https://eu.battle.net/forums/en/wow/topic/17624372382
Hello. I am on and off a youtube creator, officer in my guild and a active member of the Dreamgrove Discord (Euroguy), I've made some videos on the Balance Druid and been doing guides on it. Not much from BFA however.
Anyway! I love this spec, and I know there is a lot of problems with many other classes at the moment, but I want to speak for the Balance Druid
with my opinions.
Astral Power
Even though Astral Power works, it's not a fun to have. It's simply another "build and spend" mechanic to the spec which seems to be a simple "We dont know what to do" thing for Blizzard to give classes. Many, many have this also known as a
rage mechanic. I was happier playing with the old
Eclipse but there were a lot of people that didn't enjoy it, and I respect that.
Anyway, I want to remove the Astral Power mechanic for reasons to make the spec feel more reactive by giving it more procs.
The only reason Astral Power is in the game is because of Starsurge and Starfall.
Therefor there is no reason to change
Solar Wrath or
Lunar Strike, as they both gets cyclone between each other by Eclipse, you still want to use Lunar Strike on cleave, Solar Wrath on single target but still using a Lunar Empowerment on single target etc.
So with the removal of Astral Power, we can finally play around with the specs design. With is my next topic.
Everything below is the changes giving to the Balance Druid with Astral Power going away.
Base Moonkin changes
Moonfire and Sunfire
Both very iconic for the Balance Druid and should both stay. BUT! Right now, our dots feel very boring to press and they don't do anything for us more than some damage overtime.
Shooting Stars new passive ability:
You have a 30% chance when you deal critical periodic damage with your Moonfire or Sunfire to instantly reset the cooldown of your Starsurge. This chance is reduced against multiple targets.
Starsurge
12 second cooldown, instant. Nothing else changed.
Starfall
The "place down Starfall a.k.a Blizzard" isn't fun and not unique in anyway. Starfall has lost a lot of personality over the years. With recent removal of Stellar Empowerment, Starfall is nowadays boring and doesn't feel great to press anymore.
New Starfall
Well.. Old Starfall basically but different. Tooltip reads:
Calls down waves of falling stars to all targets
within 40 yards of the caster that you're in combat with, dealing [9 * (13.8% of Spell power)] over 10 sec.
Starfall only hits targets affected by Moonfire or Sunfire.
Starfall has a 30 second cooldown. (Cooldown Should Be Debatable!)
This will give us back the unique Starfall but also giving the old glyphs "Guided Stars" baseline. Reason? People should know that dots are important part of the Balance Druid, and the only way to actually use your Starfall is if you have dots on targets.
Talents
Our talents are not very influential, my current Balance Druid only does -15.0 less damage with
no talents at all being used. From 13,220 dps to 11,233 while a Frost Mage for example is the different larger with -28% dps loss without any talents.
Level 15
Nature's Balance removed.
Force of Nature now baseline (Does not give Astral Power, deals less damage, mostly used for the aoe taunt, a utility.)
Warrior of Elune reworked.
New in replacement of Nature's Balance.
Hurricane
Channeled
A Solar spell that creates a violent storm in the target area causing (x% of Spell power) Nature damage to enemies every 1 sec and reduces the cooldown of Starfall by 1 sec for each enemy hit. Lasts 10 sec.
New in replacement of Force of Nature:
Wild Mushroom
Grow a magical mushroom with 5 health at the target location that lasts 20 sec.
Activating the ability again will allow the Wild Mushrooms to explode, dealing (x% of Spell power) to all targets.
Warrior of Elune
Your next 3 Lunar Strikes are instant cast and
deals 40% additional damage.
Level 30: No rework.
New level 45:.
All removed - A disgusting tree for Druids, we are druids. We should be able to shapeshift with benefits anytime. I want to rework the Affinity row to be more impactful. We should already have Ironfur, Rejuv etc baseline but at costs.
The new row is called "Heart of the Wild" - This is because of an old talent. But instead of being just one talent it will be in row of level 45.
Heart of the Wild
When activated, increases all healing done and dramatically improves the Druid's ability to perform roles outside of their normal specialization for 30 sec. Grants the following benefits based on current specialization.
New Talent:
Guardian Affinity
While in Bear Form, Agility, and armor bonuses increased, chance to be hit by melee critical strikes reduced.
New Talent:
Feral Affinity
While in Cat Form, Agility and melee critical strikes increased.
New Talent:
Restoration Affinity
Mana cost of all healing spells reduced by 100%. May also cast Rejuvenation while shapeshifted.
All these talents are active to press, while using for example Feral Affinity, you will press the "Heart of The Wild" to active the bonuses.
Level 60 talents:
Nothing changed.
Level 75
Starlord, nothing changed.
Incarnation: Chosen of Elune, nothing changed.
Soul of the Forest, slightly reworked.
New Soul of the Forest:
Does the same but reduces the cooldown of Starfall by 10 seconds.
Level 90
Stellar Drift, reworked.
Twin Moons, removed.
Stellar Flare, reworked.
New Stellar Drift:
Starfall can now get it's cooldown reset by Shooting Stars.
New in replacement of Twin Moons:
Astral Storm:
Replaces Starfall.
Calls down waves of Astral Storm to all targets within 40 yards of the caster that you're in combat with, dealing [9 * (13.8% of Spell power)] over 10 sec. And burns all targets for additional x% of Spell Power after it's duration for 5 seconds.
Astral Storm only hits targets affected by Moonfire or Sunfire.
New Stellar Flare:
Stellar Flare now replaces Moonfire and Sunfire to one dot. It spreads to nearby targets like Sunfire, but saves globals on pressing Moonfire on many targets.
Level 100:
Shooting Stars Removed.
Fury of Elune reworked to not generate Astral Power, damage buffed.
New Moon Reworked.
New in replacement of Shooting Stars:
Ancient Guardian:
Replaces Force of Nature.
Summons a powerful Ancient to aid you in battle, 3 minute cooldown. Lasts 30 seconds.
You can choose between three ancient aspects.
Ancient of the Tree: Heals you and nearby allies when the Ancient attacks for 20 seconds.
Ancient of the Protector: Taunt all nearby enemies and decreases damage taken by you and players within 10 yards after taunts being used for 20 seconds. (Taunt lasts 10 seconds)
Ancient of Wonders: Increases spell power to you and nearby players within 10 yards for 20 seconds.
This talent seems fun in my head. It will offer utility but benefit for you and the team. Do I need to help the healer with heals? "But I want the damage increase instead of taunting!!" Well.. Utility, decide what's best for the group.
New Moon:
Has the same cooldown and three charges but with less damage, but each charge grants a benefit.
New Moon grants you spell power for 10 seconds.
Half Moon grants you haste for 10 seconds.
Full Moon grants you spell power and haste for 10 seconds.
I'm not a developer, maybe I'm out of my mind my putting time to make this thread. But I love this spec and it's fantasy, and these are some changes I have been thinking about to make the Balance Druid more unique in this game.
Most of the new baseline changes will allow players to think about their dots in particular since it should be a rewarding and do something more than just damage over time.
Thank you so much for reading, if I made any big mistake or anything please give feedback and changes you think are good!
I hope you enjoyed my post so far.
/Euroguy
OBS! The damage, cooldowns and duration on stuff should not be final by me. It can and should be changed.