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  1. #81
    Quote Originally Posted by Mirie View Post
    I laugh when people say stuff like this to justify crazy conspiracy theories.

    Yep, they're a business. Sometimes as a business you make the most money by actually doing things the customers want. That's what convinces them to buy your stuff.

    Despite what you say, people have been whining for more difficult, less pointless levelling for YEARS. The 7.3 changes to levelling are absolutely a response to that feedback. The Allied Race armor sets are an incentive to try and get more people to do that new levelling, which boosts the engagement at those levels and makes it a better experience.

    If you wanna get cynical about it, then yeah I can totally agree that allied race armor sets are a thing because they want to make money (omg how evil for a business!) by encouraging more people to spend time in game levelling. I'm not convinced it's a BAD thing to give players an incentive to play the game more.

    The idea that they'd deliberately break and bug the scaling in the game to make levelling broken to try and trick people into buying boosts to skip the content though? Come on, really?
    Who said anything about breaking and bugging scaling? I know new patches can cause random bugs and problems especially when there are big changes like this.

    I am talking here about pre 7.3.5 into 7.3.5 leveling changes. All of those were clearly to make leveling boring and tedious. What fun is there in killing 20 mobs 10 min just to complete few quests? There are no game-play benefits to make leveling longer. Only benefit doing it is to annoy people and force them to buy boosts. Thousand games use this basic principle to sell shit that otherwise takes ages to finish with no investment at all. If what you claim is true then they would never fix Karazhan leveling and boosting with max level chars. It wasn't even that super good, it was just a bit faster for those who wanted to do it that way.

    You underestimate how much money boosts are making. Even at lower paid job you can earn money for boost during 2-3 days which is worth more than 50 hours needed to level it. And all blizzard had to do was to make it long so some people will reevaluate their time and rather buy boost than wasting time.

    There is exactly 0 reasons to make mobs last longer. Yay I need to cast 3 fireballs to kill something, what a fun content. Now do it for 100 levels.

    "people have been whining for more difficult, less pointless levelling for YEARS" This is not a reason they changed it. They don't care about 10 people saying it should be slow. And they could make it slow just for those without heirlooms but they instead nerfed it for both.

    - - - Updated - - -

    Quote Originally Posted by Explicit Teemo Nudes View Post
    If you hate leveling so much, just farm gold doing max level stuff so you can buy balance to use for character boosts.
    You only need 1,5 mil gold for that. That will for sure take less than leveling it.

  2. #82
    Deleted
    Even after the patch changes you can 2-3shot every single mob and take 0 damage - that's what makes it boring, the fact that every mob might as well be the same mob since the scaling just keeps the 2-3 shot easiness with you the entire time, Killing mobs at level 1 feels like killing mobs at 110 Argus, ridiculously easy. How easy does it have to be before the average casual is satisfied?

  3. #83
    Quote Originally Posted by Jettisawn View Post
    He is a sexy beast.

    - - - Updated - - -

    One more then I noticed.. YOu totally should play both the videos at the exact same time. Much much cooler.
    I was talking about Sylvanas lips

  4. #84
    Making leveling longer and more boring wasnt that huge of a problem in itself. The fact that level boost costs 60 euro, which is at the same level or higher than most new games, is an obvious sign what is their purpose with making leveling what it is now.

    I used to enjoy leveling alts. Just leveling them to max level and making another character to level. I'm not doing that anymore. I spend less time in game, have longer breaks between my subsriptions and in no fucking way am I going to pay 60 euro for character boost. All in all, Blizzard made my play less and pay them less. Their choice as a distributor, same as mine as a customer.

    But people not seeing why they are doing it are fools. Blizzard is not a Red Cross Charity. They are business and will always put the money gains above all else. I just dont know what the hell are their marketing specialists doing, because for sure they are not researching the market properly.

  5. #85
    Quote Originally Posted by Nairesha View Post
    Ah, superficial you, a standard youth issue. If you'd follow the quests, cutscenes, speeches in general you'd understand why we rally under the Son of the Wolf
    That's ok you follow your snowflake king, for the horde. lok'tar brothers!

  6. #86
    Quote Originally Posted by scubistacy View Post
    For people like me who have leveled about three dozens characters over the years (and got some boosts as well), there should be a different solution. Either, flatout more XP from heirlooms, or a specific veteran bonus to heirlooms which takes into account how many characters you have at a very high level (like, max level of the last expansion before they upgrade heirlooms to the current expansion, and max level of current expansion after heirloom upgrade). I belong to a group who wants fast leveling, because I have seen it all for multiple times, but I like to play different characters for different reasons (like RP, for example). And I like to replay some chunks of content, while ignoring others. Love questing in BC Nagrand or Valley of the 4 Winds in MoP, for example, don't want to set my foot into some areas anymore, like any Blackrock dungeon. Hate this place.

