1. #1

    Overpowered characters/weapons/items in games.

    I'll start off with a well-known one: Bo Jackson on Tecmo Super Bowl. He's twice as fast as every other player, and he can effortlessly break tackles.

    In case you haven't played Tecmo Super Bowl, this video should give you an idea of how overpowered he was.

    https://www.youtube.com/watch?v=8PBv...ature=emb_logo

  2. #2
    Trails of Cold Steel II builds
    Spoiler: 
    I would not recommend popping your S-crafts right out of the gate, as you are unlikely to kill the boss before he can make a move (unless you have truly maxxed out your setup), and you will be left with no CP to use crafts with. Use S-crafts on crit turns, or pop them them to finish off a boss.


    Surviving

    Alisa's Heavenly Gift can provide Shining and CP regen, and her Blessed Arrow is a 40% heal and provides 40 CP. However, her crafts are small AoEs, so you need to keep the party grouped up in order for her heals to affect multiple people. You can aim her heals though, so people don't need to be near Alisa.

    Elliot's Holy Song is a 50% heal with a large AoE radius around himself. This gives you more leeway to get more people, but the party has to be near Elliot and he doesn't provide any bonuses like Shining or CP. I can be a good switch in emergency healer, assuming he is already topped up with CP.

    Jusis is really useful because of his Noble Command (50% STR and SPD up, large radius around himself) and his Platinum Shield (nullify physical damage once, large radius around himself). Platinum Shield is especially useful on fights with enemy attacks that can bring you to low health or kill you, as the shield can prevent characters from dying to a followup attack.

    You can use the Seraphic Ring art, which resurrects and heals everybody. Combine it with a large EP pool and fast arts casting times (use quartz and master quartz that cut casting times), you can brute force keep the party alive. Toval also has the Quick Caliber accessory, which cuts arts casting by half, if you don't want to use quartz slots to cut casting time. As said before, putting the Angel master quartz on the healer is a great fallback in case the healer dies.

    For fights with adds (multiple enemies), you can cast the Adamantine Shield and Crescent Mirror arts (or Jusis' Platinum Shield and Emma's Crescent Shell) to reflect their attacks back at them. Adamantine Shield and Platinum Shield reflect physical attacks, and Crescent Mirror and Crescent Shell reflect magical attacks.

    You can try to disable the enemy's ability to do anything against you on their turn by inflicting status conditions on them, notably Confuse, Nightmare, or Petrify. You can equip the Juggler Master Quartz (crafts have a 50% chance to inflict a status condition and a 50% chance to inflict Nightmare) on either Elliot or Machias. For Elliot, spam his Nocturne Bell craft, and you will inflict Nightmare on any enemy who is vulnerable to it. For Machias, stack the Petrify quartz on him (he can equip one status inflicting quartz per line), and then spam Petrifying Shot, petrifying any enemy who is vulnerable to it. This will render their turns useless and allow you to attack them without waking them up. You mind as well equip damage dealing status conditions such as Burn, so you can deal even more damage.


    How to get more turns

    Machias' Burst Drive craft gives everyone an additional turn, which can be invaluable for getting more turns to do things.

    Remember, if you have characters who aren't using their EP, you can have them use the Chrono Drive art and get an additional turn for every 400 EP spent.

    Don't forget the Grail Burst lost art (which you get from the optional superbosses in Act 2), which gives your entire party two additional turns.

    Stack delay on characters with delay crafts like Rean (Arc Slash), Fie (Bullet Cyclone), Gaius (Savage Fang), or Millium (Megaton Press), and use their delay crafts to delay the adds (additional enemies besides the boss). This means you will only have to worry about damage coming from the boss. Naturally, this goes hand in hand with stacking the SPD stat, so you get even more turns. Using this strategy, you will minimize the amount of incoming damage, giving yourself more breathing room to heal and buff.


    Dealing damage

    Gaius' Wild Rage allows him to sacrifice health for a massive 90 CP boost, which means you can spam crafts like Savage Fang and get those pesky adds out of the way. Gaius pairs well with the Chevalier master quartz, which deals more damage the less health the wearer has, up to 150% more damage.

    Rean is capable of dealing out some monstrous S-craft damage. Equip the Murakumo Master Quartz (higher crit rate and higher crit damage) and stack as much STR as you can. Equip the Domination quartz. During battle, pop Ogre mode (already comes with the 50% STR up buff) and pop your 200 CP S-craft. If you get a crit, there goes half of the boss' health on your first turn, before the boss can even do anything.

    Similarly, you can equip the Calamity Master Quartz (150% more magic damage) and the Hades quartz (100% more magic damage on your first attack) on either Elliot or Emma. Stack their ATS. At the start of battle, have Jusis cast Noble Command twice for that 50% ATS up buff. Then cast Sol Eruption/Lost Eden (the Lost Arts you get from the optional superbosses in Act 2). Use an EP charge and then spam Claiomh Solarion from there.

    Millium, Sara, and Sharon have 4S s-crafts which hit all enemies on the field, great for taking out adds.



