Sylvanas is a villain (and if they try some horrible attempt at redemption, I am outta there, because she long went past the point of no return for me) and so is anyone who willingly and intentionally furthers her plan. Furthermore, I very much doubt Nathanos has some special skills that'd allow him to survive such a behavior to others without massive plot armor, which makes him way more annoying.
As for the others - all of those inconsistencies are done only because Blizzard chose to push their silly faction war agenda so all the other major character are bent to suit that awful story, completely disregarding their personality or their past *COUGH* Baine acted too soon *COUGH* when everyone right in their mind and memory had to see already what's going to happen and rebel post-Burning and give Sylvanas' head to Tyrande on a pike (which would thus prevent this awfully fabricated faction war plot from happening at all).
Blizzard calling this shit clusterfuck as 4th war is making me laugh and get me pissed at the same.
This actually proof that they indeed erased MOP from their minds, cause the war from wtlk-mop was supposed to be the 4th war, they rehashed mop plot AND steal the tittle of 4th war, Jesus Christ
It became clear that it wasn’t realistic to try to get the audience back to being more hardcore, as it had been in the past. -- Tom Chilton
Defeats do not really, mesh, with the concept of a final boss. People point out the escape from the Lich king boss in that one dungeon, but that only really worked like it did because we had a raid after where we defeated him proper.
I will admit i oculd be wrong though, i just don't think a boss where you lose would work that well as a gameplay gimmick.
Last edited by huth; 2019-09-13 at 05:52 PM.
#TeamLegion #UnderEarthofAzerothexpansion plz #Arathor4Alliance #TeamNoBlueHorde
Warrior-Magi
We still defeat the bosses though. Because that is what the narrative demands happen.
I could see a defeat work as a gameplay feature in almost any instance that is not the final raid boss. Had the first raid had N'zoth as the first boss and we lost, then we would still have time for the expansion ot end on a high note. Even if N'zoth is the penultimate boss in a raid, we lose and then we fight a proper final boss at the end where we win.
Sure, losing for dramatic tension is a proven concept, it happens all the time in questing afterall, but those losses are predicated on the knowledge that we will eventually win, because otherwise it wouldnt really be a satisfying story.
All in all, the problem lies in the large amount if time between the final raid and the next expansion. Had that time been shorter, somewhere in the region of 2 months, then it could work. But otherwise we are just kinda sitting around waiting for the resolution to the story that will not be coming.
Again though, i could be proven wrong, i just don't think a final boss we lose to in an expansion is a good idea, losing to leadup bosses, sure. Just not the final one.
- - - Updated - - -
To be honest, discussing this is getting int othe nitty gritty of player psychology vis-a-vis narrative design. So it is hard to explain concretely why it does not work.
An expansion can end with a sense of foreboding, of course. But unless whoever sees the story gets a resolution at the end that is somewhat satisfying it just wouldnt work.
IDK about impact on factions, seems like you're reaching there.
4th War started when Teldrassil burned, ends when Sylvanas is killed/desposed/whatever the hell happens this patch.
Also calling this the 4th War is stupid because what the hell was Garrosh then? The Third and a Half War?
FFXIV - Maduin (Dynamis DC)
There is a subtle, nut nonetheless important distinction between a happy ending, and a satisfying ending. And losing at the end is not satisfying.
Just to take a note from a previous expansion. In Legion we got the satisfying conclusion to the Burning Legion story when we chained Sargeras in the Pantheon and destroyed the Burning Legion infrsstrucutre, though we did not get a happy ending as Azeroth is dying and the factions are at war.
Idk man, the Third War was specifically about the other threats, such as the Undead, the Legion, and all. So, I don't know.
- - - Updated - - -
N'zoth is free, we just had the Eternal Palace as a raid, everyone is hinting towards a final battle against the beast, the War Campaign is ending in 8.2.5...
What more do you want?
The most important thing is to have some kind of glimmer of hope, or way out that can be leveraged in the future.
Most people when they say they want a "bad ending" in WoW don't want that. They just want to blow the whole thing up and be done. Hell, that's the exact spot Shadowlands falls into.
FFXIV - Maduin (Dynamis DC)
That's like saying we're not going to Argus in 7.3 because "We only have Argus in the sky, but it's a planet. There's no way we could go there in the span of a patch", or like saying Archimonde isn't the final boss because "He is too powerful, he doesn't fully fit the overall story, and Blizzard themselves said that Grommash would be the final boss of WoD".
Blizzard has said a lot of things. For example: "There are no Old Gods in BFA".
- - - Updated - - -
I'm still pretty sure the 4th War is the entirety of WoW, up until Patch 8.2.5-8.3.