    People who want to level slower always had the option to remove heirlooms. Blizzard could also implement a switch to turn off bonus XP from heirlooms if people want to keep gear which "grows up" with them but don't want to get too many XP.

    Heirlooms provide the ideal method to separate people who like slow leveling from people who like fast leveling. Combined with scaling of zones, we could have an ideal world, where both groups get their preferred leveling experience. If they didn't have screwed up the bonus XP from heirlooms and other things.

    BTW, in the current leveling approach, you just cannot learn complex rotations without making leveling exhaustingly long (because on the one hand we have so many quests which require killing of more than 10 mobs, sometimes going towards 50 when quest items don't drop well, and on the other hand, we level for a long time without actually having our full set of talents and abilities). Such things are for dungeon and raid play, not for open world questing. You cannot mix both, except with occasional group quests which are to some extent problematic in leveling content. For example, in the past years, I only have done the Nagrand arena event exactly once with a "proper" group of players in the level range of the quest (65 before leveling revamp). In every other case, it was faster to get a max level buddy to oneshot the quest mobs than looking for a group, which might never get full enough. So... you cannot teach people complex rotations and mechanics while leveling. You need scenarios with a decent chunk of XP every time your character reaches a specific milestone, kinda like PG. Or you need to encourage people to run dungeons, which is a double-edged sword, because if you don't get it right, dungeons will become the only good way to level your character.
    As you say. You allreqdy got boost called heirlooms that is apperently not enough for cry babys. No more they allways want more.

  7. #87
    Dreadlord Bethrezen's Avatar
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    Lol Anduin looks like hes ashamed of himself and must put the helmet on.

  8. #88
    All the tinfoil about selling boosts... if I were Blizzard I would disable all boosts and not sell them anymore.

  9. #89
    Im curious why these 20 some odd people got their voice heard when they wanted slower leveling.... Having played this game continuously since July 2007, having seen the patterns on how they go about "their decisions", yeah, im curious why people still tend to be oblivious about this shit.

  10. #90
    Quote Originally Posted by Fabled View Post
    And I'm sure they care about you so much.
    Of course they don't; I never said they did pal lol. Not sure why you even responded with that.

  11. #91
    Good time to be alliance. Can't take sylvanas seriously at all, just a rebel emo bitch with makeup. Anduin for now can take a lot of heat cause of his youth, eventually he'll harden.

  12. #92
    This is the thing, and ive said this before, leveling needs to be more engaging. It needs to be abit more exciting, feeling impactful or atleast interactive. While those with heirlooms should be able to level a lot easier (maybe a buff to the xp gain is needed as we can no longer accidentally out lvl regions) the whole process, the journey, is god awful boring.

    Bosses need to be more then just sit there and spank it, literially the low level bosses are extemely boring sit there and hit 1-3 buttons for a good 2-3 minutes and it dies, complete snorefest. What we need is mechanics, telegraphs, interactions with environment/levers/triggers that make the boss fight more exciting. Like off the cuff, Wailing caverns; the snake lady could have snakes pop up that trail venom in a criss cross pattern or spit in lines that are shown with telegraphs, the giant moss elemental could require you to eat mushrooms to be immune to a poison he puts out, the boss before could be you gotta knock over totems of power that constantly rebuild themselves, the murloc could be a fun take on rebounding balls of nightmare energy back to him, scum could be a silly encounter where you gotta have him ram himself into walls and drench yourself in the waterfall if he catches you on fire. I know there is some i missed but the fights need more to them. This game needs more to it from the start.

    We will not get new players in this game if they dont find it enjoying to level, and the whole argument of 'they want them to buy boosts' holds little water here as people wont invest money in a game that seems boring, plus do you really want 110 or 120 level players who never played past lvl 30 in your raids or groups?

    Basically, WoW needs a better journy to fit its destination.

  13. #93
    Deleted
    Those are cool, but Grom's trigger face is better.



  14. #94
    Legendary! SinR's Avatar
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    We think 60-80 is taking too long, but right now we're focused on the pre-expansion event so we'll fix it later

    3 weeks later

    We still think 60-80 is taking too long, but right now we're focused on 110-120 and ironing out the last bugs on the way to 120

    3 weeks later

    We're busy re-tuning Raids. Leave us alone with this leveling shit

    many months later

    GOD JUST BUY A FUCKING BOOST ALREADY JESUS CHRIST LEAVE US ALONE

  15. #95
    Quote Originally Posted by Charmanderp View Post
    Can we have an honest conversation about Sylvanas' eyebrows? Like, what the fuck is going on with those things? Why are they so huge?
    She's an undead Elf.
    What exactly is it you want to discuss? The obvious?

  16. #96
    What is the point of the scourge? Wasn't it to do their undeath?

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