secret? Dr. Hayden seemed desperate and I'd imagine he was willing to try to find another source.
The thing that is bothering me is that they haven't said how long after Doom 2016 this takes place. Hopefully the game itself clears that up.
I did, but it was a while. Its just that Amid Evil, Dusk, Prodeus, and Wrath are more recent "retro" shooters and all have music by hulshult. Ion fury was the only one where he wasn't doing it (and Project Warlock i guess).
But yeah, i definately like Mick work. He does have this "umpf" that really suits new iteration of doom.
Last edited by Arrashi; 2020-01-15 at 01:13 AM.
According to https://doom.fandom.com/wiki/Doom_Reboot_timeline, Doom 2016 events happen in 2149, and the Doom Eternal trailer sets its beginning in 2151.
I'm expecting all your interrogations to be cleared in the introduction of DE
Let the hype begin. Preview makes it sound like Doom Eternal is an improvement in every way from where Doom 2016 left off.
The embargo has been lifted. There are tons of gameplay footage and previews available. Can't contain the hype!!!!
And because people like this franchise, I'm sure it will be spared the worst of the anti-crunch criticism. But the reports that id spent most of last year crunching sure aren't great. I'm sure the game will be fantastic, and early reviews are confirming that, but I'm not a fan of requiring/asking for crunch, especially longterm like what apparently happened with Doom Eternal.
Exciting stuff! Just started another play through last night in anticipation
Very very hyped to get to rip and tear again. Hope it have the same optimization again last one ran amazing.
Do you hear the voices too?
People were quite attached to Telltale too - They were still, rightly, called out over their crunch practices. I don't consider the end products to be any form of justification for awful working conditions. Though admitedly it didn't fully come to light until Telltale were forced to shut down.
ID Soft aren't the only ones at it. The "Krunch" for MK 11 was apparently horiffic, and the research content was supposedly that graphic and gruesome that several of the designers suffered PTSD. Epic have been doing it, Rockstar have been doing it. Everyone's been doing it. It's sadly becoming the industry standard - Despite the enormous negative effects it has on the employees doing it.
I think we're way beyond the point where any of this can really be justified. Crunch causes a huge range of mental and physical health concerns for employees. No video game is worth that.
It is something the games industry needs to fix. As I understand it, many of the issues are tied up in labour laws and worker rights. I've been led to believe that in some US states you can be fired "At will" for any reason your employer likes. Refusing to work 100 hour weeks would probably be enough to put you squarely on the chopping block, especially since there a thousands of other talented people all looking to get a foot in the door in the wider gaming industry. On the other hand, the idea of a Union, to push for worker protections and rights, is something that Americans in particular seem to reject. As someone who lives in the UK I really have zero say in another countries law making decisions.
As a consumer I also feel powerless to prevent it from happening. The only real option is to not buy the game in protest, which is fine if large numbers of people follow suit, but almost totally ineffective if it's only a handful of sales it costs. Generally all the really awful crunch stories come out after the game is released too, making planning an organised boycott difficult to gather widespread support for.
Oh shoot it got delayed? was looking forward to play it so much.
It's not just "some states", the entire Country is at will, you can be fired for any reason, or no reason, unless it falls under specific guidelines of discrimination based off sex, gender, sexual orientation, creed, race, etc.
Contracted workers in the US are extremely rare. But it's not just the US that crunch has been brought up in, other countries have such problems as well.
Granted, I don't think boycotting is the correct response either, that just leads to the opposite of too much work for the workers... it leads to too little work because they get canned.
Last edited by Onikaroshi; 2020-01-26 at 04:28 AM.