    Trails of Cold Steel III builds
    Spoiler: 
    A few build recommendations


    =======================================

    Dodge Counterattack

    Counterattack builds are one of the strongest strats in the Cold Steel series, and it continues to hold true in CS3. Due to being able to equip two different MQs in CS3, this strat is possibly even more powerful than it was in CS2.

    You get the Sirius master quartz at the beginning of the game, with it set as Kurt's default MQ. Sirius provides a passive stat increase to your evasion stat, starts off battle with the Insight buff (50%+ evasion), and boosts your counterattack damage (if a character dodges an attack and they are within attack range, they will counterattack).

    Evasion works on a 0 to 100 scale. If your EVA stat is 56, then your dodge rate is 56%. If you have a dodge rate of 100%, you will dodge all incoming physical attacks (except boss S-crafts, which are undodgeable). Since the Insight buff grants you 50% evasion, you normally only need to get your EVA stat up to 50%, and then cast the Shining art on the character to give them the Insight buff, raising their evasion rate to 100%.

    During the chapter 1 field exercise, you can buy an accessory called Green Pendulum for 3,000 mira from the boutique located inside the department store. You can then run to the antique store, and exchange that Green Pendulum and 20 U-materials for an item called an Evergreen, which boosts EVA by 15%. This is the most powerful evasion boosting accessory in the game. With two equipped, that's 30% evasion. With Pongee Shoes (+5% EVA), Evade 1 (+4% EVA), and a level 3 Sirius (+2% EVA), can have a 91% EVA rate during the chapter 1 field exercise. Once you reach chapter 2 and you can get Evade 2, you can pretty much cap your evasion.

    Furthermore, there is a fire quartz you can get called Rage (it was called Wrath in CS2), which makes it so that your Counterattacks always crit. If you then equp the Gungir Master Quartz as your sub MQ (which increases your crit damage. This MQ was called Murakumo in CS2), you can turn your character into a powerhouse.

    You will want to apply this strategy to a character with an attack range higher than 1. Kurt is not a good choice because his attack range is 1, so he will probably be out of range for most counterattacks. Altina is a good choice because her attack range is 3, so she will pretty much almost always be able to counterattack. Later on, Fie, Ash, and Gaius are good choices, as they have the range to pull it off.


    =======================================

    I am speed

    For fast, physical attackers like Rean/Kurt/Fie

    Simply equip Zephyr as your main MQ. Stack as much STR and delay as you can. Spam delay crafts. Your enemies will never get a turn. Even though bosses usually can't be delayed, this build is still great because it simply gives you so many turns.

    Since you will be getting so many attacks in during battle, you can equip the Kaleido MQ (80% chance of getting sepith when you hit an enemy) as your sub to farm sepith.


    =======================================

    Rean clears trash battles in one single Gale

    Sub in the Minotauros MQ on Rean (damage multiplied by 120% at level 7). Equip the Domination quartz (Rean's first attack is multiplied by another 100%). Stack as much STR as you can, and equip two Passionate Rouges (100+ STR accessories, you can get them as early as the chapter 1 field study by buying Red Pendulums from the Boutqiue in the department store, and then exchanging them along with 20 U-materials each at the antique store for a Passionate Rouge). When you begin a battle, simply have Rean use a Gale on the enemy and you will almost certainly kill every non-boss mob in one hit. If not, pop Spirit Unification beforehand and you will definitely kill everyone. Equip the Brigid MQ as your main so you can recoup CP.

    If your dealing more than enough damage to kill everyone in one hit, you can swap out some accessories and quartz for things that increase loot, such as the Vein quartz (more sepith when killing an enemy) and the Stylish Piggy Bank (when killing an enemy, 50% chance for more loot).


    =======================================

    Status afflictions

    This build works best on characters who have crafts that inflict status abnormalities (ie Machias), and/or have multiple quartz lines (Rean/Kurt/Gaius).

    Equip the Thor MQ as the main and Gloom as the sub. For each quartz line, equip a status inflicting quartz (preferably one that stacks on the status condition the user's crafts inflict, increasing the chance of that condition being inflicted). Otherwise, stack SPD and STR.

    During battle, spam AoE crafts that will inflict as many status conditions on as many enemies as possible. The Thor MQ will deal bonus damage to enemies with status conditions.


    =======================================

    Musse the arts nuker

    This is very straightforward. Equip Virgo as the main MQ (arts can crit, reduced delay after casting water arts) and Magius as the sub (arts damage multiplied by up to 250% the less health you have). Equip Hades Gem (first art's damage is multiplied by 100%) and Ocean Bell (water arts deal 30% more damage and delay halved), and then stack as much ATS as possible. You'll want to intentionally lower Musse's health to around 20-30%, so she can get the most out of Magius' damage buff. However, this can be tricky because Musse will have low defense and hits will probably take a big chunk out of her health, and since you will probably be leveling up after every few battles, you will have to undergo the tedious process of trying to lower her health down again with killing her. If you find this process too bothersome, just replace the Magius MQ with Pandora (flat 100% arts damage increase).


