Well no mention of it in the Q&A so I guess it's the Unholy life for me. ¯\(°_o)/¯
They always told me I would miss my family... but I never miss from close range.
It was actually better than DW in both tier 11 and MSV. DW was slightly ahead in Firelands before Unholy took over for SoO....not that either spec was really good in Siege though.
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Personally...they should either let you mog a 2H instead of dw...or have a glyph that allows it. I'm tired of this being debated....just copy the arms warrior attack animations and add a blue hue to them and call it a day.
Last edited by RuneDK; 2018-06-14 at 10:37 PM.
Q&A gave a very good potential answer, if they choose to address it for these specs. BfA will have the tech to transmog regardless of the actual weapons, meaning Frost DK, Survival Hunter, and Fury Warrior could get transmog options again.
Honestly they just need to implement it at launch...I'm tired of hearing it...I'm tired of listening to people complain about it...I don't find it coincidental that the first expansion they cut one of the subspecs out...Frost finally shines for most of the expansion. Yes there were other factors to this as well during NH and during ABT but as a whole, the spec finally did pretty good throughout the expansion as a whole(yes ToS sucked ass for Frost, but I'll take Frost dominance for 2/3 tiers any day).
If I was a mod, I honestly would start locking Frost 2h threads for trolling.
The people who keeping pushing this are smirking on the other side of their screen, "how much can I pester them until I get what I want??!" *rubs hands together*
It's what children do when they want something. Beg and beg and beg until you give in, one second they're crying, the next smiling.
Just stop.
Should it really make a difference to gameplay though? I mean all abilities now scale off AP rather than weapon damage so the only difference will be your white swings. I don't see how this is hard to implement and should really be a cosmetic choice. White damage may pull ahead with DW but how about let the player decide how they want to play. 2H Frost has no reason not to be a thing apart from pigeonholing a spec to specific weapons for one expansion due to artifact
Not at all. There are 3 talents out of 21 that are related to auto-attacks. Icy Talons, Runic Attenunation and Frozen Pulse. And there wouldn't be any reason to change those to suit 2H because you can simply choose the other talents for 2H and consider those specific talents for DW
IT just increases attack speed, that benefits 2h as well, its essentially 15% more white damage. RA is now PPM, so it doesn't matter what speed you attack with. FP could easily be scaled to include a modifyer in it's furmula that adjusts for weapon speed, trivial change. Even if they wouldn't change FP, so what, that is one talent that won't even be in many builds.
As I wrote above, the last real hurdle is the rune enchants, which would cost a decent programmer probably a coffee break.
Ok so even those talents are normalised to work with both 2H/DW, and they could just as easily make 1H and 2H variations of rune enchants (I think that used to be a thing anyway? can't remember). There is absolutely no reason why they can't remove the 'requires one-hand melee weapons' restriction on main damage abilities other than not wanting to backtrack
Yes it is every damage modifier, any proc, and buff (inculding runeforges) are balanced about being DW. Wanna know a talent thats based on having a 1 hand and you havent had a clue? Frostscythe. They would have to make 2 versions of the same spell one for DW and one for 2h. You tell me if this wouldnt be a balancing nightmare.
Last edited by Kendros; 2018-06-15 at 05:56 PM.