Originally Posted by
Dracodraco
It is fairly black and white, and you're putting emphasis on the wrong thing. It's not loot dropping from the same boss. It's different difficulties.
In the past, if we killed boss #3 of an instance on normal, heroic, and mythic in one week, we might get 3x of the same item drop at the 3 different item levels. Say it's a weapon, or an azerite piece - now we can give 3 raiders a weapon upgrade.
Under this new system, unless the mythic version is the *first* drop, then two upgrades are wasted - you kill normal thaloc, get a weapon, you're happy. You kill heroic, get the weapon, and normal is now wasted. You kill mythic, get the weapon, and two upgrades have been wasted.
This forces people to try and push the most difficult content early in the week, before doing farm (EG; My guild cleared 4 mythic bosses this week before our heroic run) to ensure that you don't waste potential loot because someone gets an item in heroic, then gets the same item in mythic.
It's stupid and pointless, and because of how rare Azerite is, it hasn't even killed split raids - it's just made them more mandatory if you want your raid to be well-geared, you don't see the impact the first week, you see it after 2-3 weeks when you're progressing the last boss (EG; Last reset we armor-stacked cloth+plate and mail+leather alts in our two 30 man splits, and traded a TON of azerite from our alts to our mains, making the first two weeks totally worth it because of how hard Azerite is to get).