    =======================================

    Berserker

    For Agate/Gaius

    Equip the Chevalier MQ as your main (increased damage as health drops), and the Tempest MQ as your sub (increased crit rate as health drops). This means your character will deal the most damage if their HP is around 10-20%. Stack as much HP, DEF, and STR as you can. At the end of the game, the average health of my party members was 7-8k and 900ish DEF, but my Gaius had 17k health and 1800 DEF. That means I can spam Wild Rage on Gaius three times and he will have about 1,700 health, but his DEF will keep him from dying. Proceed to wreck your enemies.

    This build can be applied to anyone, but because leveling up refills your health and you level up often in this game, the process of trying to lower your characters health can be tedious. Agate and Gaius' wild rage is a quick and easy way to do it.

    P.S: If you do not have Chevalier, suggestions for a main MQ are Skuld (more break damage, but with the sheer amount of damage being output by this build, you probably won't need more break damage), Gungnir (crit damage), or Keeper (for more survivability).


    =======================================

    Elliot the Nightmare Lord

    Same deal as in CS2. Equp the Scorpio MQ on Elliot (crafts can inflict Nightmare). Stack nightmare quartz. Spam Nocturne Bell. Watch as your enemies fall asleep and don't wake up as you wail on them. Remember, Nocturne Bell is a magical craft, so it deals more damage with higher ATS, so stack your ATS. With your enemies asleep, you won't need to focus on healing (Elliot's Holy Song and S-craft should suffice), so feel free to equip another damage dealing quartz, like Gloom, as your sub.

  3. #3
    Fury Band Chrono Trigger
    Powersoul Tifa FF7 original
    Tifa in general FF7 remake
    Orlandu FF Tactics
    Karn Breath of Fire 1
    Shield Rod+Alucard Shield SOTN
    Metal Blades Megaman 2
    Metaknight Smash Brawl

  4. #4
    Probably running on a Pentium 4

  5. #5
    Old God Mirishka's Avatar
    10+ Year Old Account
    Join Date
    Nov 2010
    Location
    Get off my lawn!
    Posts
    10,784
    Quote Originally Posted by Bigbazz View Post
    I remember thinking Goldeneye's graphics were so amazing. lol
    Appreciate your time with friends and family while they're here. Don't wait until they're gone to tell them what they mean to you.

  6. #6
    Epic Sword of Shadow in DDO. That thing is 10 years old now and people still lust after it.

  7. #7
    Quote Originally Posted by Bigbazz View Post
    Yes, So much this. This little bastard cost me 2 N64 controllers.

  8. #8
    Quote Originally Posted by CastletonSnob View Post
    I'll start off with a well-known one: Bo Jackson on Tecmo Super Bowl. He's twice as fast as every other player, and he can effortlessly break tackles.

    In case you haven't played Tecmo Super Bowl, this video should give you an idea of how overpowered he was.

    https://www.youtube.com/watch?v=8PBv...ature=emb_logo
    Bo Jackson wasn't OP, that's just how he was in real life, it's every other players fault for not being better.

  9. #9
    Quote Originally Posted by Cidzor View Post
    - Adamant Armor in Final Fantasy 4. Aside from a shit ton of armor value, it gives resistance to every element in the game and a stat boost across the board. It's difficult (or rather, time consuming) to get because of the RNG involved, but characters with it equipped are practically invincible. Supposedly, it was possible to get 5 of them and equip your entire party, but I don't want to think about how long it'd take to get 5 of them.
    In ff4 free enterprise (a rando for ff4) finding just one of these and you usually just you win....we also learned removing adamant armor permanently lowers stats

  10. #10
    -Arcane Warriors in Dragon Age: Origins. Basically your Mage sacrifices some of his mana for massive defensive bonuses making them the best tank in the game... which you can pair with Blood Magic to lower your mana costs to a sliver of your HP (which barely moves, you being a tank) and gives you the best damage AND crowd control spell in the game. The game has a few OP builds, but nothing quite as busted as this.

    -Crafting in Skyrim. Some dedication to Smithing, Enchanting and Alchemy allowed you to make weapons that could oneshot almost anything in the game. Make the magic system a sad joke when a poke with a dagger was far more damaging than a long channeled spell that ate half your Magicka bar and required 90 Destruction to even learn.

    -Psychic soldiers in both the new XCOMs, but especially 2. Took a long time to get up to speed, but permanent mind control? High guaranteed damage attacks? AoE disables? Nullifying every common status effect including the dread Mind Control? Almost impossible to kill? These babies have it all and then some. All classes become OP at high levels in XCOM 2, but none is as versatile as the Psy; even the superunit you get for the final mission isn't as busted as a max level one.

    -Your foot in Dark Messiah of Might and Magic. Sure, you could try to git gud at the game's unforgiving swordplay... But why do that when you can just kick enemies in bottomless pits or conveniently placed spikes? That game is a dream come true for pragmatic players who don't like playing fair.
    It is all that is left unsaid upon which tragedies are built -Kreia

    The internet: where to every action is opposed an unequal overreaction.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •